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Patches 1.7.1e, f, g

Ahoy, mateys!
Today's patch catch is another small one, but it includes some important fixes. Enjoy!

1.7.1e:
Fixed: reload ended by a reload combo restarted the reload process (bug introduced in 1.7.1d)
1.7.1f:
Reload combo knockback now also works above 80% max ammo (nerfing it didn't make sense)
Fixed: Non-ship minimap marker with lifebar had default textureRect, broke entire GUI
1.7.1g:
Fixed: wrong treasure hunt monster level for multiplayer clients
Added accessibility option to disable the active reload system
Javelin and Rifle charge time reduced to 1s, only has 1 perfect shot marker (still at 0.5s)
Volley spell is now compatible with all ranged weapons
Windup bar is now wedge-shaped, not a rectangle


Decreased unit spawn speed on Balbridge's Point
Increased Handgun burst cooldown from 4 to 5 ticks
Added overlay text to first wall of destructible rocks in Batavia Countryside
Fixed: Treant minion heal enabled the combat state
Tweaked Jade Figurine tooltip
Minor decor changes to Hangover Hills and Sinking Fort

Borington