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  3. Patch 1.7.1h - Perk system change. More fixes and tweaks

Patch 1.7.1h - Perk system change. More fixes and tweaks

Ahoy, mateys!

Another week, another round of improvements for Rum & Gun. I've been watching your streams of the game and it's been super useful feedback. Also, I've been getting reports of 'unresponsive' controls - if anyone could give more feedback on that, that would be a lifesaver.

Here are the full patch notes:

-One of the perk rolls is now guaranteed to be an upgrade to an already chosen perk (part of a branch)
-Pillage has been reworked to give a powder crate instead of 2 gold (8 second cooldown)
-Currently rolled perks are highlighted and can be selected even in the skill panel. Perk roll panel is now hidden while skill panel is visible
-Modified Fort Bourbon terrain to make sequence breaking less likely
-Added new option to show the reload bar at the cursor
-Gamepad now supports ship boost
-Fixed: weapon item comparisons no longer use the default slot id, but looks for the most similar equipped weapons
-Fixed: two guns of same ammo type caused various bugs (e.g. firespitter and repeater broke reloading)
-Fixed: wrong socket passives were displayed in rune tooltip
-Fixed: bleed immunity from Cure was not working
-Fixed: hanged pirates can no longer be stunned
-Fixed: inventory hint was still mentioning "buying" items
-Fixed: better automatic spell layout when equipping spells in various orders
-Changed default key binding of ship mode from 'H' to 'Z'
-Fixed: "Show enemy lifebars" setting was not remembered
-Fixed: if second pistol has more spells than main pistol, its spell action buttons were hidden
-Fixed: akimbo main gun's sword action now falls back to primary attack
-Fixed: visible edge of the map on Fort Bourbon
-Auto-aim for gamepads is now disabled while inventory or skill window is open
-Fixed: last patch has disabled active reloads for gamepads
-Fixed: "magazine" rune bonus was renamed to "reload", consistent with weapon tooltips
-Fixed: "reload" socket bonus was not displayed as percentage
-Fixed: keyboard cannons did not work when gamepad was connected
-Fixed: Typo in journal notification
-Slight change to auto-sell algorithm
-Fixed: F12 now brings up console in editor gui, not just while playing in editor mode

That's all for today. As always, if something got broken by the update, don't hesitate to notify me.

Borington