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StellarX News

Major Release β€” Learning Analytics

Hello there, πŸ‘‹πŸ»

To kick off summer in style, the StellarX team is back with plenty of new features and improvements that will help you keep your experiences clear and tidy. 🧼


[h3]New Features πŸ’«[/h3]

Learning Analytics

An exciting new feature is the implementation of Learning Analytics. This is an essential tool to keep track of an XR learning experience’s success, so we thought it’d be time to implement it right into StellarX.



3 types of users will be able to benefit from this feature:
  • The Creator can track and untrack nodes through the Radial Menu (PRO license only), and use and place the Record Score node.
  • The Instructor can set up an LRS, retrieve their LRS endpoint credentials, provide a learner with credentials, and see statements in the LRS dashboard.
  • The learner can link their account to the LRS via the Web Portal, experience the Space shared by the Creator, and automatically send statements based on tracked nodes to the Instructor’s LRS.
Asset Renaming

No more confusion while programming scenarios inside the canvas, and trying to discern between a bunch of assets with generic names. You can now open your remix panel, and rename assets. Simple as that!



Special assets, such as Particles and Paths, will display a special field for the renaming, while Canvases can be renamed directly from the title.


Variable Node

A new type of Node is now available to all users : the Variable Node.

Our Canvas platform is designed to make creating XR experiences accessible to everyone, even those without any programming experience. In line with this, we are now incorporating variables. This programming concept improves readability and reduces complexity by allowing you to use values across different canvases without needing to link a single node repeatedly, which can often become confusing.

Variable Nodes can be renamed to better represent the values they contain, making your workflow more intuitive. They are also available for Numeric, Text and Boolean values.




Unset Tool

Previously, the Set as Tool node could not be disabled during a play session. With the introduction of the new Unset Tool node, any asset designated as a tool can now be disabled and become a regular asset once this node is added to the flow.



[h3]Improvements πŸ‘πŸΎ[/h3]

Asset Hub improvements
  • Users can now see new assets they’ve added via the Asset Hub without needing to reboot StellarX.
  • We’ve added a new syncing state for both My Models, and My Media.
  • Users will be shown a notification whenever new assets are available for use, whether it be Models or Medias.
Other improvements
  • The loading screen now shows an image instead of a black screen for better feedback that the app is working.
  • Dynamic fields are now displayed after the selection of an Audio in the Avatar Recorder: Spatialize, Range, and Play on Record, which lets the user control the feature better.
  • SteamVR no longer opens when launching StellarX in Desktop Mode.
  • The Play Media Node now has an On Finish Flow Out, allowing users to connect the node to another interaction. For example, they can now have a helicopter take flight after a video finishes playing.

[h3]Bug Fixes 🐞[/h3]
  • Fixed issue where links from Interactives value outputs to a set value were deleted when space was updated to 140.
  • Resolved problem where the Audio/Spatial Data prompt failed to reappear after installing STX, unchecking "Save preferences," clicking "Allow," enabling audio, and rebooting STX.
  • Corrected issue that caused users to get stuck on the Preparing Assets screen when trying to download a space containing cloud assets onto a device without those assets.
  • Addressed game-breaking issues when opening a space made from the Hello Desert template.
  • Fixed bug allowing users to teleport and activate controllers during the black screen transition between login and basecamp.
  • Resolved issue with the Transform box tool on Android.
  • Fixed problem where downloading an asset from the hub made it impossible to get to StellarX basecamp.
  • Corrected issue where downloading spaces with the same media's name resulted in media from the first space playing when opening the second space.
  • Resolved missing reference exception caused by using an asset reference in a scenario when returning to basecamp.
  • Addressed desync issue between Space and Scenario version when downloading a Space from the Cloud with compatibility failure.
  • Fixed issue where the duration of transform nodes applied differently to translation vs rotation.
  • Corrected game-breaking issue caused by adding a path point while another player is redoing another path point.
  • Resolved problem with importation hub assets still downloading even if the user had reached basecamp.
  • Fixed issue where Avatar recorder audio could be seen at coordinates 0,0.
  • Addressed significant FPS drop when adding more than 10 avatars in a scene.
  • Corrected issue where the media file remained unassigned when selecting the reference avatar on the Stop Media Node.
  • Fixed problem causing users to get stuck in the preparing asset screen when downloading a space from a previous version on Android.
  • Resolved game-breaking issues caused by having a space in My Spaces and Shared Spaces with the same name.
  • Fixed issue where media nodes' "media file" section was not updated with changes made in the space.
  • Corrected error occurring when downloading two spaces with the same name that the user doesn't own.
  • Addressed issue preventing Meta users from joining a multiplayer session.
  • Fixed null reference error when attempting to assign audio sources to the media panel after undoing creation.
  • Corrected visibility of Asset ID for audios in Pause Media Node and Stop Media Node.
  • Resolved issue where the same audio could not be selected twice in the Avatar recorder.
  • Fixed unexpected changes in Avatar recorder remix.
  • Corrected issue where the avatar was detached from its pad when pressing Record.
  • Addressed multiple null reference errors after logging in on PCVR when cloud assets were downloaded.
  • Fixed issue where imported audiospheres couldn't be paused or stopped.
  • Corrected issue where the avatar body was not centered with the library in audio selection after recording an animation.


As always, we’re doing our best to make StellarX the most user-friendly we can. We are super thankful for your continued support, and will continue improving these new features in the near future. πŸš€πŸŒŸ


Cheers,

- The StellarX Crew ✨

Major Release β€” Sketchfab Importer

Hello there, πŸ‘‹πŸ»

We’re back with something exciting for StellarX: version 2.0.0 of the web portal! πŸ₯³


[h3]New Features πŸ’«[/h3]

The Sketchfab Importer ⬇️

With this new feature, StellarX users will be able to search and import 3D models from the Sketchfab store, right into their Asset Hub β€” without ever leaving the Web Portal page.

To do so, just follow the following steps:

  1. Log in to the StellarX web portal
  2. Go to the β€˜My asset’ section
  3. Click on β€˜+’
  4. Select Sketchfab
  5. Log in to Sketchfab
  6. Search for the 3D model you wish to include in your StellarX spaces
  7. Select the 3D model
  8. Click on β€˜Import’

VoilΓ ! The 3D model is now uploaded, and downloadable inside your StellarX collections!


Please note that this feature currently has a few limitations:

  • Available only for free downloadable models
  • Available only for files in gLTF format
  • Maximum of 50 download requests per 24 hour period
  • 10MB maximum file size for importation
  • Requires a Sketchfab account

[h3]Improvements πŸ‘πŸΎ[/h3]

  • Support for standalone GLTF assets uploads
  • Validation of asset files, and missing references for GLB and GLTF asset uploads

[h3]Bug fixes 🐞[/h3]

  • Many improvements, bug fixes, and UI fixes were also brought to the Web Portal in this update


Explore the new and improved Web Portal now, and elevate your XR projects with StellarX and SketchFab.


Cheers,

- The StellarX Crew ✨

New Release β€” Performance optimization

Hello there, πŸ‘‹πŸ»

Dive into optimization and efficiency with our latest release, featuring the addition of our performance profiling tool, designed to empower you with insights into your system's efficiency and speed.πŸš€


New Features πŸ’«

Introducing the Performance Profiling Tool

Our Performance Profiling Tool offers a comprehensive suite of features tailored to provide deep insights into your application's performance metrics. With an integrated FPS meter, you gain real-time visibility into frame rate performance, enabling you to identify and address any bottlenecks that may impact user experience. Additionally, the tool's geometry count functionality allows you to precisely monitor the complexity of your application's graphics rendering, ensuring optimal resource allocation and efficient rendering pipelines. Furthermore, detailed memory usage analysis empowers you to track and manage memory consumption, allowing for efficient memory utilization and proactive optimization to enhance overall application stability and performance.

You can easily access it by opening the Shortcut Menu and selecting the Performance Profiler option.



Improvements πŸ‘πŸΎ

Big rework of the Avatar Recorder

As a beta feature, the Avatar Recorder is undergoing significant evolution. Due to an unforeseen shift in the underlying technology, we've overhauled the entire animation system. While this revamp has enabled us to greatly expand its capabilities, it also renders all previous Avatar Recorder versions obsolete.

  • Avatar Recorders retained the possibility to record an animation following your own movements.
  • We've streamlined the lip-sync functionality by introducing the option to directly bind audio to the recorder, enhancing ease of use and efficiency.
  • Stay tuned for many more forthcoming changes!
Bug Fixes 🐞
  • Multiplayer Create: Fixed issue where remixing any asset and locking/unlocking it before moving would reset its position.
  • Multiplayer Create: Addressed bug causing caret to move incorrectly in remix fields with refresh.
  • Multiplayer Create: Users can now connect to multi-server without getting stuck in a black screen.
  • Multiplayer Create: Resolved crash occurring when creating a session is called simultaneously.
  • Media Panel: Fixed issue causing VR keyboard to close media selection and thus, making the Avatar Recorder stuck in its media selection state.
  • Media Panel: Corrected media file playback when added on top of another media.
  • Media Panel: Prevented audio sphere from spawning in space after adding media to the panel and then leaving and returning to the Space.
  • Glow: Adjusted glow effect to only apply to emissive parts of imported and cloud assets.
  • Importation Hub: Resolved duplication of zip assets in the collection.
  • Asset Hub: Fixed issue preventing Spaces with cloud assets added by another user from opening.
  • Lock/Unlock: Assets included in scenarios with animations will no longer be locked after preview.
  • Undo/Redo: Fixed broken commands when an asset is destroyed by a tool.
  • UI: Radial menu and remix options are now disabled during "Black screen" save prompt.
  • UI: Users can now move assets without closing the remix panel.
  • Avatar Recorder: Animations recorded on one platform can now be played on another.
  • Basecamp: Fixed error caused by spamming "create new space" button.
  • Basecamp: Fixed an issue with the size of a Space that wasn't getting updated correctly after changes.
  • Basecamp: Black screen issue resolved when attempting to re-enter space with cloud assets from Basecamp while you have no internet connection.
  • Basecamp: Fixed black screen when opening shared space in create or play while you have no internet connection.
  • Basecamp: Templates with scenarios now display correct size upon creation.
  • Basecamp: StellarX now opens with correct section when no spaces are present.
  • VoIP: Addressed crash causing voice IP to stop working after a while.

Stay tuned for more updates!


Cheers,

- The StellarX Crew ✨

New Release β€” Fresh UI tweaks

Hello there, πŸ‘‹πŸ»

Embark on an upgraded journey of StellarX with our team's latest release, featuring numerous enhancements and bug fixes that promise a more intuitive user experience. πŸŒžπŸš€


Improvements πŸ‘πŸΎ

πŸŽ‰ Big rework of the radial menu πŸŽ‰

  • Radial menu items can now be selected with a simple flick of the joystick, instead or having to flick and click! This push-to select feature is meant to improve user experience by making selection quicker and more intuitive.


  • Introducing a UI revamp for both the asset radial menu and the canvas radial menu



  • Lock/Unlock can now be modifed within the Remix Panel


  • Now, you can easily drag videos directly from your ''My Media'' collection into your space


  • Aaaaand a bigger Shortcut Menu.. Stay tuned for what's to come!


πŸŽ‰ Web Portal rework πŸŽ‰

  • Asset search bar located at the top of the dashboard
  • Sorting of assets by name, size, date created and last updated
  • View of assets by list, or grid
  • Subscription page now enabled for Meta users
  • And more!


Bug Fixes 🐞
  • Fixed a major issue where StellarX would not launch properly on Quest if permissions were not accepted under a specific time frame
  • Fixed an issue where the Space size was not calculated properly
  • Fixed an issue where Spaces bigger than your available bandwidth could be downloaded
  • Fixed an issue where linking a boolean value node to a follow path node would break the visuals of the canvas
  • Fixed an issue where imported medias located in nested folders would not upload with your Space during the sharing process
  • Fixed an issue where closing a Remix Panel while grabbing it would make you grab the next Remix Panel
  • Fixed an issue where playing the same sound three times very quickly in a Media Panel would make that panel stuck in an infinite loop.
  • Fixed a ui issue where asset names could overlap with the close button of the Remix Panel
  • Fixed a multiplayer issue where the Remix Panel would not close after undoing modifications of Remixed asset
  • Fixed a multiplayer issue where the connection to the server would not close after failing to open a Space
  • Fixed an Asset Hub issue where cloud assets would be duplicated in your library after downloading a Space containing said assets.



We wish you all an amazing new Year and as always, stay tuned for future updates. πŸŽ‰


Cheers,

- The StellarX Crew ✨

Major Release β€” Asset Hub

Hello there, πŸ‘‹πŸ»

After a summer of dedication and innovation, we're thrilled to introduce our next major feature to StellarX πŸŒžπŸš€


Asset HubπŸ’«

IIntroducing the Asset Hub! Within the StellarX Web Portal, you can now effortlessly import your personal assets. From music and sounds to videos and 3D assets, you can upload them and they'll be instantly available for you to use within StellarX. he best part? Your imagination is the limit as you breathe life into your spaces using assets that make your Space uniquely yours. It's time to turn your visions into reality! πŸš€πŸŽ¨

To make this feature accessible to all users (even those of you without a license), we're offering up to 500MB of free storage. This gives you plenty of room to liven up your Space and make your Scenarios more realistic. Time to get building!πŸŒŸπŸ“¦




Here's how to use it:

  • Login into your StellarX Dashboard on the Web. You'll see the Asset Hub panel now on the left. Drag and drop your assets into the Hub
  • Login into StellarX and open your preferred Space
  • Access your Collections by pressing the Collections button located on your Control Panel
  • Look for "My Models" and "My Medias" packs and download your assets!


UpdatesπŸ‘πŸΎ
  • Particles are now fully available in Multiplayer Create Mode, allowing you to create, remix and experiment Particles with your friends and colleagues, adding a new dimension to your collaborative experiences.
  • We've improved the handling of Avatar Recorders with the Play Animation node's On Finish flow output, ensuring more seamless scenarios.
  • Get a grip on immersion with the added ability to detect avatar hands in Trigger Zones.
  • For Voice Assist newcomers, there's now a quick tutorial to help you get started with this feature.
Bug Fixes 🐞
  • Resolved a critical issue where launching StellarX on Quest 3 failed to trigger Spatial permissions, rendering the app unlaunchable.
  • Fixed an issue that prevented the rotation of rotative mechanisms in Hangar and Airdock templates.
  • Fixed an issue causing the Voice Assist and Library panels to overlap.
  • Fixed an issue that prevented assets with a size just below 10Mb from loading on the Quest.
  • Fixed an issue in Desktop mode where holding an asset and pressing Shift would push the asset forward in the Space.


With these exciting updates, StellarX is more versatile, creative, and user-friendly than ever before. Your creative journey begins now, so dive in and craft your digital universe! Thank you for joining us on this stellar adventure. πŸš€πŸŒŸπŸŽ¨


Cheers,

- The StellarX Crew ✨