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StellarX News

New Release — Standardization of Assets

Hello there, 👋🏻

With the winter season in full swing, we’re excited to share something special! This February, we’re rolling out a fresh update with improvements designed to enhance your experience. ❄️


[h2]New Features 💫[/h2]

[h3]Canvas access in Multiplayer Create Mode[/h3]

In Multiplayer Create Mode sessions, the Canvas can now be opened in View-Only mode, allowing users to explore the scenario's content and nodes, something previously unavailable.

This enhancement makes it easier to showcase scenario construction, highlight node usage, and suggest alternatives for better optimization. It also helps users understand the building process and debug their own scenarios.

Users no longer need to remove their space from the cloud to view scenarios. This simplifies collaboration, enabling two users to discuss and visualize a scenario together without taking it offline or relying on screen sharing.



[h3]Performance Profiler Standalone Indicator[/h3]

On the Stellarx Steam version, the performance profiler geometry indicator now includes a dedicated section for Standalone geometry metrics. This enhancement provides clearer insights into Standalone performance limits, helping users optimize their spaces on Steam to ensure better compatibility if or when using the space on Standalone.


New Two-Section Geometry indicator:
  • The first section indicates the performance limit for Standalone, which is capped at 500K triangles.
  • The second section begins at the 500K separator and extends up to 5M triangles, representing Steam’s performance limit.

In both sections, the indicator shifts from purple to red at 75% to highlight potential performance concerns.



[h2]Improvements 🌟[/h2]

[h3]Standardization of Assets[/h3]

With the latest update we're ensuring consistency across Stellarx on Meta and Stellarx on Steam by making all built-in assets and templates the same across versions. Spaces created on one platform will be fully compatible with the other, providing a seamless experience when switching devices.



[h3]International Servers [/h3]

We have deployed multiplayer servers in the European region to improve performance and reduce latency for players using multiplayer sessions in this area.

[h3]Space Sizes Transparency[/h3]

Space sizes are now more transparent. They now include the total size of all cloud assets, ensuring consistency across downloading, uploading, and saving. Previously, space sizes could vary between these actions, but this update provides a uniform measurement.

The space size is always available in the Space information Panel in the basecamp.



[h2]Bug fixes 🐞[/h2]

  • Avatar Recorder - Fixed issue where the avatar kept restarting its animation whenever buttons were toggled in the remix panel.
  • Color Widget - Resolved issue where closing the panel while holding the brightness bar caused the color widget to break.
  • Nodes - Fixed bug where the Equal Node did not work when the target input value was directly typed in.
  • Performance - Optimized project loading times for spaces opened from My Spaces.
  • Performance Profiler - Corrected incorrect Android geometry limit display

❄️ Thank you for being part of our journey to improve StellarX! Your support keeps us moving forward. Wishing you a season of warmth and excitement!


Cheers,

The StellarX Crew ✨

New — Inspect Imported 3D Assets Online

Hello there,

As we step into the festive season, we’re thrilled to share something special! This December, we’re rolling out a fresh update filled with new features and improvements crafted to bring more joy and ease to your experience. 🌟

[h3]New Features 💫[/h3]

3D Asset Viewer

Our new asset viewer, available on the Asset Hub, makes managing your resources efficient:
  • Preview 3D assets instantly without the fuss of guessing what objects you’ve imported
  • Customize backgrounds to see how assets look in different settings
  • Access detailed information including specs and metadata

Here is how to view Assets :
  • Click on the 3 dots of the Asset Card
  • Select View Asset
  • Inspect assets from every angle by dragging the right-click button on your mouse


Once the Asset viewer is opened, a few different features are available.



Note : Only GLTF, GLB & OBJ 3D Models can be viewed. If the uploaded asset is missing textures, warnings will appear in the info panel, listing the missing files.



Asset On Demand

To enhance the app's startup performance, we’re introducing a new concept where imported assets are loaded only when needed.

What’s changing:
While the process of importing assets and downloading them to the library remains the same, external 3D models that aren’t used in the Space will not be loaded automatically. To load the asset, simply click on the + icon.

This update ensures faster startup times while keeping all your assets accessible on demand.

These are the meanings of the different states for imported 3D model assets in the library:



Particle Collisions

You can now detect collisions between assets and particles, creating new possibilities for interactive training scenarios. Particle effects like Fire, Flame Stream, Smoke, and Water are perfect for creating immersive experiences. This feature is especially useful for training scenarios involving flames or water, such as fire drills.

Here’s how it works:
  • Create a scenario where a Particle effect is playing using the Start Emission Node
  • Connect your particle effect to the On Asset Collision Node.
  • Connect the asset that will interact with the particle to the On Asset Collision Node
  • Choose the action following the On collision Output to trigger custom actions following the collision between the Asset and the Particle

Example : A collision between a smoke particle and a sprinkler located on the ceiling of this warehouse triggers the sprinkler to start spraying water.


End Result:



[h3]Improvements 🌟[/h3]

Avatar Recorder Improvements

1. Audios can be linked to an Avatar Recorder by using the Canvas nodes

Now, in addition to selecting an audio within a remix, you can link an audio file directly to your nodes.

Here’s how it works:
  • Use your desired audio file as a reference node.
  • Link it directly to a Play Media Node (as shown in the example below).

Once linked, your chosen audio will override the audio selected in the remix and the avatar’s lip movements with automatically sync with the audio.



2. Avatar Recorder audio can be removed directly from the remix.

Previously, once an audio track was selected, it couldn’t be removed—only replaced. With our latest update, you can now easily remove any audio with just one click using the minus button.



Note : To learn more about the Avatar recorder read the article here.

Media Panel Synchronised in Multiplayer Play Mode

Building on our previous release, where media deck actions were synchronized across all players in a multiplayer session, we’ve now enhanced this feature. When media panels are triggered through scenarios, they will now play the same content simultaneously for all players in Play sessions.

[h3]Bug fixes 🐞[/h3]
  • Desktop - Resolved issue where highlighting and replacing decimals with another digit caused the final value to display incorrectly in the box.
  • Canvas - Fixed problem where pressing CTRL between two constellation menu transitions could break the canvas.
  • Nodes - Addressed issue where naming an asset "Missing Asset" caused faulty node behavior.
  • Media Panel - Corrected issue where videos looped when seeking past the end of a video.
  • Basecamp - Fixed bug where clicking on extra space to the left of the info panel triggered the buttons within it.
  • Voice Assist - Resolved issue where the first use of voice assist did not work properly.
  • Basecamp - Corrected issue where the space description panel displayed incorrect information when switching spaces before upload was completed.
  • Canvas - Fixed memory usage performance issues with the canvas.
  • Avatar Recorder - Ensured that the Spatialize toggle is properly reflected in Create mode.
  • Space Sharing - Resolved issue where a foreign user was stuck on a black screen when entering a space created by two different users and unshared.
  • Avatar Recorder - Fixed problem where the VR keyboard remained open when the audio library was opened.
  • PlayMulti - Addressed issue where Audiospheres Stop and Pause Media Nodes were not replicated if triggered by Player 1 before other players joined.
  • Avatar Recorder - Corrected issue where audio could not be played more than once if no animation was recorded.
  • PlayMulti - Fixed problem where collisions with the Avatar Recorder were not replicated for both players.
  • Importation Hub - Resolved issue where spamming the Create button while assets were loading caused problems.
  • Particles - Fixed bug where dragging a particle using the transform tool box triggered the play feature.
  • Space Sharing - Addressed issue where canceling a download did not delete the project.
  • Desktop - Corrected behavior where the canvas title field did not "recenter" like other remix fields.
  • Web Panel - Fixed issue where the VR keyboard entry field remained empty when opened on a webpage field.


🎄 Thank you for being an essential part of our journey to make StellarX better every day! Your feedback and support will continue to drive us into the new year. We hope this season brings you joy and warmth. ❄️✨

Cheers,


The StellarX Crew ✨

New — Inspect Imported 3D Assets Online

Hello there, 👋🏻

This month, we’re excited to introduce some fantastic updates to your web portal! These changes are designed to make creating and managing all the parts of your experience a whole lot easier.

3D Asset Viewer


Our new asset viewer makes managing your resources effortless:
  • Preview 3D assets instantly without the fuss of guessing what objects you’ve imported.
  • Customize backgrounds to see how assets look in different settings.
  • Access detailed information at a glance, including specs and metadata.


Here is how to view Assets:
  1. Log into the web portal on the StellarX site and navigate to the Asset Hub
  2. Click on the 3 dots of the asset card
  3. Select View Asset
  4. Inspect assets from every angle by dragging the right-click button on your mouse




Once the Asset viewer is opened, a few different features are available.


If the uploaded asset is missing textures, warnings will appear in the info panel, listing the missing files.



Note : Only GLTF, GLB & OBJ 3D Models can be viewed

Enjoy!

New Release — Transparency & Teleport Access

Hello there, 👋🏻

As the leaves change colors and fall settles in, the StellarX team is buzzing with excitement to roll out a wave of new updates that bring fresh features, and several enhancements.


[h3]New Features 💫[/h3]

Transparency for imported / cloud assets

Transparent textures will now be supported across all imported and cloud assets, enhancing the realism of your environments.



Teleport Access

We've added a feature to allow or prevent teleporting onto specific assets, making navigation smoother and more intuitive.



To control which assets can be teleported onto, use the toggle found in the asset remixes. All asset remixes, except those with custom colliders, now feature a teleport access toggle.



[h3]Improvements 🌟[/h3]

Media Panel

Our Design team has revised the Media Panel UI, and we're excited to bring those changes to you! The updates include adjustments to colors, spacing, icons, and component sizes for a more polished and user-friendly experience.



Learning Analytics

Verbs displayed in the user's LRS have been revamped for a clearer and more simple format creating easy to read sentences. Here are a few example sentences made with different tracked Nodes.



Space Upload

To pave the way for exciting new features, we’ve streamlined the space-sharing process. We’ve now made a clear distinction between uploading a space to the cloud and generating a code to share it.

Media Deck Replication

Collaborating users can now see all actions mirrored on the Media Panel in real time. Replication ensures that everyone interacting with Media experiences the same content simultaneously, keeping everything perfectly in sync.

Manage Storage Access

The Manage Storage section displays Spaces that have been imported to the cloud.

With cloud importation being a pro-only feature, this section was previously only visible to pro users. It is now visible to all users, ensuring they don't lose access to their Spaces if their license expires.

To keep everything running smoothly, messages provide users with clear guidance and context. These messages are displayed in the top-right corner of the Manage Storage section.



Imported Media Formats

The following imported media formats are now supported on all platforms:
  • Supported audio formats: MP3, WAVE, WAV, OGG, AIFF, AIF, MOD and XM.
  • Supported video formats: MP4, MOV, WEBM, M4V and VP8.
Exiting Complex Spaces

We've significantly reduced the time it takes to return to the lobby after exiting complex Spaces, making workflows faster and much smoother.

[h3]Bug fixes 🐞[/h3]

  • Performance Issue on Login Screen: Fixed performance issue when reaching the login screen if microphone permissions are off on Android.
  • Leave App Event in VR: Fixed issue where clicking on "Leaving StellarX" called the Leave App Event twice in Production.
  • ColorWheel "Bug" Zone: Fixed issue where a "Bug" zone in the ColorWheel changed the color when clicking outside the wheel.
  • Learning Analytics - SCORM Statement Order: Fixed issue where statements were logged in the wrong order on SCORM.
  • Learning Analytics - Max Score Display: Fixed issue where a raw value was displayed on SCORM instead of 100% when a score value matched the maximum score in a Record node.
  • UI Save Prompt: Fixed issue where the Save Prompt appears even when no changes were made in the space.
  • Multi Media Player Exception: Fixed issue where a KeyNotFoundException occurred if a user left the space while the media player was playing media.
  • VR Keyboard Text Erasure: Fixed issue where holding the delete button and closing the VR keyboard caused text input fields to be erased each time the VR keyboard was reopened.
  • Color Widget VR Keyboard Distance: Fixed issue where the Color Widget VR keyboard was too far from the user.
  • Remix Panel State: Fixed issue where the Remix panel remained open if another player undid/redid path points.
  • Microphone Permissions Popup: Fixed issue where microphone permissions popped up twice when unchecking the Save preference and selecting "Don't allow."
  • Black Screen on Sleep Mode Activation: Fixed issue where a black screen appeared when activating Sleep mode while opening StellarX for the first time.
  • Color Widget Usability: Fixed issue where the Color Widget was unusable depending on the angle.
  • Remix Panel Changes: Fixed issue where changes made in the Remix panel opened via a reference node were not registering.
  • Basecamp Button Sound Effects: Fixed issue where some Basecamp buttons did not produce the correct sound effect when pressed.
  • Bounding Box Trigger: Fixed issue where the bounding box was not triggered when pointing at certain areas of the Media Panel.
  • Lock/Unlock: Fixed issue where an asset was stuck in a locked state when pointing and hand grabbing at the same time.
  • Media Panel: Fixed issue where an asset was locked in Create mode when grabbed using left click in Preview mode.
  • Particles: Fixed issue where pause and resume behavior was inconsistent between solo and multi modes.
  • Bounding Box Color: Fixed issue where a locked asset’s bounding box turned blue instead of red when hovering with the hand.
  • BaseCamp: Fixed issue where Avatars had their heads cut off in previews made in Create multi mode.
  • MultiCreate - Lock/Unlock: Fixed issue where the bounding box color did not update properly when changing the lock state while pointing at the asset.
  • Avatar Recorder: Fixed issue where animation restarted if the sound was longer when pausing and playing in Preview mode.
  • Grab: Fixed issue where the hand rotation panel remained open if the user left the Space and returned, and the toggle was not reset by default.
  • MultiCreate - Avatar Recorder: Fixed issue where the Avatar Recorder had no synchronization with the animation in Preview mode.
  • Color Widget: Fixed issue where the color wheel was not correctly set the first time the color widget was opened.
  • Canvas: Fixed issue where undoing while holding the minigraph and then trying to change canvas settings or name broke StellarX.
  • Spaces: Fixed issue where assets that should be grabbable in templates were not.
  • Media Panel: Fixed issue where the skip10 button on the media panel paused videos but not audio.
  • Media Panel: Fixed issue where an asset kept the "Add media" position when switching to preview mode without closing collections.
  • Basecamp: Fixed issue where the "Create Spaces" message did not appear when there were no Spaces in the "My Spaces" section.
  • Avatar Recorder: Fixed issue where the audio preview broke if no animation was added.
  • Preview - Asset Position Reset: Fixed issue where asset positions were not correctly reset when returning from preview mode a second time.
  • Templates: Fixed issue where Airdock assets with custom colliders were not correctly updated.
  • Space Sharing: Fixed issue where uploading only to the cloud caused issues with locally imported assets.
  • Nodes: Fixed issue where snapping an asset to an interactive node did not make it behave as the interactive.



Thank you for being part of our journey as we work to make StellarX even more enjoyable! Your feedback and support inspire us to keep pushing boundaries. As the air turns crisp, we hope you're enjoying a wonderful fall season! 🍂✨

Cheers,


The StellarX Crew ✨

New Release — Usability Improvements

Hello there, 👋🏻

As summer gets into full swing, the StellarX team is excited to bring you a host of improvements!


[h3]Improvements 💫[/h3]

Avatar Recorder

The avatar recorder’s remix panel has been improved to make it even easier to use.



We are also pleased to announce that the Avatar recorder is now also available in Multiplayer Create sessions!

Grab Interaction

In VR, we enabled users to be able to grab assets with their virtual hand in addition to the pointer tip of the controller that was previously the default. This will ease the process of manipulating assets.



Dynamic Node Refresh

With the node refresh, when a value is changed, either manually (by remixing nodes) or by connecting value nodes to the scenario, the nodes will automatically display the new value.



Better Node Visibility

We added a blue border around tracked nodes to have a better contrast of which nodes are tracked or not.



Removed the Socket to the Gate Node: Default State field.

After many thoughts, it didn't make sense to be able to change the default state of a gate node during the execution of a scenario. As a result, the socket linked directly to the default state was deleted. However, the default state can still be modified in the remix before starting the scenario.




[h3]Bug fixes 🐞[/h3]

  • UI arrow collision: Fixed issue where UI arrow was colliding with other assets.
  • Path point deletion: Fixed issue where the user was unable to delete path points by clicking the (-) minus sign button.
  • Media Panel UI: Fixed issue where the Media Panel UI was broken when using toggles.
  • Canvas name length: Fixed issue where the 30-character limit on canvas names created problems for old scenarios with names longer than 30 characters.
  • String variable node: Fixed issue where the string variable node did not work with events and triggers.
  • VR keyboard URL input: Fixed issue where the VR keyboard field restricted input of lengthy URLs.
  • VR blue square: Fixed issue where a blue square followed the user's base in VR.
  • Black screen in preview mode: Fixed issue where a black screen appears when entering preview mode after undoing a create path point action.
  • Bandwidth Limit Message: Fixed issue where an incorrect message was displayed when a user downloaded a space beyond the bandwidth limit.
  • Lock State Retention: Fixed issue where the Media Panel and Avatar's remix panel did not retain their lock state.
  • Numeric Field Selection: Fixed issue where selecting a numeric field from the Color widget without closing the virtual keyboard first caused the previous keyboard value to be entered into the newly selected input field.
  • Black Screen on Login: Fixed issue where users were stuck on a black screen if permissions text appeared in the login environment.
  • Physics Undo: Fixed issue where undoing the physics of an asset caused it to remain physical in preview until the physics were modified again.
  • Path Point Undo: Fixed issue where undoing a path point before hovering did not move the point.
  • Basecamp UI on Android: Fixed issue where the Basecamp UI broke if a user opened a space not compatible with Android.


Thank you for being a part of our journey as we work to make StellarX even more enjoyable! Your feedback and support inspire us to keep pushing boundaries. We hope you’re having a fantastic summer! 🌟

Cheers,


The StellarX Crew ✨