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StellarX News

Mid September 2021

Why, hello there, πŸ‘‹πŸ½

Hope you've been doing well. We've been working hard to bring some more awesomeness to your fave XR creation platform! Here's what's new this sprint:


New Features πŸ’«
  • It's now possible to select an asset with your virtual controller pointer when remixing a Node's asset input value. Pretty nifty, right?


Improvements πŸ‘πŸ»
  • We improved the lighting system so that reflections are more realistic than ever. πŸ’‘ (Ooohhh!! Aaaawww!)



  • We improved the calculation of physical collisions between massive assets in order to save performances.


Bug Fixes 🐞
  • Fixed a bug that prevented the transformation of an asset with the Transform Action when interacting with the gizmo outside of the asset.
  • Fixed a bug where hovering assets very quickly with your VR pointer would cause performance issues to occur.
  • Fixed a bug where colliding assets would not produce a sound effect. πŸ₯



Looks like that's all for this round, but please be sure to get in touch with us with your feedback, comments, and suggestions. We absolutely love hearing back from y'all so that we can bring more improvements to StellarX. In the meantime, keep on creating and keep on playing.


Cheers,

- The StellarX Crew ✨

Early August 2021

Hi there, πŸ‘‹πŸ½

We hope you've been enjoying the summer and making the most of the sun. Amidst the summer holidays we've continued to work extra hard for y'all.


New Features πŸ’«
  • You can know Lock and Unlock your assets in Create Mode so that stuff doesn't get into your way when you're building up your Spaces. Simply hover over an asset and, using your radial Menu, press down on the Lock/Unlock button. A Locked asset cannot be modified in any way by your Actions (Manipulate, Clone, Delete...).


Improvements πŸ‘πŸ»
  • We added a complete Scenario, from A to Z, to the Hangar Template. To experience it for yourself, simply create a new Space from the Hangar Template, then jump on in Play Mode for fun! Enjoy! πŸ™ŒπŸ»
  • We made lots of improvements to the StellarX Sign In form. You can now navigate through menu items using the Tab key. Plus, the password is now stored when the Remember Me checkbox is selected so that you don't have to type it in each and every time. ⏱ Talk about a time-saver!


Bug Fixes 🐞
  • We fixed an issue where , in rare cases, you couldn't interact with anything when entering the Preview Mode via a desktop.
  • Fixed an issue where adding a media to a media panel would also add it to other media panels.
  • Fixed an issue where the Scenario was not properly replicated in a multiplayer session.



That's a wrap for us this sprint! We hope you enjoy these latest updates as much as we do. And, be sure to get in touch if you have any cool suggestions to share, questions, or comments; we love hearing back from you. Thanks for your continued support, folks! Keep on playing and keep on creating! 🀩


- The StellarX Crew ✨

Late June 2021

Hello there, πŸ‘‹πŸ½

We're currently working on many great features and we can't wait to share them with you! In the meantime, here's what we brought for you for this sprint:


New Features πŸ’«
  • We are happy to announce our new feature: the Giant mode. It is now possible to scale yourself up in Create mode in order to be more effective in placing assets and interacting with the creation of your environment.



Improvements πŸ‘πŸ»
  • We improved the way the highlight on your assets renders for a better visual experience and for better performances.


That's all for now, folks! We'll be back shortly with some more features and fun. Stay tuned!

- The StellarX Crew ✨

Early June 2021

Hello there, πŸ‘‹πŸ½

We're back with another round of cool updates and fixes. Here's what's new in our latest version:


Bug Fixes 🐞
  • Fixed an issue where the Shortcut menu would be offset in Desktop mode.
  • Fixed an issue where undoing the deletion of a Canvas would offset the visual Canvas name label.
  • Fixed an issue where we could connect textual node outputs to asset node inputs.
  • Fixed a bug that prevented the Remix of an asset immediately after having created its Reference Node.
  • Fixed a bug where some animated transforms were not restored when switching back from Preview mode to Create mode.
  • Fixed a bug where node links would get bigger when opening a Canvas after having zoomed out.


Improvements πŸ‘πŸ»
  • We added default starting points in all of our Spaces.


We hope you enjoy these updates, and are always eager to hear back from you. Thanks again for your continued support. Keep on creating and keep on playing!

Cheers,

- The StellarX Crew ✨

Late May 2021

Hi again, πŸ‘‹πŸ½

As per usual, we've been crunching hard to bring you cool new features and lots of updates... Only this time, we went BIG!! We're so proud to share this big news with you all! 🀩

Drumroll please... πŸ₯πŸ₯πŸ₯


πŸŽ‰ Brand new scenario-building system

In the past months, we’ve worked incredibly hard to bring you an updated scenario-building system that’s easier to use and more powerful! And, guess what?! It also comes equipped with a shiny, new event-based system and easy-to-use Node Menu so that you can take your scenarios to the next level! πŸ’ͺ🏻#HowBoutThat?



Unfortunately, this upgrade means that we're leaving behind our old system, and that existing scenarios will no longer be compatible. In fact, it's important to note, that by proceeding with this latest update will delete all of your scenarios. But, please rest assured, we promise it's totally worth it!! 🀩 (And, if ever you need extra help, please feel free to get in touch with us at [email protected].)


πŸŽ‰Major networking system improvements

Apart from that, we also poured our blood, sweat, and tears into improving the networking system, and basically rebuilt it from the ground up so that it can handle our all-new scenario-building system.


πŸŽ‰ Display names

And, to top it all off, we added the long-awaited display name feature so that you can easily tell who's who during multiplayer sessions.


So, that's what we've been up to these days. Hands up if you're as excited as we are! πŸ™ŒπŸ»πŸ™ŒπŸ»πŸ™ŒπŸ» And, please be sure to get in touch if you have any questions about these major updates, or reach out if you have comments to share. We're always happy to hear from y'all and can't wait to hear what you think of the new systems.

In the meantime, keep on playing and keep on creating, folks!!


Cheers,

- The StellarX Crew ✨