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  3. Update Notes - 12/12:Mid-Season Update for Season 6!

Update Notes - 12/12:Mid-Season Update for Season 6!

[p]Hey everyone![/p][p]In this update, we've expanded Season 6 "Fortune's Roll" with more Dice and Fortune Cards, and adjusted some Dice effects. We've also made gameplay adjustments to \[Yoyo] and added new stage routes to the Act 3 \[Twilight Grove].[/p][p] [/p][p]A limited-time sale is now live![/p][p]From December 6th 10:00 to January 5th 10:00 (UTC-8), enjoy discounts on the Gunfire Reborn base game and DLCs! Thank you for your ongoing support, and have fun![/p][p] [/p][p]--- Gunfire Reborn Studio[/p][p] [/p][p][dynamiclink][/dynamiclink][/p]
Season
[h2]New Dice[/h2][p]\[Heavy Bomb], \[Spirit Restore], \[Auto Cast], \[Chainstrike], \[Spirit Bloom], \[Brave Assault], \[Bomber], \[Death Whisper], \[Spiritbind], \[Mega Summon], \[Level Boost], \[Spirit Surge], \[Polymorph Magic], \[Strength Taker], \[Spirit Conversion], \[Awakened Foundry], \[Weapon Mastery][/p][p] [/p][h2]New Fortune Cards[/h2][p]\[Store Membership], \[Quick Activate], \[Extra Slot], \[Anchor], \[Twin Card (Active)], \[Twin Card (Passive)][/p][p] [/p][p]The Mid-Season Update is packed with 17 new Dices and 6 new Fortune Cards, greatly expanding your options for Season builds. Check them out in-game to see their effects![/p][p] [/p][h2]Dice Adjustments[/h2][p]\[Lightning Ring][/p][p]Original Effect:[/p][p]\[Auto] Every 10s, release a 10m shockwave centered on the player, dealing (max Shield/Armor*5) DMG; +20 temporary Shield/Armor per enemy hit (lasts 5s); take self DMG while moving; Dice effect CD -1s per 200 Total HP changed[/p][p]New Effect:[/p][p]\[Auto] Every 5s, release a 10m shockwave centered on the player, dealing (Shield/Armor max*5) Lightning DMG; gain 20 temporary Shield/Armor per enemy hit for 5s[/p][p] [/p][p]\[Cooldown Loop][/p][p]Original Effect:[/p][p]After use Primary Skill, gain 1 stack every 5s; each stack: -5% Auto Dice CD (max 5 stacks); lose all stacks when this Primary Skill cooldown complete[/p][p]New Effect:[/p][p]All \[Auto] Dice share +80% cooldown speed[/p][p] [/p][p]\[Blood Shot][/p][p]Original Effect:[/p][p]Obtain 1 stack every 0.3s, up to 3 stacks; consume all stacks on Fire and lose (stacks*25)% HP, gain (HP lost*0.5)% Weapon DMG Bonus for this Fire[/p][p]New Effect:[/p][p]Obtain 1 stack every 0.3s (up to 3 stacks), consume all stacks on Fire and lose (stacks*25)% HP, gain (HP lost*1)% Weapon DMG Bonus for this Fire[/p][p] [/p][p]\[Lucky Recovery][/p][p]Original Effect:[/p][p]Restore 15% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%[/p][p]New Effect:[/p][p]Restore 30% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%[/p][p] [/p][p]\[Copper Imprinting][/p][p]Added new blue point effect:[/p][p]Using Secondary Skill costs 0.1% of current Copper, and for 5s, Secondary Skill DMG increases by 3x the amount of Copper spent, up to 500 stacks[/p][p] [/p][p][/p]
Hero
[h2]\[Yoyo] Adjustments[/h2][h3]Ascensions[/h3][p]\[New Dawn][/p][p]Original Effect:[/p][p]After 3/2/3 casts of Weapon Skill, next 1/1/2 Weapon Skill refund 100% Weapon Skill resources[/p][p]New Effect:[/p][p]Gain 1 stack per Weapon Skill cast or per 16%/12%/10% Weapon Skill resource cost. At 60 stacks, fully restore Weapon Skill resource and refund resource cost for 1.6/2.4/2.8s. Stacks can be gained again 6s after effect ends.[/p][p] Level 3: Each Weapon Skill cast during this period extends it by 0.4s (up to 1.2s)[/p][p][/p][p]\[Energy Recall][/p][p]Original Effect:[/p][p]Per 1 Weapon Skill resources used: +2%/4%/8% Lucky Shot Chance for next Weapon Skill, +1%/2%/3% chance to deal 1 extra hit[/p][p]New Effect:[/p][p]+2%/4%/8% Weapon Skill Lucky Shot Chance and 1%/2%/3% Chance to deal 1 extra hit per 1 Weapon Skill resource max[/p][p] [/p][p]\[Natural Shield][/p][p]Original Effect:[/p][p]Activate a nature field barrier that blocks projectiles and absorbs damage for Yoyo inside. Barrier absorbs up to 250/500/750 DMG[/p][p]New Effect:[/p][p]Activate a barrier in the natural zone. The barrier blocks projectiles or absorbs damage for Yoyo within the zone, 2/4/6 total uses. Gains Invincibility for 0.3s after each block or absorb.[/p][p]Level 3 Effect: Restore 1 use for every 16 Weapon Skill resources spent or casting Weapon Skill with Staff 3 times[/p][p] [/p][p][/p]
Stage
  • [p]\[Twilight Grove] Act 3-2 and 3-3 added new routes, Vault and Jump stage[/p]
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Others
  • [p]Transcendent Arsenal capacity expanded from 3x3 to 4x4[/p]
  • [p]Animated avatars and emoticon stickers are now supported in game[/p]
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Bug Fixes
  • [p]Fixed multiple issues in game[/p]
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