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Update Notes 7/4: Mid-Season Update for Season 5!

[p]Greetings![/p][p]In this update, we have introduced a random affix gameplay for Season 5 \[Arcane Talisman], as well as the Talisman Affix carry-in/carry-out function in Season level 35.[/p][p]We've also made gameplay adjustments to Hero \[Xing Zhe] and Weapons \[Bone Dragon] and \[Flowing Light]. Additionally, the season selection entry now allows \[Lyn] and \[Momo] in Season 1 and 2.[/p][p]The Summer Sale is ongoing! From June 26th 10:00 to July 10th 10:00 (UTC-7), Gunfire Reborn and its DLCs are available at a limited-time discount. Thank you for your attention and support—enjoy the game![/p][p][/p][p]---Gunfire Reborn Studio[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
Season
[h2]Season Gameplay[/h2][p]When the Season Level reaches 35, you will unlock the Talisman Affix gameplay and the Talisman Affix carry-in/out function.[/p][p]The Affixes will be unlocked when the Talisman upgrades to Legendary quality. You can reforge Talisman's Affixes at the Talisman Merchant. After runs, you can select a Talisman with Affixes to take out and use it in the next run.[/p][p][/p][h2]Season Selection[/h2][p]You can now select \[Lyn] and \[Momo] to play the contents of Season \[Arcane Ascensions] and \[Destiny Mechanism][/p][p][/p]
Hero
[h2]\[Xing Zhe] Adjustments[/h2][p]We've adjusted the gameplay of \[Xing Zhe], including Skills, Talents, Ascensions, and Spiritual Blessings[/p][p][/p][h3]Skill[/h3][p]\[Essence Chain][/p][p]Old Effect:[/p][p]Draw out Soul Essence from your bracelet, dealing 500 normal DMG to up to 4 enemies in front, and extracting their souls to enhance your weapon. +2 temporary Weapon Levels for the next 6s[/p][p]New Effect:[/p][p]Draw out Soul Essence from your bracelet, dealing 500 normal DMG to up to 4 enemies in front, and extracting their souls to enhance your weapon. Gain 1 stack of \[Qi] for each enemy affected by Essence Chain, up to 6 stacks[/p][p][/p][p]Qi: Each stack of \[Qi] grants Weapon +1 Temporary Level. Each shot or \[Cudgel] consumes 1 stack[/p][p][/p][h3]Talent[/h3][p]\[Enhanced Artifact][/p][p]Old Effect:[/p][p]+200 Essence Chain DMG[/p][p]New Effect:[/p][p]+200 Essence Chain DMG, +50% Soul Strike DMG[/p][p][/p][p]\[Proficient Trick][/p][p]Old Effect:[/p][p]+50% Soul Strike DMG[/p][p]New Effect:[/p][p]When \[Essence Chain] hits the same enemy, obtain 1 extra \[Qi] stack, up to 2 stacks[/p][p][/p][h3]Ascension[/h3][p]\[Converged Flows][/p][p]Old Effect:[/p][p]Upon killing enemies or dealing DMG with Essence Chain, the next 5 shots consume no ammo[/p][p]New Effect:[/p][p]+1 additional Weapon Level per 2 \[Qi] stacks[/p][p][/p][p]\[Ancient Etching][/p][p]Old Effect:[/p][p]A Normal/Rare/Legendary Inscription is added to your weapon, which takes effect when the weapon is enhanced by Essence Chain[/p][p]New Effect:[/p][p]Weapon obtains 1 extra Normal/Rare/Legendary Inscription, active only with \[Qi] stacks[/p][p][/p][p]\[Concentrated Essence][/p][p]Old Effect:[/p][p]+3/6/9 temporary Weapon Levels, +2/4/6s duration of Essence Chain. Level 3 Effect: For every enemy affected by Essence Chain, +1 additional temporary Weapon Level[/p][p]New Effect:[/p][p]15%/30%/30% chance to gain 2/2/3x stacks when gaining \[Qi]. Level 3 Effect: Obtain 1 \[Qi] stack when participating in defeating an enemy[/p][p][/p][p]\[Shifting Stars][/p][p]Old Effect:[/p][p]+25%/50%/75% Lucky Shot chance for the next shot every 3/3/2s. Refresh the cooldown upon defeating an enemy[/p][p]New Effect:[/p][p]+3/6/9 \[Qi] capacity. Level 3 Effect: +1 \[Qi] capacity additionally per 2 Ascension Level[/p][p][/p][p]\[Aura Protection][/p][p]Old Effect:[/p][p]Increases Max Shield and DMG Resistance after defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks[/p][p]New Effect:[/p][p]Increases Max Shield and DMG Resistance after participating in defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks[/p][p][/p][h3]Spiritual Blessing[/h3][p]\[Weapon Mastery]->\[Primordial Unity](Xing Zhe)[/p][p]Old Effect:[/p][p]+200% total bonus from Assaulter, Generalist and Breacher talents. Both weapons equipped share their bonuses[/p][p]New Effect:[/p][p]\[Qi] capacity doubled. +5% Lucky Shot Chance per Weapon level. At max \[Qi]: Shot costs 1/6 \[Qi] stacks, for each additional 1 stack cost, +100% this shot's Lucky Shot bonus from this Spiritual Blessing[/p][p][/p][p]\[Essence Drainer][/p][p]Original effect:[/p][p]+1 extra temporary Weapon Level for every enemy affected by it. For every Weapon Level of the current weapon, +40% Essence Chain DMG[/p][p]New effect:[/p][p]-30% Essence Chain cast time. +40% Essence Chain DMG per weapon level[/p][p][/p]
  • [p]Fixed the description error of Ascension \[Flame Forged][/p]
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Weapon
[h3]\[Flowing Light] Adjustments[/h3]
  • [p]Weapon Skill Adjustments[/p]
[p]Up to 3 charge stages, each stage thrusts forward 5 times[/p][p]Thrust range: 7m→16m[/p][p]Charge time: 0.9s→0.7/1.1/1.5s (varies by stage)[/p][p][/p]
  • [p]Weapon Skill Handling Optimization[/p]
[p]Added a reticle UI to show charge progress[/p][p]Adjusted charge thrust effects and sounds[/p][p][/p][h3]\[Bone Dragon] Adjustments[/h3]
  • [p]Base Weapon Stats Adjustments[/p]
[p]Base DMG: 680→250[/p][p][/p]
  • [p]Weapon Mechanics Adjustment[/p]
[p]Shoots a gravity orb that pulls in nearby enemies and triggers multiple explosions on hit[/p][p][/p]
  • [p]Gravity Orb Effect Adjustment[/p]
[p]Old Effect:[/p][p]Continuously pulls in nearby enemies for 1s, then explodes[/p][p]New Effect:[/p][p]Continuously pulls in nearby enemies for 2s, with stronger pull, and explodes every 0.5s[/p][p][/p]
  • [p]Exclusive Inscription Adjustments[/p]
[p]Old Exclusive Inscription Effect:[/p][p]Increased pull strength; enemies pulled to the center of the gravity orb take 100% increased final DMG[/p][p]New Exclusive Inscription Effect:[/p][p]Enemies pulled to the center of the gravity orb take 100% increased final DMG[/p][p]New Exclusive Inscription Added:[/p][p]Every 3 hits trigger 1 additional enhanced explosion with +100% DMG and +4m AoE[/p][p][/p][p][/p]
Interface & UI
  • [p]Added toggle option for Talisman visual and sound effects in the \[Talisman] section of the Backpack interface[/p]
  • [p]Added search function for Occult Scroll Gallery [/p]
[p][/p][p][/p]
Bug Fixes
  • [p]Fixed multiple issues in the game[/p]
[p][/p][p][/p][p]Gunfire Reborn Official Website[/p][p]Gunfire Reborn Mobile Official Website [/p][p]Gunfire Reborn Twitter [/p][p]Gunfire Reborn Discord [/p][p]Gunfire Reborn Reddit [/p][p]Gunfire Reborn Facebook [/p][p]Gunfire Reborn YouTube[/p]

Tavern Chat #009:Mid-Season Update & New Stages Preview

[p]Hi folks![/p][p]Season 5 "Arcane Talisman" has been live for over a month! How's the new Season treating you?[/p][p]We're thrilled to see all the creative build ideas shared in the community — combos like Charge Talisman with Stealth or Meteor are so cool :)[/p][p]Of course, if you've discovered other interesting Talisman builds, please share them in the comments! We'd love to see your ideas![/p][p]On another note, we plan to offer a two-week Summer Discount. The base game and all DLCs will receive discounts from June 26th 10:00 to July 10th 10:00 (UTC-7). Thank you for your long-term support and love! [/p][p][dynamiclink][/dynamiclink][/p][p][/p]
Season 5 Mid-Season Update
[p]In the upcoming Mid-Season Update, we will introduce the following content:[/p][p][/p][h2]Talisman Affixes[/h2][p][/p][p]In the update arriving in a few weeks, all Talismans upgraded to Legendary quality will acquire 3 random affixes. These affixes will expand Talisman build possibilities — such as enhancing Talisman effects, improving trigger efficiency, or additionally triggering Power Gem effects in slots…[/p][p][/p][p][/p][p]Unsatisfied with your affixes? You can reforge them at the Talisman Merchant to optimize your build.[/p][p][/p][p][/p][p]When an adventure ends, you can save current Talisman affixes to the Talisman Vault for use in future runs.[/p][p][/p][h2]Hero Adjustments[/h2][h3]Xing Zhe[/h3][p]We're adjusting the Ascensions for Xing Zhe's \[Heavenly Arm] faction. After the update, the damage of Xing Zhe's held weapon (excluding Soul Strike) will be improved.[/p][p][/p][h2]Weapon Adjustments[/h2][h3]Bone Dragon[/h3][p][/p][p]We're optimizing Bone Dragon's delayed damage activation, while keeping its core ability to continuously pull and cluster enemies. Therefore, the adjusted Bone Dragon will retain its suction effect and trigger multiple explosions during the pulling process, dealing continuous multi-hit damage to enemies.[/p][p][/p][h3]Flowing Light[/h3][p][/p][p]We've focused our adjustments on Flowing Light's weapon skill and attack range. The number of consecutive attacks from its skill now increases with charge duration—reaching up to 15 hits at full charge. This creates a brief burst phase, making it more effective than before at dealing with groups of enemies directly in front of you.[/p][p][/p][p][/p]
Season 6 New Stages Preview
[p]Planned for autumn, the Season 6 update will expand Act 3 with new branching stages (Act 3-2 and 3-3).[/p][p][/p][p]The new Act 3 branches will feature more distinct areas and multi-layered terrain. These stages will offer greater mobility and positioning space for agile players. [/p][p][/p][p][/p][p]More oceanic enemies will join the battle, while existing foes like Corrupt Monk, Catfish Man, and Catfish Grunt will change...
[/p][p][/p][p]We will also add a unique new mechanism to the stages – you might leverage it to swiftly reach elevated areas or escape pursuing enemies![/p][p][/p][p][/p]
Development Progress
[p]We're currently deep in development on the Mid-Season Update, new stages, new Season, and DLC expansions. We'll be rolling out more development insights soon – stay tuned![/p][p]See you next time![/p][p][/p][p]---Gunfire Reborn Studio[/p][p][/p][hr][/hr][p]All visuals reflect a development build and are not representative of final quality[/p][p][/p][p][/p][p]Gunfire Reborn Official Website[/p][p]Gunfire Reborn Mobile Official Website [/p][p]Gunfire Reborn Twitter [/p][p]Gunfire Reborn Discord [/p][p]Gunfire Reborn Reddit [/p][p]Gunfire Reborn Facebook [/p][p]Gunfire Reborn YouTube[/p][p][/p]

Update Notes - 5/23

Hello everyone! This update fixes some known issues in the game. Thanks for your feedback and suggestions!

---Gunfire Reborn Studio

[h2]Localization[/h2]
Fixed the issues where some text was wrongly displayed in the game

[h2]Bug fixes[/h2]
Fixed the issue where the Wild Talisman had a abnormal performance while [Ao Bai] Dual-Wielding
Fixed the issue where [Hell]'s ammo did not properly be consumed while shooting under certain circumstances
Fixed the issue where some Peculiar Chests did not properly refresh during the game
Fixed multiple issues in the game


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Update Notes 5/16: Season 5 "Arcane Talisman" Released!

Hi, folks!
The Season 5 "Arcane Talisman" will be released in this update, and the Season 4 "Star Link" will be closed. In this update, we'll introduce a new difficulty - the [Reincarnation Level 10]. We also adjusted the [Concealed Ammo] and [Shrieker] and optimized the spectator experience. Have a blast!

Additionally, the base game and DLCs of Gunfire Reborn will offer a limited-time discount from May 16th, 19:00 to May 22nd, 19:00 (UTC-8). Thanks again for everybody's concern and support!

--- Gunfire Reborn Studio



Season

[h2]Season 5 is Now Live![/h2]
[h3]Season Gameplay—Arcane Talisman[/h3]
Demonic mists rise, tainting the world. As wind and cloud surge, the spirits of all beings transform into mysterious Talismans and Power Gems, scattered across the land. Legend whispers that when these artifacts unite, they will unleash wonderful spiritual power. Adventurers embark on a new journey to obtain this power, but monsters corrupted by the mists are coveting this power as well...

Like in previous seasons, "Arcane Talisman" is only available in Nightmare and Reincarnation difficulty. You can collect various Talismans and Power Gems during the adventure. Try to combine them and experience their unique abilities. Also, enemies will be enhanced by Talismans, so get ready to challenge them!
Please check out more gameplay details in-game.



[h3]Seasonal Rewards[/h3]
Complete season tasks and achieve higher season levels to earn more exclusive reward items! You can obtain the new avatar frame [Arcane Talisman], new idle pose of Qing Yan [Gale Sweep], new
weapon skins: Thunder Storm [Magnetic Rotation], Concealed Ammo [Lamune], and new emoticons, avatars, and other season rewards.



Stages

[h2]New Difficulty[/h2]
[h3]New Reincarnation Difficulty - Level 10[/h3]

Unlock by clearing Reincarnation Level 9
Monster will significantly boost their survival stats
The skill effects of Elite monsters and Bosses are enhanced—check more details in the prep page
New trap in level 10: Thunderblast Barrels
Challenge Event "Elite Gathering" will be automatically triggered when you defeat a certain number of enemies in a scene
The Vaults with normal battles will no longer appear since [Longling Tomb - Level 3]
The remaining rescue duration will be significantly reduced when you're knocked down


[h2]Monsters[/h2]
[h3][Abyssal Serpent] Adjustments[/h3]


To optimize the combat experience of Abyssal Serpent, we adjusted its skill mechanisms
Abyssal Serpent will enter the next battle phase when HP is below a certain level,  and it will obtain a short period of  Invincibility when the phase is switched
Added new mechanism "Spirit Snakes": In different phases, Abyssal Serpent may transform into Spirit Snakes when using skills; Spirit Snakes have higher resistance
Adjusted the skill value for Abyssal Serpent under different difficulties, making the battle experience smoother


[h2]Bizarre Dream[/h2]
[h3][Mission from Above] Effect Adjustments[/h3]
[Store Member (Level 3)] Old effect:
Quest Reward: +1 Peddler's Item Slot, with a small chance of enhanced items appearing
Quest Target: Purchases no more than 5 items with the next 3 Peddlers
Failure Penalty: There will be a 20% chance to obtain a Cursed Scroll when purchasing weapons or Occult Scrolls from Peddlers
New effect:
Quest Reward: +1 Peddler's Item Slot, with a small chance of enhanced items appearing
Quest Target: Purchases no more than 2 items with the next 1 Peddler
Failure Penalty: During your next 2 Peddlers' visits, their last 3 items will become random items

[Daul Chance (Level 1)] Old effect:
Quest Reward: Upon completion, remove the debuff effect of 1 failed quest
Quest Target: Complete the quest target of a random failed quest
New effect:
Quest Reward: Upon completion, remove debuffs from all failed quests
Quest Target: Complete the quest target of a random normal quality quest

[Daul Chance (Level 2)] Old effect:
Quest Reward: Upon completion, remove the debuff effect of 2 failed quests
Quest Target: Complete the quest target of a random failed quest
New effect:
Quest Reward: Upon completion, remove debuffs from all failed quests
Quest Target: Complete 4 scenes

[Daul Chance (Level 3)] Old effect:
Quest Reward: Upon completion, remove the debuff effect of 3 failed quests
Quest Target: Complete the quest target of a random failed quest
New effect:
Quest Reward: Remove debuffs from all failed quests immediately
Quest Target: None


Hero

Updated skill descriptions for clarity


Weapon

[h2]Weapon Adjustments[/h2]
[h3][Shrieker] Adjustments[/h3]
Adjusted basic mechanisms
Hitting a weakness or barrier will cause a massive explosion
Optimized shooting performance
Optimized charging performance
Adjusted the sound effect for the weakness spot hitting
Adjusted Exclusive Inscription effect
"+1 Piercing. The explosion DMG after piercing a weakness can be critical." Now it will properly generate 1 exlosion when piercing a target

[h3][Concealed Ammo] Adjustments[/h3]
Weapon skill adjustments
Base throw speed: 1.5s→1s
Max Range: 25m→40m
Using weapon skills is considered a magazine reload, which can trigger various reload-related buffs. Additionally, the throwing speed can gain the bonus from reload speed boosts
Exclusive Inscription Effect adjustment
Old effect: When your weapon skills defeat an enemy, resume half of the ammo spent to reserves and increase your next weapon skill damage by 30%
New effect:  Using weapon skill to hit an enemy will resume half of the ammo spent to reserves and increase your next weapon skill damage by 30%


Occult Scroll

Added [Take it all] now displays a counter in the Mysterious Chest select interface


System

[h2]Spectator Experience Optimization[/h2]
To make spectating more interactive, spectators can now obtain unique shooting skills—hitting enemies will apply control effects
Optimized the revival mechanism: Spectators now can spend Soul Essence to actively revive after clearing a certain number of scenes
Optimized the spectator UI


Bug Fixes
Fixed multiple issues in the game


Hot Fix 5/16
Fixed the issue where resolution settings abnormally changed on some devices
Fixed the issue where Conditions and Power Gems unlock status were abnormally displayed in the Talisman Gallery
Fixed the issue where clearing Reincarnation Level 9 did not unlock Reincarnation Level 10 in some cases
Fixed multiple issues in the game



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Season 5 Trailer Out Now!

Hi folks!
We plan to update the game on May 16, 2025. This update includes the Season 5 - Arcane Talisman, a new difficulty option [Reincarnation Level 10], and some gameplay adjustments. Hope you like it!

The Season 5 trailer is now live on the Steam store page. Let's take a look at the fresh changes!

Additionally, the base game and DLCs of Gunfire Reborn will offer a limited-time discount when the update goes live. Thank you for your continued support and love!
See you on May 16.

--- Gunfire Reborn Studio


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