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Update Notes - 7/29/2022

Hello everyone!
In this update, we adjusted some ascensions and the BOSS [Ichthyosaurus Offspring]. Currently the development of Summer DLC is ongoing, and the estimated release will be in the late August. Stay tuned for more news!

--Gunfire Studio

Here are some previews for DLC :)



(Development in progress, not representative of the final version)

If you encountered any issues during the game and could not report with the in-game feedback function, you could send your Steam ID, issue description and screenshots to the [email protected]. We will look into it as soon as possible.

[h2]Hero[/h2]

[h3]Ascension Adjustment[/h3]


    [Crown Prince]
  • [Hex Smoke]

    Enemy damage dealt reduce: 50%/60%/70% → 40%/50%/60%
    Enemy damage taken increase: 20%/30%/40% → 20%/40%/60%
  • [Electrodominance] Lv3
    Old: +50% Lucky Shot Chance against enemies affected by Shock effect
    New: +120% Weapon DMG against enemies affected by Shock effect

    [Ao Bai]
  • [Golden Comeback]

    Old: -50%/75%/75% DMG taken for the first 5/7/9 times getting injured while dual-wielding; (Lv3) gain 1 extra stack for every 3s
    New: During the Dual-Wield, recover to 30%/40%/50% of Max HP when taking first 2/3/4 lethal damage, and immune to damage for 1s. (Lv3) When all charges are used, recover to 1 charge after 4s

    [Qing Yan]
  • [All or Nothing]

    Leap DMG Increased by per consumed Armor: 0.8% → 1.2%
  • [Steel Armor] Lv3
    Duration: 2s→ 3s
  • [Easy Kill]

    Now the bonus is effective on the enemies slain before acquiring the ascension

    [Lei Luo]
  • [Super Charge]

    Shield recovered for each [Chain Lightning] hit: 4/5/8 → 6/8/10
  • [Heart of Battle]

    Old: -0.5/1/1.5s [Fatal Current] remaining cooldown every time you kill an enemy affected by Shock effect; (Lv3) it also refills 50% Secondary Skill charges
    New: -0.5/1/1.5s [Fatal Current] remaining cooldown every time you kill an enemy; (Lv3) It also applied in the duration of [Fatal Current]
  • [Thunderbolt Converter]

    Old: +10%/20%/100% Weapon DMG on your next hit after dealing damage with [Chain Lightning] (Up to 40%/80%/100%); (Lv3) +40% Lucky Shot Chance for next hit
    New: +20%/30%/40% DMG for next shot or skill for every damage dealt from [Chain Lightning] (Up to 60%/90%/200%)

    [Tao]
  • [Cursed Mark]

    Enemy dealt damage decrease: 20%/35%/50% → 30%/45%/60%
  • [Ammo Extractor]

    Old: Killing an enemy that is marked by [Fatal Bloom] instantly recovers 30%/60%/100% ammo to the magazine; (Lv3) and grants 1 stack of [Blade Heart]
    New: Restore 50%/75%/100% of ammo in magazine on each kill and +40%/50%/100% Weapon DMG on subsequent shots based on the amount of recovered ammo (including the ammo exceeded the magazine capacity)


[h2]Elemental Effect Adjustment[/h2]
  • Inflicting Shock Effect will no longer deal extra damage to random nearby enemies
  • Combustion Effect Adjustment: Inflicting Combustion Effect deals 200% DMG to the target, and deals 100% DMG to the nearby enemies with 5m. Combustion Effect can be triggered once for every 0.12s
  • Miasma Effect is single target damage now

[h2]Spiritual Blessing[/h2]
  • [Eye of Providence]: The extra Peculiar Chest now appears at the BOSS stage

[h2]Stage[/h2]
  • Decreased the number of Tornado in [Anxi Desert]
  • Optimized the trap mechanism - now the trap in [Longling Tomb] and [Anxi Desert] will be disabled when the area is cleared

[h2]Monster[/h2]

[h3]New Enhancement Affix[/h3]
  • Cloning: When a Cloning monster is eliminated, 2 Cloned normal monsters will spawn

[h3][Ichthyosaurus Offspring] Adjustment[/h3]
  • Optimized the combination of its tail attacks
  • Reduced the fore-swing and the back-swing of [Shockwaves], [Rain of Poison]
  • [Rain of Poison]: The barrage is increased to 2 times, and slightly increase the number of poison balls. The damage of poison balls and the the corrosive pools is increased
  • Decreased the damage of laser attack at Normal and Elite difficulties
  • Decreased the frequency of summoning monsters when it retreats to the ground
  • The tail now deals damage when it breakthrough the ground

[h2]Sound[/h2]
  • Optimized [Big Hippo]’s constant firing sound effect
  • Optimized the sound effect of hitting the shield
  • Optimized the on-hit sound effect of [Fire Tower]
  • Fixed an issue that the aiming sound of [Bandit Retainer] is incorrectly positioned


[h2]Bug Fix[/h2]
  1. Fixed an issue that under certain circumstances, the reloading speed does not match the animation
  2. Fixed an issue that under certain circumstances, the charging speed of [Goshawk] is incorrect
  3. Fixed the display error of the ammo returned when [Tao] has both [Advanced Depot] and [Warlike Blade]
  4. Fixed the death effect deviation of certain monsters
  5. Fixed an issue that the effect of [Immortal] does not disappear properly when monster is eliminated
  6. Fixed some irregular locations where players may get stuck in
  7. Fixed an issue that under certain circumstances, the HP related option in Peculiar Chest is not displayed and calculated properly
  8. Fixed an issue that under certain circumstances, [Qian Sui] cannot properly retracting the Aspis
  9. Fixed an issue that under certain circumstances, [Ichthyosaurus Offspring] dive down immediately after bursting out of the ground
  10. Fixed an issue of improper display of Elemental Effect Chance when comparing weapons at the Peddler
  11. Fixed an issue that under certain circumstances, re-roll at the craftsman and Peculiar Chest does not work properly
  12. Fixed an issue that [Extravagant Consumption] does not work properly after back to the lobby
  13. Fixed an issue that the piercing weapon cannot properly deal damage to the enemy behind the shield




[h2]8/1 Additional Update[/h2]
  • Fixed an issue that when team leader leave, the rest of the team will stuck in the game and cannot exit properly


[h2]8/2 Additional Update[/h2]
  • Fixed an issue that Lei Luo's talent [Surging Crit] can be triggered with non-snipe rifle by swapping weapons



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Update Notes - 7/1/2022: Update Roadmap Released

Hello everyone!
We are glad to announce that Gunfire Reborn has sold 2.5 million copies worldwide. We appreciate your support and love that urged us to make such a progression. We will keep working better in the upcoming updates, and bring more new contents to the game.
Meanwhile, we would like to share our roadmap for the further updates, stay tuned!



[h2]Update Note - 7/1[/h2]
We updated the roadmap at the launch page, and fixed some bugs in-game as well. Thank you for your support!
--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.

[h2]Bug Fixes[/h2]
  • Fixed an issue that the UI and the text of Demonic Aura Diffusion is incorrectly displayed in certain circumstances.
  • Fixed an issue that Refresh button in the Peddler cannot be interacted when using the controller.
  • Fixed an issue that the stack of [Extravagant Consumption] disappears in certain circumstances.
  • Fixed an issue that the Tornado in [Anxi Desert-Stage 1] does not disappear in certain circumstances.





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Update Notes - 06/24/2022

Hello, everyone,

In this Update, 5 new Exclusive Spiritual Blessing, 10 new Occult Scroll and some enemy Affixes are added. We also adjusted the quality and effect of some scrolls.

About the upcoming DLC, which will be released in the third quarter this year, we are now preparing new heroes, new weapons and new game mode for you so please stay tuned. The timetable and our plan of upcoming DLCs and free updates will be released Next Week. Thank you all for your patience and support!

Special thanks go to @SlightRNG and other players for giving us suggestions on Scroll Effect and Hero Ascension. Also, Thank you for all those passionate players who helped to improve the overall quality of the game.

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.


[h2]Spiritual Blessing[/h2]

[h3]5 New Exclusive Spiritual Blessings[/h3]

  • Life Power (Ao Bai)

    +2%/-2% Weapon DMG for every 1% HP recover/missing. The bonus is effected by Max HP, and will not lower than 0%.

  • Elemental Orb (Crown Prince)

    Elemental Orb (CD: 3s) can be triggered after dealing DMG to enemies. Reload weapons to change the types of Elemental Orb. +5% Elemental DMG, -0.1s CD for 10s when defeating one enemy affected by Elemental Effect (up to 25 stacks) 

  • Double Tap (Qing Yan)

    Deal Weapon DMG to the enemies to cause 1 extra damage based on the weapon's basic DMG. (CD: 1s)

  • Gradual Improvement (Lei Luo)

    Gain 1 stack of Gradual Improvement for Crit Hit, while reduce 1 stack for Non-Crit Hit. Each stack adds up 0.3x CritX (up to 30 stacks).

  • Tsunami Punch (Qian Sui)

    +2 Tidal Aspis charges. Retract the Aspis to cause Weapon DMG once. +300% DMG from Aspis retraction.


[h2]Occult Scroll[/h2]

[h3]New Occult Scrolls:[/h3]
  • Break the Ice

    Unlock: Defeat Abyssal Serpent twice on Elite or higher difficulty
    Quality: Legend
    Effect: -Lv 1 Ascension randomly, and gain 5 Occult Scrolls. (At least 1 Legend Scroll)
  • Extravagant Consumption

    Unlock: Defeat Dragon Qian once on Elite or higher difficulty
    Quality: Legend
    Effect: +1% All DMG for every 100 copper spent. If you bring over 500 coppers to the next stage, then the excessive part will be consumed.
  • Refresh Addict

    Unlock: Defeat Desert Boar 50 times
    Quality: Rare
    Effect: Cost coppers to refresh Peddler's merch. (Including sold out merch)
  • Ancient Timer

    Unlock: Automatically
    Quality: Rare
    Effect: -50% Primary Skill cooldown. 3s cooldown for secondary skill.
  • Glazed Sight

    Unlock: Defeat Umbrella Spirit with Crit Hit 10 times
    Quality: Rare
    +1.5x CritX. After receiving 50 times HP injuries from enemies or traps, it turns to +0.5x CritX.(cannot be discarded)
  • Rational Consumption

    Unlock: Automatically
    Quality: Rare
    Effect: +80% Skill DMG. Every time you make purchase from the Peddler, -5% Skill DMG. (cannot be discarded)
  • 3rd Time Unlucky

    Unlock: Defeat Elite Kappa once
    Quality: Normal
    Effect: +50% Total Weapon DMG. Obtain 1 Cursed Scroll for every 3 Mysterious Chests you opened.(Cannot be discarded)

[h3]New Cursed Scroll:[/h3]
  • Cowardly Bully

    Unlock: Automatically
    Quality: Curse
    Effect: -30% DMG to Elite monsters.
  • Heavy Burden

    Unlock: Automatically
    Quality: Curse
    Effect: The higher the Max HP and Max shield/armor are, the lower the movement speed is. (Decrease up to 20%)
  • Cautious Shot

    Unlock: Automatically
    Quality: Curse
    Effect: Every missing shot causes 1 DMG to yourself. This effect will not knock you down.

[h3]Effect Adjustments:[/h3]
  • Heavy Shield
    Original Effect: -10% movement speed; 50% chance to be immune from normal DMG when being hit.
    New Effect: -10% Movement speed when being hit (for 10s); 40% chance to be immune from all DMG ( 25% for Elites and Bosses).
  • Enhanced·Heavy Shield
    Original Effect: 60% chance to be immune from normal DMG when being hit.
    New Effect: 50% chance to be immune from normal DMG when being hit (30% for Elites and Bosses).
  • Overwhelming Shield
    Original Effect: Shield Recovery will not be interrupted when Shield is below 50%.
    New Effect: Shield Recovery will not be interrupted but will slow down 50%.
  • Enhanced·Overwhelming Shield
    Original Effect: +50% Shield Recovering Speed; Shield Recovery will not be interrupted when Shield is below 50%.
    New Effect: Shield Recovery will not be interrupted but will slow down 25%.
  • Flesh and Bones
    Original Effect: Convert all Shield/Armor to HP and+2% Max HP per second
    New Effect: Convert all Shield/Armor to HP and+4% Max HP per second
  • Enhanced·Flesh and Bones
    Original Effect: Convert all Shield/Armor to HP and+2% Max HP per second. This Effect will be enhanced 2% when players loss 1% HP.
    New Effect: Convert all Shield/Armor to HP and+4% Max HP per second. This Effect will be enhanced 4% when players loss 1% HP.
  • Merciless Combo
    Original Effect: +10% weapon DMG for 1s when hitting the enemy (up to 100 stacks).
    New Effect: +15% weapon DMG for 2s when hitting the enemy (up to 50 stacks).
  • Enhanced·Merciless Combo
    Original Effect: +10% weapon DMG for 2s when hitting the enemy (up to 100 stacks).
    New Effect: +15% weapon DMG for 3s when hitting the enemy (up to 50 stacks).
  • Sanguine Relic
    Original Effect: +50% DMG taken and+3% Life-Steal
    New Effect: +50% Max HP, +50% DMG taken, and +3% Life-Steal
  • Enhanced·Sanguine Relic
    Original Effect: +3% Life-Steal; +50% DMG taken when HP is full.
    New Effect: +50% Max HP, +3% Life-Steal, and+50% DMG taken when HP is full.
  • Terminal Iucidity
    Original Effect: Reset the cooldown of all skills when you lose 20% Max HP(or more) in a single hit.
    New Effect: Reset the cooldown of all skills when you lose 20% Max HP(or more) in a single hit and obtain one temporary skill use (Does not stack)
  • Enhanced·Terminal Iucidity
    Original Effect: Reset the cooldown of all skills (2s) when you lose 20% Tota Max HP(or more) in a single hit.
    New Effect: Reset the cooldown of all skills (2s) when you lose 20% Total Max HP(or more) in a single hit and obtain one temporary skill use (Does not stack)
  • Energy Sandals
    Original Effect: Store 12 points of energy for each Dash, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 600 points)
    New Effect: Store 24 points of energy for each Dash, and consume all energy when using primary skill or secondary skill. +1% skill DMG when consuming each point of energy (max 600 points)
  • Enhanced·Energy Sandals
    Original Effect: Store 12 points of energy for each Dash, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using secondary skill with +1% skill DMG for each energy point consumed. (Max 600 points of energy)
    New Effect: Store 24 points of energy for each Dash, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using secondary skill with +1% skill DMG for each energy point consumed. (Max 600 points of energy)
  • Skill Booster
    Original Effect: Store 2 point of energy for each Crit, and consume all energy when using secondary skill to enhance skill DMG; +1% skill DMG when consuming each point of energy (Max 500 points of energy)
    New Effect: Store 4 point of energy for each Crit, and consume all energy when using primary skill or secondary skill to enhance skill DMG; +1% skill DMG when consuming each point of energy (Max 500 points of energy)
  • Enhanced· Skill Booster
    Original Effect: Store 2 point of energy for each Crit, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using secondary skill to enhance skill DMG; +1% skill DMG for each energy point consumed. (Max 500 points of energy)
    New Effect: Store 4 point of energy for each Crit, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using primary skill or secondary skill to enhance skill DMG; +1% skill DMG for each energy point consumed. (Max 500 points of energy)
  • Elemental Bestowment
    Original Effect: Recover 1% Max HP and 10 ammo of the equipped weapon whenever you kill an enemy affected by Elemental Effect.
    New Effect: Recover 1% Max HP and 5 ammo of the equipped weapon whenever you trigger Elemental Effect. (1s CD)
  • Enhanced· Elemental Bestowment
    Original Effect: Recover 1% Max HP, 1% Shield/Armor, and 10 ammo directly to the magazine whenever you kill an enemy affected by Elemental Effect.
    New Effect: Recover 1% Max HP, 1% Shield/Armor, and 5ammo directly to the magazine whenever you trigger Elemental Effect. (1s CD)
  • Sucker Punch
    Original Effect: +35% Skill DMG when the skill hits an enemy with more than 70% HP.
    New Effect: +45% Skill DMG when the skill hits an enemy with more than 70% HP.
  • Enhanced· Sucker Punch
    Original Effect: +0.5% Skill DMG to enemies when they gain 1% Max HP.
    New Effect: +0.7% Skill DMG to enemies when they gain 1% Max HP.
  • Perfect Sixth
    Original Effect: Every five shots gain +50% DMG (Count is reset when reloading).
    New Effect: Every five shots gain +80% DMG (Count is reset when reloading).
  • Enhanced· Perfect Sixth
    Original Effect: Every five shots gain +100% weapon DMG.
    New Effect: Every five shots gain +160% weapon DMG.

[h3]Quality Adjustment[/h3]
  • Degraded from Legend to Rare:
    [Blazing Hoop], [Magnetic Coil], [Realm of Corrosion], [Elemental Weave], [Fountain of Life], [Reinforced Eggshell], [Safety Measures], [Sanguine Relic]

  • Degraded from Rare to Normal:
    [Mutual Respect], [Generosity], [Field Support], [Persistent], [Berserk Soul], [Elemental Relic], [Elemental Cube], [Skateboarder], [Fast-Loader], [Terminal Iucidity], [Rock-Hard Determination], [Energy Sandals], [Skill Booster], [Abundant Vitality], [Genesis], [Ammo Recoverer], [Magic Magazine], [Lone Ranger]

  • Upgraded from Normal to Rare:
    [Flesh and Bones], [Propulsion Device], [Untold Effort]

  • Upgraded from Rare to Legend:
    [Deadly Counter], [Merciless Combo]

  • Upgraded from Normal to Legend:
    [Elemental Power]

[h2]Enemies:[/h2]
  • The appearance frequency of enhanced enemies with defensive Affixes is lower now.
  • New Enemy Affixes:
    Inherited: After one enemy dies, its Affixes will be randomly inherited by a normal enemy within 15m
    Dedicated: 1s after one enemy dies, all enemies around it will turn into enhanced enemies (within 15m)
  • Adjusted the DMG enemies under Manipulation cause to other enemies, as well as optimized their actions

[h2]Stage[/h2]
  • Adjusted the refresh mechanism of traps in Anxi Desert. Now the traps in high difficulty will be more challenging.

[h2]Sound Effect:[/h2]
  • Optimized the sound effect in battles.

[h2]UI[/h2]
  • Optimized the interface of Lei Luo’s Talent [Gifted Man].
  • Optimized the interface of Demonic Aura Diffusion.
  • Optimized the weapon’s Drop and Compare interface.


[h2]Others:[/h2]
  • Optimized Matchmaking: Can match with players in other difficulties.

[h2]Bug Fixes:[/h2]
  1. Fixed a bug that the special effect of ground might disappear earlier after Pyro Lantern Spirit’s death.
  2. Fixed a bug that some enemies under Manipulation might deal DMG to the players instead of other enemies.
  3. Fixed a bug that some players might get stuck in Hyperborean Jokul.
  4. Fixed a bug that players might jump out of the map in Desert Ruins.
  5. Fixed a bug that some players might get stuck in Longling Tomb-Stage 3.
  6. Fixed a bug that some players might get stuck in Shoreside Valley.
  7. Fixed a bug that some players might get stuck in Anxi Desert.
  8. Fixed a bug about the special effects of Elite Thunderous Stalker’s mirror image
  9. Fixed a bug that the special effects of explosion might not appear
  10. Fixed a bug that repeatedly picking up Scrolls [Flesh and Bones] and [Paranormality] might cause HP disturbance.
  11. Fixed a bug that DMG of burning effect might not be included in Elemental Restraint
  12. Fixed a bug that team panel cannot be checked when downed/spectating.





[h2]6/24 Additional Update:[/h2]
  1. Fixed the translation mistake of [Glazed Sight], [Break the Ice], and [Elemental Orb].
  2. Fixed an issue that the Unlock Requirement of [Glazed Sight] is displayed in Chinese.
  3. Fixed an issue that under certain circumstances, the Projectile of [Illusion] is incorrect on weapon panel.





[h2]6/25 Additional Update:[/h2]
  • Fixed an issue that when weapons are on the ground, the Elemental Effect Chance is incorrect.


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Update Notes - 06/01/2022

Hello everyone!
In this update, we've added a few Exclusive Inscriptions, some Challenge Events in Reincarnation 8, as well as fixed some bugs.
For now, the Studio is focusing on developing the new hero and new weapons for DLC. In addition, we are also working on designing more new contents and gameplay. These contents may take some time to develop and adjust. More information will be released in the near future. Thank you for your patience and support!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.

[h3]Weapons: [/h3]

New Exclusive Inscriptions:
  • Justice: A lava area that continuously deals DMG to enemies in it will be generated upon the bomb hitting ground.
  • Strike Wing: %A split arrow leaves a mark upon hitting an enemy. +100% Lucky Shot Chance of the split arrow if it is generated through hitting an marked enemy.
  • Talisman: Grants consecutively fired talismans different elemental properties.
  • Argus: Generate a spirit upon your first hit on an enemy.The spirit will deal DMG to the enemies in a line when you hit a random enemy.
  • Woodpecker: A mark will be generated upon Crit Hit on a normal enemy. Hitting the mark will directly defeat the enemy.
  • Thunder Storm: -90% projectile speed of lightning ball, +300% Base DMG of the powered arc, and every lightning ball shot increases powered arc DMG and AoE(up to 4 stacks).
  • Scorching Rounds: Explosion AoE +3m, and explosions generated by hitting a block share explosion bonus.

Deleted the Exclusive Inscription:
  • Thunder Storm: The lightning ball will self explode when it's near multiple enemies


New Function:

[Adjustable Magnification] Settings
  • Allows adjusting the magnification through mouse-wheel when scope is on.


[h3]Reincarnation: [/h3]

New Challenge Events in Reincarnation 8:
  • All enemies will transform into Mountain Guard or Arctic Walrus after being defeated!
  • 60% of the DMG an enemy takes will take effect in the next 6s instead of immediately. The enemy will be exempted from remaining DMG that hasn't taken effect, once it deals DMG to a player.
  • Increase hero's movement speed, but take DMG equivalent to 10% of your total HP upon using Dash.
  • +50% DMG to enemies within 12m (including 12m), and deal only 1 DMG to enemies beyond 12m.
  • Enemies will be instantly defeated by a Crit Hit with Foundry. -80% DMG dealt with any other weapon.
  • Enemies gain a large movement speed bonus upon taking DMG, but the bonus will decay quickly.
  • The more types of Elemental Effects on one enemy, the less DMG it will take.
  • When keep dealing Weapon DMG or Skill DMG, the DMG dealt will decrease gradually. This effect will disappear if the other kind of DMG is dealt.


Challenge Events Adjustments in Reincarnation 8:
  • Old: Weapons won't trigger Fire/Lightning/Corrosion DMG in this area. The limited effect will be changed upon reloading.
  • New: Weapons won't trigger Fire/Lightning/Corrosion DMG in this area. The limited effect will be changed upon Dashing.


[h3]Spiritual Blessing: [/h3]

[Fake Death] Adjustments:
  • Cannot teleport during Fake Death.
  • This state will be removed when completing a Vault or a main level, as well as when a teammate is interacting with the portal.


[h3]Monsters: [/h3]

New Monster Affixes:
  • Loyal: An enhanced monster will take 50% DMG that players dealt to surrounding monsters, and only take 20% of the DMG it's supposed to take.

Monster Affixes will not be applied to those who are inappropriate for the affix settings .

[h3]BUG Fixes: [/h3]

  1. Fixed an issue where Talisman may lead to an abnormal camera angle under some circumstance.
  2. Fixed an issue where [Coin Shot] may not increase Lucky Shot Chance.
  3. Fixed an issue where the level progress might be stuck if defeating [YORUHIME-MARU] too fast.
  4. Fixed an issue where one drop rewards may not be obtained in [Anxi Desert-Stage 1].
  5. Fixed an issue where one drop rewards may not be obtained in [Anxi Desert-Stage 2].
  6. Fixed an issue where one drop rewards may not be obtained in [Desert Ruins].
  7. Fixed some map issues where players might be stuck in [Hyperborean Jokul - Stage 1].
  8. Fixed a map issue where it may hinder players from moving in [Hyperborean Jokul - Stage 2].
  9. Fixed a map issue where it may hinder players from moving in [Snowy Fairyland].
  10. Fixed a map issue where player might be stuck in [Desert Ruins].





[h2] 6/6 Additional Update:[/h2]
  • Fixed an issue where some controllers may not function normally in game.





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Update Notes - 04/28/2022

Hello everyone!
In this update, we have added an “Adjustable Magnification” function for snipers, some exclusive inscriptions for weapons and some new special monster affixes. Meanwhile, we also tweaked some of the Spiritual Blessings, Ascensions and Occult Scrolls.
Our first DLC is currently under development, the content will include the long-awaited new hero, new weapons and so on. We are planning to release DLC in the third quarter of this year, and we’ll also keep on optimizing all the existing content.
As always, thank you all for your patience and support! Please stay tuned!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.

[h3]Occult Scroll[/h3]
[Explosive Bullets]
  • Old: Non-elemental weapons have a 20% chance of causing an additional explosion, dealing DMG equivalent to 100% base Weapon DMG.
  • New: Non-elemental weapons will cause an additional explosion, dealing DMG equivalent to 100% weapon Base DMG (Cooldown 2s).
Reincarnation
Enhanced Occult Scrolls:
[Enhanced·Magic Watch]
  • Old: There's a 33% chance to reset the cooldown when you use Primary Skill or Dash, and a 15% chance to reset primary skill's cooldown upon using a Secondary Skill.
  • New: There is a 33% chance to reset the cooldown of both Dash and Primary Skill when you use either of them.

[Enhanced·Explosive Bullets]
  • Old: Weapons have a 20% chance of causing an additional explosion, dealing DMG equivalent to 100% base Weapon DMG.
  • New: Weapons will cause an additional explosion, dealing DMG equivalent to 100% weapon Base DMG (Cooldown 2s).


[h3]Spiritual Blessing[/h3]
[Eye of Providence]
  • Old: Vaults and Peculiar Chests are visible on the minimap.
  • New: Vaults and Peculiar Chests are visible on the minimap, and you will be able to acquire one extra Peculiar Chest every Act.

[Fake Death]
  • Old: Grants you another chance of reviving yourself using soul essence.
  • New: Instead of falling immediately upon taking lethal DMG, you can enter a state of "Fake Death" for 10s, and you won't fall during this state. Killing any enemy will end the state early. (Cooldown 120s)

[Steady Profit]
  • Old: Upon gaining or consuming soul essence, obtain double the amount as copper.
  • New: You can purchase 2 Enhanced Occult Scrolls from Phantom Peddler.

[Painkiller]
  • Old: Convert all elemental effects applied to the hero to buffs with opposite effects.
  • New: Obtain a random elemental effect upon taking DMG, and convert all negative elemental effects applied to the hero to bonus with opposite effects.

[Royal Guard]
  • Old: Guarantees an elite monster at the end of a pre-BOSS stage.
  • New: Guarantees elite monster at the end of a pre-BOSS stage.

    Note: The new effect may cause a large number of elite monsters to appear in [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul].

[Overconsumption]
  • Old: +300% weapon and skill DMG. -5% weapon and skill DMG for every owned scroll; -20% weapon and skill DMG for every activated ascension. (DMG penalty won't exceed -300%)
  • New: +150% Weapon and Skill DMG, -30% Cooldown, +30% Movement Speed, +30 Max HP and Max Shield/Armor. For every Occult Scroll you carry, -3.3% total bonus mentioned above.

[Thorny Bloom]
  • Old:Deal Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes. (DMG = Number of times extra DMG triggered within the mark duration
  • base [Fatal Bloom] DMG)
  • New: For every [Fatal Bloom] you gained, +40% [Fatal Bloom] Base DMG for 10s, up to 30 stacks. Deal one more Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes.


[h3]Challenge Event[/h3]
  • Added a Challenge Event “Innumerable elite monsters are coming!” in Reincarnation 8.


[h3]Hero[/h3]
Ascension Adjustments:

Crown Prince:
[Acidic Explosion]: Explosion Radius changes from 5m→7m
[Energy Bolt]: The chance of multiple explosion increases.
  • Level 1: Increases chance of exploding twice from 30%→50%
  • Level 2: Increases chance of exploding twice from 30%→50%, exploding three times from 10%→20%
  • Level 3: Increases chance of exploding twice from 30%→50%, exploding three times from 20%→35%, exploding four times from 10%→15%.

Qing Yan:
  • [No Retreat]: Grants additional “immune to slows” effects.


[h3]Monsters[/h3]
Added new affix to enhanced monsters:
  • [Bleed]: When a monster is dealing DMG to a player, it will also add a Bleeding debuff to the player.
  • [Armored]: The monster’s HP is converted to Shield/Armor.

Optimized the tracking projectile of [Longbowman] and [Bandit Retainer]. Now the turning speed of their projectiles will be lowed when they are close to players.

Tweaked [Elite Lobster] settings:
  • Added a new skill when entering battlefield: Bombard players who entered the battle scene randomly within a certain range.
  • Lowered the frequency of firing: 7->4, after firing right and lift, increase the artillery DMG: 100%-170%.
  • [Elite Lobster] will attack immediately for one time upon appearance.


[h3]Levels[/h3]
  • Added a new random route in [Hyperborean Jokul - Stage 2].
  • Added a new [Snowy Fairyland] in [Hyperborean Jokul - Stage 2].
  • Optimized a new [Snowy Fairyland] in [Hyperborean Jokul - Stage 1].


[h3]Weapons[/h3]
  • Added “Adjustable Magnification” for snipers.
  • Optimized Controller vibration for some weapons.


[h3]New Inscriptions[/h3]
  • [Rainbow Arch] Exclusive: “Weapon Skill consumes all magazine ammo and deals higher DMG”.
  • [Dragonchaser] Exclusive: ”Launch 3 marks and all shots home in on the marks in sequence”.
  • [Icy Spear] Exclusive: “Increase total AoE over time”.
  • [Deafening Mortar] Exclusive: “Weapon skill consumes all magazine ammo and fires more mortar shells”.


[h3]UI[/h3]

  • The color of Primary Skill countdown is set to be the same as the hero theme color。


[h3]BUG Fixes[/h3]
  1. Fixed an issue where purchasing Buns from Peddler will not increase max Shield/Armor bonus while carrying [Enhanced·Gourmet].
  2. Fixed an issue where Qiansui [Hurtle] Base DMG is incorrectly calculated.
  3. Fixed an issue where the reduction of DMG bonus stacks is greater than magazine capacity regarding to the Exclusive Inscription of [Demonlore] “+50% magazine capacity and gain Weapon Base DMG bonus stacks that equal to magazine capacity after reloading. Lose one stack on one shot.”
  4. Fixed an issue where the number preparations displayed might be incorrect if a teammate was revived during battle.
  5. Fixed an issue where monsters may not be summoned in [Longling Tomb-Stage 2].
  6. Fixed a map issue in [Anxi Desert-Stage 1] that may stuck players.
  7. Fixed an issue where some monsters may appear earlier in [Anxi Desert-Stage 3].
  8. Fixed a map issue in [Anxi Desert-Stage 3] that may stuck players.
  9. Fixed an issue where stuff may drop out of the map in [Duo Fjord-Stage 2].
  10. Fixed an issue where monsters might appear abnormally in [Duo Fjord-Stage 2].
  11. Fixed a map issue in [Duo Fjord-Stage 1] that may stuck players.
  12. Fixed a model glitch in [Duo Fjord-Stage 2].
  13. Fixed an issue where [Fiddler Crab] may not enter the battlefield and the level progress might be stuck in [Duo Fjord-Stage 3].
  14. Fixed a map issue in [Snowy Fairyland] that may stuck players.



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