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Summer Major Update Preview & Early Access 1-year Anniversary Thank-you letter

With summer just around the corner, the scheduled 2021 Summer Major Update is soon to be available free to all players. Based on the current development progress, we decide to release the major update on Jun. 18th.

The new features in this major update include: a long-anticipated heroine, a new random boss in Act 3, new weapons and adjustments to some legacy weapons, new occult scrolls and Talent 2.0. We're still tweaking and adjusting the new content, especially the new talent system. As of now, the current version of the newly-introduced features are still yet to meet our quality standard. With that being said, we will speed up the development process and strive to present the most satisfactory content as possible.

This month marks the first anniversary of the Early Access release of Gunfire Reborn. Looking back on the past year, we have gone through many ups and downs together, and the most invaluable gift we have received along the way is the devoted support and love from over 1-million players worldwide. This is the most effective catalyst for us to continue this wild ride with you. Thank you again for your feedback and love! We’ll keep on improving the game and delivering more exciting content in the future.
See you in mid-June!

- Gunfire Studio, Duoyi

Here's a sneak peek at what's new in the summer major update:
(Development in progress, not representative of the final version)





Update Notes - 4/29/2021: Adjustments on Qing Yan, Ao Bai, weapons & scrolls

Hello everyone!
In this update, we have adjusted some Qing Yan’s and Ao Bai’s ascensions, added a new daily challenge theme, and optimized Wind God and some occult scrolls. Meanwhile, we are still looking forward to your feedback and suggestions. Our main focus is to develop new content as usual, so we may need more time to fix bugs and optimize the game. The next major update, which includes a new hero, a new boss, new weapons and more, will be released this summer. Please stay tuned.



*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Hero:[/h3]
  • Adjusted Ascensions of [Qing Yan]:
    (1)Elemental Power→All or Nothing
    Original: Leap DMG converts to elemental DMG with 50% Elemental Effect Chance
    New: Consume all armor when hitting an enemy with a leap. For every armor consumed, increase Leap DMG by 0.8%
    (2)Last Stand: After the armor breaks, increase weapon DMG and skill DMG by 20%/35%/50%→30%/60%/100%
    (3) Nova Release: The Lv.1 and Lv.2 ascension will also cast a Nova that damages surrounding enemies when the armor is broken. The DMG caused by Nova is equal to 20/35/50 times the max armor. The duration of the max armor bonus is now calculated independently per stack instead of refreshing entire duration.
    (4)Death Mark:
    Original: Leave a death mark for 4/5/6s for each enemy you hit with cleave.Enemies with death mark take +20%/30%/40% DMG. Movement speed +20%/25%/30% for 6/6/10s after you kill an enemy with death mark.
    New: Leave a death mark on each enemy you hit with cleave for 4/5/6s. Enemies with the mark receive additional 20/40%/60%% DMG from you (DMG bonus also applies to the cleave that leaves the mark). Movement speed +20%/25%/30% for 6s/6s/10s after you kill a marked enemy
    (5)Armor Enhancement:
    Original: Max Armor +30/60/100, Movement Speed +10%/20%/30%, for 6s after a leap
    Lv3 Ascension: Has 25% chance of be invincible for 0.5s when attacked
    New: When leaping, gain max armor +30/60/100 and +10%/20%/30% movement speed for 6s
    Lv3 Ascension: When injured during this period, there's a 25% chance to become invulnerable for 0.5s

  • Adjusted Ascensions of [Ao Bai]:
    (1)Last Shot→Ember Eruption
    Original: Weapon DMG +50%/75%/150% for the last shot in magazine
    New: When the remaining ammo in the magazine is not more than 30%/40%/50% (or only 1), increase weapon DMG by 40%/80%/120%
    (2)Unleashed Potential:
    Original: While dual-wielding, first 5/7/9 shots deal +100%/150%/200% DMG
    New: During dual-wielding, gain +3% weapon DMG and +1% lucky shot chance every 0.5s with continuous firing (up to 20 times). Lose 15% weapon DMG bonus and 5% lucky shot chance bonus every 0.5s when not firing, until all bonuses are lost
    (3)Grenade Master:
    Original: Grenades Capacity +2/4/6; 30%/35%/60% chance of not consuming a grenade
    New: Explosive Grenade Base DMG +100%/150%/200%; there is a 30%/35%/60% chance of not consuming a grenade
    (4)Mad Bomber:
    Original: Explosion DMG +30%/45%/60%, and gain immunity to explosion DMG
    New: Explosion DMG +20%/40%/60%, and +5%/7%/9% explosion DMG this time for each enemy you hit with explosive weapons or explosive grenades
    Lv 3 Ascension: for each enemy hit by explosion, +9% chance of dealing double DMG
    (5)Adrenal Rush: additionally recover 1%/1.5%/2% HP during this status
    (6)Precise Explosion:
    Original: Explosion DMG +50%/75%/100% if grenades and explosive weapons deal DMG to 1/1/≦3 enemies
    New: +30%/45%/60% DMG if grenades or explosive weapons deal DMG to 1/1/≦3 enemies
    (The DMG bonus is now multiplicative)
    (7)Survival Instinct:
    Original: While dual-wielding, Max HP +50/100/150
    Lv3 Ascension: Get 50% chance of recovering HP equivalent to DMG taken
    New: +20/40/60 Max HP. During dual-wielding, Max HP bonus is doubled
    Lv3 Ascension: There's a 50% chance of recovering HP equivalent to DMG taken when injured


[h3]Weapons:[/h3]
    Balancing Changes:
  • [Thunder Storm]
    Adjusted to full-automatic weapon
    Optimized the animation during shooting
    Increased the explosion range of the lightning ball, which is summoned by the weapon skill, when the ball hits the enemy directly (1m->3m)
    Increased the speed of the lightning ball which is summoned by the weapon skill (16→20)
    The explosion range and DMG caused by the lightning ball would now be affected by [Ao Bai]’s ascension
    The explosion range caused by the lightning ball increased to 5m
    The lightning ball could no longer remove elite monsters’ shields
  • [Pupil]
    Optimized the animation during shooting
    Increased RoF (180→280)
    Increased magazine capacity (6→10)
    Decreased charge time (0.78s→0.5s)
    +50% extra DMG when shooting after fully charged
    Increased base accuracy
    Increased accuracy during rapid fire
    Decreased base DMG (102→68)
  • [Aura of Venom]
    Changed the weapon crosshair
    Optimized the animation during shooting
    Increased the width of projectiles to 0.2
    Increased base DMG (95→115)
    Increased magazine capacity (6→8)
  • [Double Caliber]
    Decreased ballistic spiral radius(0.35→0.2)
    Optimized recenter speed of crosshair when zooming in
  • [Scorching Rounds]
    The explosion range and DMG can now be affected by the ascensions of Ao Bai
    Increased magazine capacity (4→6)
    Increased projectile speed (50→80)
    Increased CritX (3→3.5)
  • [Argus]
    Optimized the animation during shooting
  • [Star Devourer]
    Increased reload speed (2.66s→1.6s)


[h3]Occult Scrolls:[/h3]
    Balancing Changes:
  • [Ostrich Rider]
    Original: +60% Movement Speed; Cannot Dash anymore
    New: +50% Movement Speed; +300% Dash Cooldown
  • [No Retreat]
    Original: +50% weapon DMG when your Secondary Skill count is 0
    New: +50% weapon DMG for at least 12s when the secondary skill count is 0
  • [Safety Measures]
    Original: After dashing recover 30% of HP lost in the last 1s
    New: Dashing after being injured recovers 50% of total DMG taken within 1s
    Note: You can repeatedly dash multiple times to receive healing within 1 second
  • [Evil-Devouring Sword]
    Original: +10% DMG for each Cursed Scroll you own.
    New: For every cursed scroll you own, gain +15% weapon DMG and +20% skill DMG
  • [Hidden Treasure]
    Original:Destroying breakable objects may bring you coins
    New:Breakable objects drop coppers with a lower chance of dropping buns and soul essences when destroyed
  • [Generosity]
    Original:After picking up a bun, all nearby teammates within 15m will receive 33% of the healing as well
    New: Increase the amount of HP healing from buns by 50%; when picking up/getting buns, all teammate receive 25% amount of the HP healing from buns
  • [Coins of Life]
    Original: Won't die when taking lethal damage. Costs 100% copper coins to be immune to current damage and all incoming damage for the next 3 seconds. Scroll is destroyed once the effect is triggered
    New: Consume all copper when picking up this scroll. It protects you from lethal damage once and would be destroyed afterwards
  • [Extra Surprise]
    Original: Killing enemies has a chance to drop supplies for secondary skills.
    New: Killing an enemy grants extra coppers and extra chance to receive supply for secondary skill
  • [Brutal Gloves]
    Optimized the description: +35% weapon/skill DMG when not hitting weaknesses
  • [Shrine of Recovery]
    Rarity: Legendary → Rare

    Cursed Scroll Balancing Changes:
  • [Broken Bullet]
    Original: -50% Crit DMG
    New: -20% DMG to Shield/Armor
  • [Cateye Sight]
    Original:-50% weapon accuracy.
    New: -1x Weapon CritX
  • [Elemental Curse]
    Original: Cannot inflict elemental effect anymore.
    New: Exponentially decrease the chance of inflicting elemental effect by weapons


[h3]Levels:[/h3]
  • Added a new trap vault in [Anxi Desert]
  • Optimized a guard-the-seal level in [Anxi Desert]
  • Adjusted the difficulties of some trap vaults
  • Added trap alert in daily challenge theme [Traps will be spawned beneath the hero once in a while]
  • Optimized a route in [Anxi Desert-Stage 3]
  • Optimized a route in [Duo Fjord-Stage 1]
  • Optimized spawn locations of vaults and peddlers in [Duo Fjord-Stage 2]
  • Fixed an environmental issue of a guard-the-seal level in [Anxi Desert]
  • Adjusted the locations of some fire traps and shock traps


[h3]Monsters:[/h3]
  • [Wind God] balancing changes:
    (1)Players can now escape from the [reverse vortex] summoned by [Wind God] by moving. However, the movement speed would be significantly slowed down. Players can flee from it by dashing as usual.
    (2)Balancing changes on [tornado] summoned by [Wind God]
    Speed (Normal/Elite/Nightmare): 5/6/7 m/s → 5.5/6/6.5 m/s
    DMG (Normal/Elite/Nightmare): 5/7/9 tick/0.25s → 5/6/7 tick/0.25s
    (3)Reduced DMG taken by [dive attack] of [Wind God] by 10%
  • [Yoruhime-Maru] balancing changes:
    (1)Catfish Warriors in the area would be removed when entering the final phase
    (2)Adjusted the skill frequency when the HP of [Yoruhime-Maru] is below 50%, and adjusted boss difficulty in lower-difficulty runs
    (3)AdjustedAI behavior: The skills cast during the final phase would now be more periodic
  • Adjusted the special effect of enhanced monsters with [lightning] attribute:
    Optimized the special effect. The skill frequency of enhanced monsters with [lightning] attribute is reduced, and the time it takes for the enhanced monsters with [lightning] attribute to cast their skill for the first time is now longer


[h3]UI Interface:[/h3]
  • “Feedback” at the main menu is now moved to the exit prompt
  • Warning prompt for corrupted save file would no longer show up during a run
  • Optimized descriptions of some occult scrolls’ unlock requirements


[h3]Special Effect & Model:[/h3]
  • Optimized the sealing effect in guard-the-seal level


[h3]Audio:[/h3]
  • Added hit sound for Thunderclap Gloves, Laser Gloves and Rainbow
  • Optimized sound effects volume at the post-game screen


[h3]Daily Challenge:[/h3]
  • Added a new daily challenge theme [Crystal Seeker]
  • Removed some challenge events from certain Daily Challenges that wouldn't fit the theme


[h3]Bug Fixes:[/h3]
  • Fixed an issue where Qing Yan couldn’t cleave right after leap
  • Fixed an issue where Qing Yan, with [Regen Hit - Lv.3], could not regain his armor when leap doesn’t hit an enemy
  • Fixed an issue where [Energy Orb] of [Crown Prince] would explode when the edge of it collides with stone enemies
  • Fixed an issue between Ao Bai's primary skill and [Energy Storage] where the skill icon appears usable without 2 primary weapons equipped
  • Fixed an issue where players could be punched into the void by [Golem]
  • Fixed an issue where some weapon inscriptions would be inactive after player is revived.
  • Fixed an issue where hit feedback for some weapons is missing
  • Fixed an issue where Double Caliber could not return ammo upon hitting weak spots if the first bullet directly kills an enemy
  • Fixed an issue where [Coins of Life] could be triggered without taking lethal damage when players have [Spirit Feline] and [Coins of Life] at the same time
  • Fixed an issue where the occult scroll [Veteran] could be triggered by homing missiles launched by [Golem]
  • Fixed an issue where the effect inflicted by corrosive monsters would not vanish even if the monsters are defeated
  • Fixed an issue where the area of corrosive effect would not move along with the corrosive monsters
  • Fixed an issue where [Yoruhime-Maru] would not face toward the direction which the main cannon is targeted at
  • Fixed inconsistency between [Golem]’s partial body hitbox and model


[h3]4/30 Additional Update:[/h3]
  • Fixed an issue where players may stuck at the early access announcement page and thus not enter the game in some cases
  • Fixed an issue where some talents are written in Chinese instead of chosen language
  • Fixed an issue with [Qing Yan]'s ascension [Nova Release - Lv.2 & Lv.3] where the duration of the max armor bonus is abnormal
  • Fixed an issue with [Qing Yan]'s ascension [Death Mark - Lv.3] where the duration of the movement speed bonus is abnormal
  • Fixed an issue where [Qing Yan]'s ascension [All or Nothing] may result in abnormal damage log
  • Fixed an issue with [Aura of Venom] and [Pupil] where switching interface while firing (such as opening backpack) would make the POV stuck
  • Fixed an issue where the volume of background music would be automatically decreasing


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Update notes - 4/16/2021

Hello everyone~
In this update, we have fixed some bugs, and optimized some scenes and animation assets to improve overall performance, therefore, the patch size is larger than usual. We apologize for any inconvenience caused.

As for feedback and suggestions about the last balancing update, we have recorded and been working on improving the game based on the responses. Please give us more time to solve them because our main focus now is on the development of new content. Thanks for your understanding and support.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are details of this update:[/h3]

[h3]Interface UI:[/h3]
  • Optimized the display interface when teammate is carrying the shell in [Dinghai Bay-Final Stage]
  • Optimized icons of some status


[h3]Special Effects & Models:[/h3]
  • Optimized [Lei Luo]'s animation in the main menu


[h3]Sound Effects:[/h3]
  • Optimized the reverberation in different maps
  • Added sound effects when bullet with different materials hit different objects


[h3]Levels:[/h3]
  • The vault with stone monsters will not exist in the adventure with normal difficulty
  • In the vault of spinning fire trap, lower the number of spike traps on the ground and there will be no horsehead on the second floor


[h3]Daily Challenge:[/h3]
  • Optimized the performance of monster resurrection in [Resurgency]
  • In Daily Challenge, there will be no red treasure chest in [Longling Tomb-Stage 1]
  • The vault with stone monsters will not exist in [Resurgency]


[h3]Bug Fixes:[/h3]
  • Fixed an issue where it takes longer than expected for certain heroes to equip their weapon after casting their skills
  • Fixed an issue where players could not gain immunity to elemental effect as expected with [Lei Luo]'s random talent [After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60%]
  • Fixed incorrect HUD counter with [Lei Luo]'s random talent [After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.5% permanently]
  • Fixed an issue where [Lei Luo]'s ascension [Lightning from Void] could not be triggered when enemies are too far away
  • Fixed an issue where [Lei Luo]'s ascension [Electric Circuit] would unintentionally transmit damage based on the thunderbolt of Fatal Current instead of the weapon DMG
  • Fixed an issue where [Energy Orb] could freeze missiles launched by [Arrogant Lobster]
  • Fixed an issue where [Emergency Defense] is inactive after the player who uses [Qing Yan] is revived by teammates via Peddler
  • Fixed an issue where the volume of some sound effects could not be adjusted
  • Fixed an issue where sound effect could not be interrupted when [Kappa] is killed if he is casting the magic ball
  • Fixed an audio issue where pain sound would not be played for players when they're hit by the killed monsters' lingering attack
  • Fixed abnormal flame direction of spinning fire traps in the corresponding trap vault
  • Fixed an issue in [Duo Fjord-Stage 2] where monsters would not jump off the rooftop at one particular place
  • Fixed an issue where red treasure chests would not spawn in some levels
  • Fixed an issue with [Thunder Storm]'s exclusive inscription [+100% radius for weapon skill's lightning ball and +100% DMG for its detonation], players cannot detonate the lightning ball by hitting the edge of the ball
  • Fixed an issue that prevents the player from interacting with the weapons that dropped at the feet of NPCs
  • Fixed an issue where the arrows that compare damage of both weapons may reversely display
  • Fixed incorrect weapon mode prompt when [Ao Bai] is dual-wielding
  • Fixed an issue where the screen may abnormally shake when using some high RoF weapons with [Crown Prince]
  • Fixed an issue where the arrow of [ Strike Wing ] would be missing when switching to another weapon immediately after shootingv
  • Fixed an issue where some weapons could not awake stone enemies on hit
  • Fixed incorrect price of some items sold by Peddler
  • Fixed an issue where aim assist on controller could not be turned off
  • Fixed an issue in the Daily Challenge theme [Economic Pressure] where the treasure chest at the end of a level would unintentionally grant copper
  • Fixed an issue in the daily challenge theme [Unavoidable Confrontation] where the bonus effect of [Indomitable Vitality] could be influenced by the challenge event [Increases Crit DMG, decreases all other damage]


[h3]4/17 Additional Update:[/h3]
  • Fix an issue where the changing of Sound Effect and Voice Volume won't affect the corresponding reverberation.
  • Fix an issue where the room challenge “Continue to be injured and defeat enemies to get healing!”, and the bonus effect [Haunting Encounter] of the theme [Vlad's Dream]in Daily Challenge will frequently play the hit sound.


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Update notes - 3/26/2021

Hello everyone~
In this update, we have made some balance adjustments to Lei Luo and fixed some bugs. The development team is working on the new hero, new stage, new boss, and new talent system, please stay tuned. Thanks you all for your support and patience.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Details of this update are as follows:[/h3]

[h3]Hero:[/h3]
[h3]Balance Adjustments for Lei Luo:[/h3]
  • [Talents]
    Content Adjustment on Lv.2 Talent:
    1. Original: Remove the elemental effect immediately after releasing [Fatal Current], and the damage taken in the next 2 seconds will be reduced by 60%
    Adjusted: After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60%
    2. Get a "patrimonial" sniper rifle
    Now provide a better "patrimonial" sniper rifle
    3. Added: -0.2s cooldown of [Fatal Current] upon every hit causing by [Chain Lightning]
    4. Added: Summon a thunderbolt to strike on the target when [Chain Lightning] only hits one enemy
    5. Original: After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.5% permanently
    Adjusted: After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.3% permanently

  • [Skills]
    1. [Chain Lightning]: Adjusted base DMG from 500 to 600
    2. The bonus weapon damage of [Thunderstrike] caused by [Fatal Current] is decreased from 200% to 100%
    3. The cooldown time of [Fatal Current] will start counting after the state ends

  • [Ascensions]
    1. Fulminous Zap:
    Original: -80% movement speed of the enemy hit by [Fatal Current] for 0.2s/0.3s/0.4s
    Adjusted: 0.4s/0.6s/1s
    2. Lightning from void: Have chance to trigger [Chain Lightning] by dealing critical hit. The base trigger probability of weapon with 4x CritX is increased from 50% to 70%
    3. Super Charge:
    Original: Recharge 3/4/6 shield for each damage dealt by [Chain Lightning]
    Adjusted: Max Shield +20/30/40 for 5/6/8s after [Chain Lightning] inflicts damage, and recharge 4/5/8 shield each hit caused by [Chain Lightning]
    4. Storm Blast: [Thunderstrike] no longer triggers a crit hit necessarily when the ascension is at Lv.3
    5. Magical Supply:
    Original: Once [Thunderstrike] kills the enemy, the ammo consumed will be recovered and [Fatal Current] will be launched. However, -25% duration for this [Fatal Current], down to 2s
    Adjusted: Once [Thunderstrike] kills an enemy, the ammo consumed will be recovered and [Fatal Current] will be launched with -30% duration


[h3]Interface UI:[/h3]
  • Heroes' icons in the mini map will not cover up monsters


[h3]Special Effects & Models:[/h3]
  • Reduced some special effects from teammates when teaming up
  • Optimized the special effects of Portals in [Longling Tomb], [Anxi Desert] and [Duo Fjord]
  • Optimized [Lei Luo]’s model and animation effect


[h3]Levels:[/h3]
  • Reduced HP of stone monsters in [Basement of Longling]
  • Optimized spawn parameters of monsters in [Basement of Longling], [Desert Ruins] and [Shoreside Valley]
  • Reduce the difficulty of reaching some places in [Anxi Desert] and [Duo Fjord]
  • Added a new route in [Anxi Desert-Stage 2]
  • Added a new route in [Anxi Desert-Stage 3]
  • Added a new route in [Duo Fjord-Stage 1]
  • Adjusted the challenge event [All monsters will constantly recover HP] to [After monsters are injured, 60% HP DMG taken will be recovered over 4s].
  • The effect of the challenge event [Fewer monsters remains, stronger attributes they have] now can also boost movement speed of enemies.
  • Increased the healing parameter in the challenge event [Monster will cure other monsters around based on lost HP].
  • Increased the spawn rate of traps, reduced DMG caused by traps, and shortened the duration for traps in the challenge event [Traps will be spawned beneath the hero once in a while].


[h3]Weapons:[/h3]
  • New Mechanism for [Frenzied Shark]: The detection radius would be increased based on the number of bounces (won't exceed the AoE radius)
  • Optimized Mechanism for [Shrieker]:
    Base DMG: 605->555
    CritX: 2.0->1.5
    Piercing: 2->1
    Explosion Range: 4m-> 3m when hitting an enemy, 5m when hitting a barrier
    Charge Time: 1.32s->0.9s


[h3]Other Systems:[/h3]
  • Adjusted the amount of coins dropped, and reduced the cost for upgrading weapons


[h3]Monsters:[/h3]
  • Adjustments to defensive and shielding monsters:
  • [Defensive]:
    Damage caused by hitting enemies' weaknesses would not be affected by the damage reduction
    In [Longling Tomb] & [Basement of Longling], defensive enemies would receive 40% damage reduction for their non-weakness spots being hit
    In [Anxi Desert] & [Desert Ruins], defensive enemies would receive 50% damage reduction for their non-weakness spots being hit
    In [Duo Fjord] & [Shoreside Valley], defensive enemies would receive 60% damage reduction for their non-weakness spots being hit
  • [Shielding]:
    In [Longling Tomb] & [Basement of Longling], shielding enemy would offer 10% of max HP or max shield/armor (if any) to itself and all enemies nearby
    In [Anxi Desert] & [Desert Ruins], shielding enemy would offer 20% of max HP or max shield/armor (if any) to itself and all enemies nearby
    In [Duo Fjord] & [Shoreside Valley], shielding enemy would offer 30% of max HP or max shield/armor (if any) to itself and all enemies nearby
  • Adjusted the hitbox of the weaknesses on [Ichthyosaurus Offspring] during phase 1


[h3]Daily Challenges:[/h3]
  • Daily challenge effect adjustment:
    The bonus effect [After revival, enemy's HP -50% while attack and movement speed greatly increase] of [Resurgency] is now a main effect
    The bonus effect [When you have different numbers of Legendary Scrolls and Cursed Scrolls, +30% lucky shot chance for each difference] of [Unpredictable Fortune] is tweaked. Now each difference would grant 40% lucky shot chance
    In [Economic Pressure], destroying summoned enemies would no longer deduct copper. And players cannot apply elemental effect to pots
    Normal ammo no longer dropped in [Elite Sniper]
  • Added titles of bonus effects in daily challenges


[h3]Bug Fixes:[/h3]
  • Fixed an issue where the Lei Luo's talent [Surging Crit] could be triggered by injectors
  • Fixed an issue where the indicator for remaining enemy on the minimap is abnormal
  • Fixed an issue where UI may be glitched in certain levels when players are spectating
  • Fixed abnormal HP counter after dropping [Flesh and Bones]
  • Fixed the inconsistent model size of [Crown Prince] shown on the post-game report
  • Fixed an issue where [Wind God] may be stuck into the ground when player is down
  • Fixed an issue where players could hear the footstep when jumping right after dashing
  • Fixed an issue where in the [Guard the Seal] challenge, the projectiles shot near the steps would be unintentionally blocked in [Anxi Desert-Stage 2]
  • Fixed an issue where the initial aim position of [Double Caliber]'s projectile is abnormal
  • Fixed an issue where special effect of muzzle is missing when [Double Caliber] is firing
  • Fixed an issue where the special effect of stone enemy is missing when zooming in for 1s with a sniper and the inscription "When scope is on for 1s, hits deal Crit DMG"
  • Fixed an issue where [Prism] occasionally cannot break the portal barrier of a vault or pots
  • Fixed an issue where [Bone Dragon] would not benefit from the inscription "Magazine Capacity become 2. When the first shot kill the enemy, recover 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to second shot" if firing too quickly
  • Fixed an issue where [Shrieker] cannot launch projectiles immediately upon firing during dual-wielding under certain circumstances
  • Fixed an issue where FPS counter would toggle on by default upon opening the game
  • Fixed inconsistent duration for dropping an item when running in different framerates
  • Fixed an issue where players cannot interact with weapons dropped under the feet of peddler
  • Fixed an issue where certain controllers would abnormally be disconnected in the game
  • Fixed some buttons on some certain types of mouse with multiple side buttons unable to bind properly
  • Fixed an issue where [Bomber], [Flame Bomber], [Lightning Bomber] and [Poision Bomber] wouldn't self explode when they are killed in midair
  • Fixed an issue where [Elite Beetle] may turn its back to players when charging
  • Fixed an issue where the bonus stacks may unintentionally reset in a run with daily challenge theme [Elite Sniper] and bonus effect [After killing an enemy, the next hit deals higher damage and the bonus stacks when killing consecutively.The bonus will be cleared after hitting but not killing the enemy.]
  • Fixed an issue where the occult scroll would be destroyed when players have got the particular scroll from other players beforehand, and try to buy the same scroll from a peddler, or obtain it from a red chest
  • Fixed an issue where players cannot choose other archives when one of them is corrupted


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Update notes - 3/11/2021

Hello everyone~
In this update, we have fixed some bugs and adjusted some content. Thank you for your feedback and suggestions!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Details of this update are as follows:[/h3]

[h3]Hero:[/h3]
  • Adjusted the mechanism of [Magical Supply]. Consumed ammo would now be recovered as spare ammo after triggering [Magical Supply] when the magazine is full, and the bullets would not be recovered when [Magical Supply] is triggered by weapon skill.


[h3]UI:[/h3]
  • Added an option to show/hide FPS counter
  • Added special effects to distinguish shared weapons from monopolized ones
  • Optimized HP bar when a teammate carried [Flesh and Bones]


[h3]Level:[/h3]
  • Adjusted entrance locations of some Vaults in [Duo Fjord-Stage 3]
  • Adjusted locations of some peddlers and red treasure chests in [Anxi Desert-Stage 3]
  • Adjusted locations of some peddlers in [Longling Tomb-Stage 3]
  • Adjusted the number of monsters spawn in some areas of [Longling Tomb-Stage 4]
  • Adjusted some destination markers in [Duo Fjord-Stage 2]


[h3]Bug Fixes:[/h3]
  • Fixed an issue where removing the mark of some weapons when [Ao Bai] was dual-wielding would interrupt the dual wielding
  • Fixed an issue where the weapon skill of [Talisman] would fail to trigger [Qing Yan]’s ascension [Hail of the Bullets]
  • Fixed an issue where your teammates’ damage to enemies would increase your damage output when [Lei Luo] activates the ascension [Eye of the storm]
  • Fixed an issue where [Gifted Man] would be triggered without broken shield when using [Lei Luo] with [Gifted Man] activated
  • Fixed an issue where the description of the daily challenge would be displayed abnormally
  • Fixed an issue where some status icons were displayed abnormally
  • Fixed an issue where the descriptions of buns and ammo supply which are sold by peddler may not be displayed
  • Fixed an issue where two weapons would be displayed incorrectly in the backpack when you actually only have one weapon
  • Fixed an issue where the tail would quiver strongly when [Crown Prince] is crawling after being downed
  • Fixed an issue where the size of [Calvary] is abnormal when dropped
  • Fixed an issue where the model of [Lei Luo] may become anomalous
  • Fixed abnormal visual effects caused by [Chain Lightning]
  • Fixed an issue where visual effects on the ground would linger after attacks by [Lobster] and [Elite Lobster]
  • Fixed abnormal special effects of [Rogue Arsonist]
  • Fixed abnormal background music playing at the main menu
  • Fixed an issue where sound effects may linger after [Wind God] is defeated
  • Fixed abnormal sound effects when continuously casting the weapon skill of [Flowing Light]
  • Fixed abnormal special effects in the challenge event [Traps will be spawned beneath the hero once in a while]
  • Fixed a softlock that could prevent progress in [Duo Fjord-Stage 1]
  • Fixed a softlock that could prevent progress in [Anxi Desert-Stage 3]
  • Fixed the issue where the countdown timer for the jump challenge event would not be triggered in [Desert Ruins]
  • Fixed the issue where the countdown timer for the jump challenge event would not be triggered in [Shoreside Valley]
  • Fixed an issue where the corrosion ball, generated with the inscription "80% chance to create an corrosion ball to chase nearest enemy whenever you make a Crit Hit", wouldn't home in on the last enemy standing
  • Fixed incorrect spore count with the gemini inscription "Plant a spore on the target when hitting enemy and create an explosion when the spore from different weapon meets together"
  • Fixed an issue where launcher weapons may deal no damage to [Ichthyosaurus Offspring]
  • Fixed an issue where players couldn’t reload their weapons under certain circumstances
  • Fixed an issue where during a cutscene, the game would be glitched when reconnecting after being disconnected
  • Fixed an issue where players may become invincible after reviving a teammate
  • Fixed an issue where [Horsehead] and [Elite Horsehead] would deal unintended amount of damage to players
  • Fixed abnormal movement pattern for [Fire Lizard] when being hit by boulders
  • Fixed an issue where [Fiddler Crab]'s behaviors would become unnatural after players entering a Vault & leaving them behind
  • Fixed an issue where [Frenzied Shark] would not injure and knock out yourself in a run with daily challenge theme[Explosive Carnival] and bonus effect "The explosion can cause damage and knockback effect on yourself"
  • Fixed an issue where [Double Caliber] couldn’t penetrate the shield held by [Horsehead] in a run with daily challenge theme[Elite Sniper]
  • Fixed the issue where [Talisman] may not fire when the player was holding [Bullet Light]


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