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Update Notes - 7/30/2021: New spiritual blessings and BUG fixes

Hello, everyone~

In this update, we have added several spiritual blessings and enhanced occult scrolls, and tweaked the difficulty of the boss [Abyssal Serpent]. Meanwhile, we’ve also improved the game experience when using controllers. The optimization of controllers is a long-term mission for us and we will spare no effort to further polish the controller way to play the game. Thank you for your support and feedback!
——Gunfire Studio, Duoyi

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.

[h3]Talents & Reincarnation:[/h3]
  • Tweaked the effect of the talent [Golden Touch], players can now only recycle their own drops (weapons and scrolls)
  • The minimum time until death is decreased from 6s to 2s
  • Any soul essence spent will be refunded if a player abandons their adventure in [Longling Tomb-Entrance]
  • The accumulated stacks will be carried over when occult scrolls that can stack bonus are replaced with their respective enhanced version
  • For spiritual blessings that have their effects applied to all squad members such as [Royal Guard], if one of the teammates has purchased these spiritual blessings, other teammates will no longer be capable of buying them. Other [Spiritual Remnants] in later stages will no longer offer the same spiritual blessing(s).
  • [h3] New Spiritual Blessings:[/h3]
  1. Thorny Bloom (exclusive to Tao):Deal Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes. (Skill DMG = Amount of additional DMG triggered within the mark duration
  2. base [Fatal Bloom] DMG)
  3. Supreme Craftsman:You can [reroll] all inscrptions of a weapon at the craftsman. Each craftsman can [reroll] up to 3 times
  4. Copycat:After killing an enhanced monster, you obtain their enhanced effect, which lasts for some time. Different enhanced effects will apply at the same time while the same effect will have its duration refreshed
  5. Ultimate Gambler:You can refresh all available ascensions once per golden goblet when interacting with a golden goblet
  6. Overconsumption: +300% weapon and skill DMG. -5% weapon and skill DMG for every owned scroll (including cursed scroll); -20% weapon and skill DMG for every activated ascension. (DMG penalty won't exceed -300%)
  7. Craftsman's Inheritor:You can upgrade/reforge/etch/reroll weapons for free, but you can only own up to 15 non-cursed scrolls

  • [h3]New Enhanced Occult Scrolls:[/h3]
  1. 【Enhanced】 Brutal Gloves:+35% weapon DMG and skill DMG
  2. 【Enhanced】 Terminal Lucidity:Reset the cooldown of all skills when you lose 20% total HP (the sum of max HP and max Shield/Armor) or more in a single hit (CD: 2s)
  3. 【Enhanced】 Flesh and Bones:Converts all Shield/Armor to HP and recover 2% max HP every second. Increases HP recovery from this scroll by +2% for every 1% HP lost
  4. 【Enhanced】 Paranormality:Max Shield/Armor gets doubled
  5. 【Enhanced】 Deflection Shield:-90% DMG taken from enemies 15 meters away and +90% DMG taken from enemies within 15 meters when holding weapon #1. -90% DMG taken from enemies within 15 meters and +90% DMG taken from enemies 15 meters away when holding weapon #2
  6. 【Enhanced】 Lifesaver:HP is fixed at 1 for 5s when taking lethal DMG, then recovers 100% Max HP and 100% Max Shield/Armor. This occult scroll will be destroyed once the effect is triggered
  7. 【Enhanced】 On the House:Your first purchase at any Peddler does not cost any copper; A random item at the Spiritual Remnant & Phantom Peddler does not cost any soul essence
  8. 【Enhanced】 Bloody Ammo:You can hold Fire button to continue shooting even though the magazine of the automatic weapon is empty, but you will take 1 normal DMG from each shot you fire
  9. 【Enhanced】 Preemptive Strike:+60% weapon DMG for the first 30% ammo in the magazine, including the first shot
  10. 【Enhanced】 Improved Clip:Whenever an ammo pack is being picked up, the ammo is doubled and it directly goes into the magazine instead of your backpack. Increases your Movement Speed by 25% until reloading
  11. 【Enhanced】 Elemental Relic:+5% Elemental DMG & +5% Elemental Effect Chance for 10s whenever you kill an enemy affected by Elemental Effect.
  12. 【Enhanced】 Elemental Bestowment:Recover 1% Max HP, 1% Shield/Armor, and 10 ammo of the equipped weapon whenever you kill an enemy affected by Elemental Effect
  13. 【Enhanced】 Elemental Power:+25% Elemental DMG; When triggering Elemental Effect, it will also affect all nearby enemies within 5m of the target
  14. 【Enhanced】 Sanguine Relic:+3% Life Steal. +50% DMG taken when HP is full
  15. 【Enhanced】 Double Exhilaration:Secondary Skill Capacity gets doubled, and there's a 50% chance to not consume any use upon using secondary skill
  16. 【Enhanced】 Resolute:+50% Movement Speed and +50% DMG for at least 10s when your Shield/Armor is 0. 

[h3]Monster:[/h3]
  • Fixed an issue where the max HP of [YORUHIME-MARU] & [Abyssal Serpent] is capped at 21,474,836 in multiplayer reincarnation mode
  • [Abyssal Serpent] Balancing Changes:
  1. Reduces skill delay of [Abyssal Serpent] in normal and elite difficulty
  2. Increases the number of tongues summoned in one summoning by [Abyssal Serpent] and the upper limit of tongues alive at the same time
  3. Increases skill cooldown of [Abyssal Serpent]’s tongue summoning
  4. Increases accuracy and max distance of [tongue]’s ranged attack
  5. When tongues drill out of the ground again, they will launch projectiles non-stop with rather high frequency
  6. Decreases upper limit of [Abyssal Serpent]’s max HP in 3-player/4-player reincarnation mode
  • Adjusts DMG of [Nihilation Monk] and [Elite Monk]’s life-steal skill. Players will now take increasing DMG when they start to steal life, and take the most DMG after 1s.
  • Improves [Elite Spearman]’s AI. They will not only perform melee attack when players get close to them.
  • Optimizes [Abyssal Serpent]’s AI. [Abyssal Serpent] will now start to attack players 2s after the cutscene ends

[h3]Weapon:[/h3]
Balancing Changes:
  • [Angelic Aura]
  1. Removes both firing modes of 5-shots per burst and 8 shots per burst. The firing mode is now full-auto.
  2. DMG:44→60
  3. RoF:1600→2400
  4. Reload Time:1.8s→1.5s
  5. Max Attack Range:120m→70m
  6. DMG Drop-off Distance:10m→7m
  7. Magazine Capacity:40→28
  8. Effect Chance:8%→5%
  9. Reduces vertical recoil
  10. Increases horizontal recoil
  • [Thunder Storm]
  1. Increases flying speed of lightning balls summoned via weapon skill
  2. Decreases the time it takes to launch a lightning ball (0.8s->0.5s)
  3. Adjusted the effect of the exclusive inscription: The lightning ball will self-explode when it's near multiple enemies
  • [Golden Bow]
  1. CritX will be increased when charging (up to +1.5x)
  2. Decreases weapon max DMG(500->400)
  3. Changed the weapon DMG increment while charging from fixed number to percentage
  • Optimized hit detection against bosses of melee weapons. Now all melee weapons can hit bosses

[h3]Controller:[/h3]
  • Added controller vibration support for hero skills
  • Added several controller slider options including deadzone, outer threshold, turning boost, turning boost ramp time and turning boost ramp delay.
  • Added support for linear response curve
  • Optimized the slider range of turning speed
  • Optimized controller sensitivity formula
  • Optimized the increase/decrease speed of value when using a controller to adjust each slider option
  • Optimized vibration when firing with some weapons

[h3]UI:[/h3]
  • You can now unready at the portals in [Longling Tomb-Entrance], [Anxi Desert-Entrance] and [Duo Fjord-Entrance]
  • Optimized the presentation of emoticons
  • The display of occult scrolls shown in backpack will be sorted by quality
  • You can now tag items in team information panel
  • Added 1440*900 resolution support
  • Added weapon skill icon variants for non-ADS weapon skills
  • Optimized the special effect of HP bar when [YORUHIME-MARU] is invincible
  • Added shortest clearance time record of reincarnation mode in player information panel
  • Weapon comparison panel can be closed by pressing weapon comparison key (Z by default)
  • Added descriptions of weapon comparison and item recycle in key mapping setting
  • Centered the position of weapon image shown in the weapon tab in backpack

[h3]Special Effect & Model:[/h3]
  • Optimized special effects of recyclable items
  • Optimized special effects of lightning traps
  • Optimized [Abyssal Serpent]’s appearance cutscene
  • Optimized special effect of the lightning circle displayed on monsters with [Lightning] enhancement
  • Tweaked the size of [Nihilation Monk] in the logbook
  • Optimized death animation of [Golem], [Elite Kappa], [Elite Spearman], [Elite Monk] and [Corrupt Monk]
  • Fixed missing special effect of [Lightning Blast] and [Hell]
  • Removed the entry [Rogue Swordsman] in the logbook

[h3]Level:[/h3]
  • Removed Guard Seal event in reincarnation mode
  • Added 2 new vaults in [Basement of Longling]
  • Added a new vault in [Desert Ruins]
  • Optimized Guard Seal event in [Anxi Desert-Stage 2]
  • Optimized 3 routes in [Longling Tomb-Stage 4]
  • Tweaked trap spawn locations in [Longling Tomb-Stage 2]
  • Optimized special effect of a blocking wall in [Duo Fjord-Stage 3]

[h3]Hero:[/h3]
  • Lei Luo finds another patrimonial sniper rifle Strike Wing by accident.
    (Players may now obtain Strike Wing from the talent Gifted Man)

[h3]Audio:[/h3]
  • Added a space reverb toggle in audio setting
  • Added sound effect of lightning traps

[h3]BUG Fixes:[/h3]
  • Fixed inconsistent background color for locked talent in the talent interface
  • Fixed abnormal [Tao]’s ascension counter color in golden goblet selection panel
  • Fixed abnormal special effect of [Qing Yan]’s ascension [Nova Release]
  • Fixed an issue where flying swords are unable to attack the tail of [ICHTHYOSAURUS OFFSPRING] when Tao activates the ascension [No Escape]
  • Fixed an issue where the special effects of [Lei Luo]'s [Fatal Current] and [Ao Bai]'s [Dual-Wield] may persist when entering the next stage during the effect
  • Fixed an issue where after [Dual-Wield] ends, using either weapon skill while putting away weapons may cause abnormal animation
  • Fixed an issue where [Ao Bai]’s [Explosive Grenades] would disappear when hitting stone monsters
  • Fixed an issue where [Crown Prince]’s [Smoke Grenade] is unable to hit the small cannons on [YORUHIME-MARU]
  • Fixed an issue where the HP recovery effect from the scroll [Airbag] may not work when players have a temporary max shield/armor bonus
  • Fixed an issue where near-death special effect may occur despite full shield/armor when players have the scroll [Airbag]
  • Fixed an issue where after carrying the scroll [Bullet Bank]. players may pick up ammo more than intended
  • Fixed an issue where the scroll [Improved Clip] may not work when reserve ammo is full
  • Fixed an issue where traps may consume stacks of [Phantom Skin] and [Lightless Shield] when players carry the scroll [Enhanced- Snow Boots]
  • Fixed an issue where in the daily challenge theme [Unpredictable Fortune], the bonus effect [Tiny Backpack] may be abnormal when players pick up the scroll [Effective Split] or [Mysterious Chest]
  • Fixed an issue where crit hits with [Double Caliber] may not trigger ammo recovery effect when carrying the scroll [Fish or Bear Paw]
  • Fixed an issue where the lightning ball, triggered by the inscription “80% chance to create a lightning ball to hit nearby enemies whenever you make a Crit Hit”, may attack portals
  • Fixed abnormal special effect occurred when the projectiles of [Bloody Drill] hit chests
  • Fixed abnormal Critx bonus applied due to the exclusive inscription of [Pupil] “Lucky Shot Chance +20%. When fully charged, +100% CritX.”
  • Fixed an issue where [Glimmering] and [Prism] are unable to break the portal cracks
  • Fixed abnormal projectile special effect of [Tiger Cannon]
  • Fixed an issue where [Thunder Storm] may display abnormal special effect under certain circumstances
  • Fixed abnormal rotation of some dropped weapon models
  • Fixed an issue where the color of the previous weapon's inscriptions may abnormally persist in the weapon information panel
  • Fixed an issue where the weapon info panel may disappear abnormally
  • Fixed an issue where special effects on teammates' firing weapons may not be seen after multiple weapon switches performed by the teammate
  • Fixed an issue where the monster enhancement prefix [Aggressive] may reduce attack frequency of some monsters
  • Fixed an issue where camera on death may be locked in an abnormal position after a player is killed by [Abyssal Serpent]
  • Fixed an issue where a knocked player may fall off the map by being bitten by [Abyssal Serpent]
  • Fixed an issue where after the invincibility phase ends, bosses’ exact HP may not match the HP shown on the bar
  • Fixed an issue where [YORUHIME-MARU] and [Abyssal Serpent] may attack players at the peddler
  • Fixed an issue where the skill animation of [Elite Spearman] may be missing
  • Fixed an issue where the golden goblet, dropped from [Elite Beetle] in [Basement of Longling] may sink into the ground
  • Fixed an issue where spike traps may be invisible in a stone monster level of [Basement of Longling]
  • Fixed an issue where reconnecting may cause knock-down counter to be reset


[h3]7/30 Additional Update:[/h3]
  • Fixed an issue where the weapon skill of 【Thunder Storm】 may cause teammates to freeze
  • Fixed an issue where players may be unable to deal crit hits when hitting small cannons on 【YORUHIME-MARU】
  • Fixed an issue where the scroll 【Enhanced - Elemental Relic】 may not work
  • Fixed overlapping audio issue when dual-wielding 【Angelic Aura】
  • Fixed an issue where [Ao Bai]'s exclusive spiritual blessing 【Weapon Genius】 may has incorrect DMG bonus applied on the weapon information panel
  • Fixed incorrect times of DMG triggered caused by 【Tao】's exclusive spiritual blessing 【Thorny Bloom】


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Update Notes - 7/9/2021

Hello everyone~
In this update, we have changed the hotkey to recycle items, and fixed some bugs. Thank you for your reports and suggestions!

—Gunfire Studio, Duoyi

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.

[h3]Update Notes:[/h3]
[h3]Control:[/h3]
  • Adjusted the hotkey of the talent [Golden Touch]:
    Changed from holding interact button to holding compare button (Z by default)

[h3]Hero:[/h3]
  • Optimized [Tao]'s avatar

[h3]Bug Fixes:[/h3]
  • Fixed an issue where Decay Effect may not slow the affected target
  • Fixed an issue where the projectiles of [Prism] and [Glimmering] may phase through enemies without dealing DMG
  • Fixed an issue where purchasing ammo from a peddler may not fully have normal ammo refilled when equipped with the scroll [Ammo Belt] or enhanced [Ammo Belt]
  • Fixed an issue where the enhanced scroll [Ninja Invincibility] could be purchased for free
  • Fixed an issue where the additional DMG caused by [Tao]’s [Fatal Bloom] may trigger the effect of the enhanced scroll [Gold Medal]
  • Fixed an issue where the scroll unlock pop-ups may falsely show the description of its enhanced version when the normal version is unlocked
  • Fixed abnormal rolling tracks of the boulders in [Basement of Longling]
  • Fixed an issue where monsters in [Longling Tomb - Stage 3] may jump onto places where players cannot hit
  • Fixed an issue where the time until death is abnormal when all stacks of Down Penalty are removed
  • Fixed an issue where players may fail to recycle weapons/scrolls shared by teammates


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Update Notes - 7/2/2021: New spiritual blessings and BUG fixes

Hello everyone~
In this update, we have added some spiritual blessings and enhanced occult scrolls. Some issues, which occur in the Summer version, are resolved in this patch. We are working on improving the [Reincarnation] difficulty and tweaking [Abyssal Serpent], which are expected to be optimized in the version at the end of this July. Thank you all for your feedback and suggestions!
— Gunfire Studio,Duoyi

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.

[h3]Update Notes:[/h3]
[h3]Hero:[/h3]
  • Optimized [Tao]'s model

[h3]Spiritual Blessings and Occult Scrolls:[/h3]
1.New Spiritual Blessings:
  • Painkiller(Universal): Convert all elemental effects applied to the hero to buffs with opposite effect
  • One Dog Army(Ao Bai): When not dual-wielding, +150% weapon and skill DMG, -20% DMG taken and +3%/s HP recovery
  • Oppressor (Qing Yan): When your current HP% is greater than or equal to that of an enemy, deal additional 150% DMG to them; Otherwise, take 30% less DMG from them
  • Sword Mastery (Tao): You can stack "Blade Heart" even when [Swords Out] is on cooldown
  • Ice Blade (Tao): Deal an additional 10% of enemy's current HP as True DMG (Up to 5,000 True DMG) upon hitting an enemy with a flying sword
  • Blossom Enthusiast (Tao): -8 hits required to trigger [Fatal Bloom] additional DMG
  • A good man (Universal): After reviving a teammate, gain a buff for 20s. Grants +2%/s HP recovery, +20% movement speed and +30% weapon and skill DMG with the buff
2.New Enhanced Occult Scrolls:
  • [Enhanced] Mystic Mirror: Apply "Yang" status to yourself after dealing DMG to an enemy, which grants +50% weapon & skill DMG for 12s. Apply "Yin" status to yourself after taking DMG, which grants -20% DMG taken for 12s
  • [Enhanced] Elemental Cube: Two elements are randomly designated upon reloading. Grants +50% elemental DMG to both elements and doubles the chance for players to trigger corresponding elemental effect.
  • [Enhanced] Dual-edge: Gain 1% DMG dealt and 0.2% DMG taken(up to +20% DMG taken) for each enemy you kill.
  • [Enhanced] Ammo Belt: +150% Ammo Capacity
  • [Enhanced] Snow Boots: Gain immunity to the Slow Effects and DMG taken from traps.
  • [Enhanced] Ninja Invincibility: For each second that player doesn't deal any DMG with weapons, +10% weapon DMG (up to 100%).
  • [Enhanced] Deadly Counter: After taking damage, all hits will become Crit Hits within 6s.
  • [Enhanced] Silver Medal: Your shield starts recharging with +50% shield recovery speed when you kill an enemy or destroy an item.
  • [Enhanced] Gold Medal: Recover 15% Max Shield/Armor when you use Primary Skill, Secondary Skill or Dash.
  • [Enhanced] Magic Magazine: When reloading, there is a 33% chance that no reserve ammo is used. And recovers spare ammo equivalent to the magazine size
  • [Enhanced] Genesis: When shooting, there is a 30% chance to add extra ammo into the magazine.
  • [Enhanced] Penetration Bullet: Crit hits deal full DMG directly to enemy's HP rather than Shield/Armor
  • [Enhanced] Elemental Convergence: +15% elemental DMG for each nearby enemy with Elemental Effect.
3.Occult Scroll Adjustments:
  • Removed the scroll [Coins of Life]
  • Adjusted the possibility of obtaining different amounts of occult scrolls while picking up [Mysterious Chest]

[h3]User Interface:[/h3]
  • Optimized status icon names of enhanced occult scrolls
  • Added a cooldown timer status icon for the talent [Life Guardian]
  • Optimized icons of some [Tao]'s ascensions
Special Effect & Model:
  • Tweaked heroes' heights so that heroes' feet could be fully displayed when standing on the flat ground
  • Optimized special effect of charging when Ichthyosaurus Offspring summons poisonous ball
  • Optimized [Ichthyosaurus Offspring]'s appearence cutscene
  • Added on-screen water-drop special effect for players in the area when [Abyssal Serpent] sweeps the floor with sea waves
  • Optimized special effect of the ascension [Nova Release] and the occult scroll [Thunder Screen]
  • Optimized absorbing special effect of the crystals in the daily challenge theme [Crystal Seeker]
  • Optimized special effects of weapon/scroll drops

[h3]Audio:[/h3]
  • Added sound effects when flying swords, summoned by [Tao]'s [Swords Out], hit objects with different materials
  • Optimized sound effects of [Abyssal Serpent]'s skills
  • Optimized sound effects when the cutscene in which [Abyssal Serpent] appears is playing
  • Adjusted the volume of the sound effect playing when the wall in [Longling Tomb-Stage 3] is destroyed
  • Optimized frequency of the hit sounds of weapons

[h3]Levels:[/h3]
  • Optimized a route in [Duo Fjord-Stage 1]
  • Tweaked jumping difficulty of a platform in [Desert Ruins]
  • Adjusted spawn parameter of [Elite Spearman], [Elite Horsehead] & [Elite Arsonist]. These monsters will not show up in small rooms
  • Adjusted platforming level spawn parameter. Platforming levels will not appear in normal difficulty

[h3]Weapons:[/h3]
  • Optimized special effect of the weapon skill of [Fire Tower]
  • Optimized special effect of the weapon skill of [Poisonous Ghost]
  • Optimized some weapons' idle animation
  • Optimized muzzle special effect when [Pupil] is fully charged

[h3]Bug Fixes:[/h3]
  • Fixed abnormal reload speed caused by the inscription "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves."
  • Fixed an issue where the exclusive inscription of [Angelic Aura] "If all five bursts hit the target, shots do not consume any ammo for 3s" may not take effect
  • Fixed an issue where the status icon of [Field Support] may not be displayed
  • Fixed an issue where the status icon of the exclusive inscription of [Poisonous Ghost] (+100% Lucky shot chance on the next hit after landing a shot twice) is abnormal
  • Fixed an issue where the amount of copper gained from the talent [Golden Touch] is shown abnormally
  • Fixed an issue where heroes may use their skills or reload their weapons autonomously
  • Fixed an issue where the projectiles of [Talisman] cannot home in on the [Abyssal Serpent]'s tongues
  • Fixed an issue where players could pick up buns when equipped with [Paranormality]
  • Fixed an issue where the scroll [Bluff] may not take effect when players own the scroll [Paranormality]
  • Fixed an issue where the effect of the scroll [Mystic Mirror] may remain for some time after dropping the scroll
  • Fixed an issue where some body parts of heroes may sink into the ground in [Desert Ruins]
  • Fixed an issue where players may fall off the map in [Duo Fjord-Stage 1]
  • Fixed an issue where the monsters in [Longling Tomb-Stage 3] are invisible with only shadows cast on the ground.
  • Fixed an issue where players may get stuck somewhere in [Duo Fjord-Stage 2]
  • Fixed an issue where monsters may keep staying out of the map in [Longling Tomb-Stage 4]
  • Fixed an issue where Golden Goblets may sink into the floor slot in [Shoreside Valley]
  • Fixed a clipping issue in the boulder vault in [Desert Ruins]
  • Fixed an issue where players may get stuck somewhere in [Desert Ruins]
  • Fixed an issue where players may get stuck somewhere in [Eternal Palace-Final stage]
  • Fixed an issue where a vault portal may spawn at an unaccessible place in [Longling Tomb]
  • Fixed a clipping issue in [Basement of Longling]
  • Fixed an issue where players may encounter serious screen shaking with other weapons after firing [Tiger Cannon]
  • Fixed an issue where [Qing Yan] can leap out of the map in a vault of [Longling Tomb]
  • Fixed abnormal special effect when [Lu Wu] slams the ground
  • Fixed an issue where players may get stuck by attacks from dark-faced bandits
  • Fixed incorrect description of [Exploding Lantern Spirit] in the logbook
  • Fixed incorrect data shown in the descriptions of some status icons
  • Fixed an issue where the goods sold by a peddler may be listed in different slots if players visit it for the 2nd time
  • Fixed an issue where players would not take DMG from the scroll [Bloody Ammo]


[h3] 7/3 Additional Update: [/h3]
  • Fixed an issue where the actual play mode did not match the selected mode


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Update Notes - 6/25/2021: Adjustments to Tao's model

Hello everyone~
In this update, we have optimized Tao’s model. Thanks for your interest in Tao and for providing us with many useful suggestions about this new hero.
Tao is our first heroine, and the first release version is not as perfect as expectation. We will continue to optimize this new hero.
In addition, issues about the balance of [Reincarnation] difficulty, network stability while playing in a squad and more are acknowledged. We will gradually improve them in subsequent versions. Thank you again for your tolerance and support!
- Gunfire Studio, Duoyi

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.

[h3]Here are details of this update:[/h3]
[h3]Monsters:[/h3]
  • Optimized the foreshadowed performance of [Abyssal Serpent]'s bite skill
  • Reduced the duration of [Abyssal Serpent]'s animation recovery when releasing skills in normal and elite difficulty
  • Increased the explosion range of [Abyssal Serpent]'s triple spit

[h3] Reincarnation Mode: [/h3]
  • Optimized the effect of [Field Proficiency], which player would gain buff after assisting in killing elite monsters

[h3] Sound Effects: [/h3]
  • Optimized trigger frequency of [Tao]'s voices

[h3] Special Effects & Models: [/h3]
  • Optimized [Tao]'s model
  • Optimized the special effect of [Abyssal Serpent] in logbook

[h3] User Interface: [/h3]
  • Shorten the time required to long-press recycle and long-press discard

[h3] BUG Fixes: [/h3]
  • Fixed an issue where the effect of the spiritual blessing [Lightning Messenger] cannot be normally triggered
  • Fixed an issue where the spiritual blessing [Royal Guard] does not take effect under certain circumstances
  • Fixed an issue where the special effect of quicksand caused by [Ichthyosaurus Offspring] is missing
  • Fixed an issue where the progress of reviving a teammate may be interrupted by picking up a bun
  • Fixed abnormal model of [Peach Blossom] drops for [Tao]'s secondary skill
  • Fixed an issue where [Tao]'s skill, [Fatal Bloom], can restore secondary skill use upon marking a stone monster thanks to the talent [Long-lasting Bloom]
  • Fixed an issue where the weapon skill of [Talisman] could be interrupted when [Fatal Bloom] of [Tao] deals additional DMG
  • Fixed an issue in co-op mode where DMG counter of [Fatal Bloom] is not working as intended if multiple players play as [Tao]
  • Fixed an issue where DMG counter of [Fatal Bloom] may be abnormally reset under certain circumstances
  • Fixed an issue where applying a marker with either [Rainbow] or [Dragon Chaser] may make projectiles of [Talisman] and swords summoned by [Swords Out] target the weapon marker
  • Fixed incorrect [Thunderstrike] DMG data displayed in the introduction of [Fatal Current]
  • Fixed a texture graphical issue that occurs when protagonists are holding their tea cup in the main menu & hero selecion
  • Fixed an issue where the list of chosen spiritual blessing may be wrong in the player information
  • Fixed an issue where the scroll [Final Judgment], the spiritual blessing [Bladed Cleave] and the inscription "+100% Lucky Shot Chance on the second-phase attack when attacking enemies with more than 50% HP" cannot take effect when fighting with [Abyssal Serpent]
  • Fixed an issue where sounds of some monsters are missing when there are too many monsters in the combat area
  • Fixed an issue where the gun fire sounds of [Bone Dragon] become inaudible when player keeps firing
  • Fixed an issue with [Flowing Light] where abnormal reload behavior may cause players unable to perform specific actions including swapping weapons
  • Fixed an issue where the explosion special effect of [Sting] is missing in third person perspective
  • Fixed an issue where etching a weapons costs copper in the daily challenge theme [Economic Pressure]
  • Fixed an issue where some parts of the body may sink into the ground in [Desert Ruins]


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The First Female Hero [Tao] Meets You in the Summer Version - 6/18 Update notes


Hello Everyone!
The 2021 summer version meets you as scheduled.

In this update, we've introduced a new hero (the first female hero:), new weapons, a new random boss, revamped talent system, new occult scrolls, reincarnation difficulty, and more. We wish you would enjoy them! If you encounter any issues or have any suggestions, please feel free to contact us. We will value your opinions and try our best to optimize the game based on your feedback.

In addition, we have good news to share: Gunfire Reborn has sold over 1.5 million copies! We will continue our work and present you with more awesome content in this winter. Meanwhile, we prepare an early access 1st anniversary avatar frame for you. Players who own Gunfire Reborn before July 9, 2021 will get this avatar frame for free. Thank you all for your love and support!

Finally, the fourth stage that many players are looking forward to is under development. As we all know, this part of work requires a lot of time and resources. We will do our best to introduce the fourth stage in 1.0 version as planned. Please stay tuned~

- Gunfire Studio, Duoyi

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Update Notes:[/h3]
[h3]Hero[/h3]
[h3]New Hero:[Tao][/h3]

  • Introduction:
    Tao, who is a master in the art of sword control, is keen to manipulate her royal flying sword to strike all foes. Meanwhile, she can condense her energy into petals, dealing hidden injuries against enemies with her [Fatal Bloom]


  • Unlock Requirement:Spend 400 soul essences

  • Skills:
    1.Primary Skill (E): Swords Out
    Unsheathe multiple flying swords, each dealing 200 DMG. The number of flying swords is determined by the stacks of [Blade Heart]. Each stack can summon 3 flying swords. For every 15 ammo consumed, gain 1 stack of [Blade Heart] (up to 6 stacks)


    2.Secondary Skill (Q): Fatal Bloom
    Summon petals in the front that explode outwards, marking all enemies within 6 meters and dealing 400 damage. The mark lasts for 6 seconds. [Fatal Bloom] deals DMG to a marked enemy again every time you hit it 12 times


  • Talents:
    1.Blade in Heart: +5% [Swords Out] DMG for every [Blade Heart] you have
    2.Galloping Speed: For each enemy you kill, +10% movement speed for 8s (up to 5 layers)
    3.Long-lasting Bloom: Restore 1 use for every 5 enemies marked by [Fatal Bloom]
    4.Superior Magazine: +30% Magazine Capacity and Reload Speed
    5.Resilient Shield:Recharge shield immediately after killing an enemy, and shield recharge won't be interrupted in 3s


[h3]Monsters[/h3]
  • [h3]New BOSS[/h3]
    [h3] [Abyssal Serpent][/h3]
    It is said that there was a fabled mountain in the distant sea, which is called the residence of the immortals. Once, there was a mythical snake that caused chaos in the sea. The immortals appeared and sealed it under the ocean's watery abyss. The sea waves began to calm down, and there was no trouble for thousands of years.
    Unlock Requirement: Kill [Yoruhime-Maru] 3 times


  • [Golem] Skill Adjustments:
    Reduced the time it takes to launch his fists in different difficulty, and increased the flying speed of fists
    Decreased the explosion range of the stone pillars when destroyed
    Increased the number and flying speed of homing stones when Golem’s HP is low
    Decreased the recovery time of certain skills

  • Adjusted manipulation duration for any monster: when manipulation effect is repeatedly applied to the same monster, the duration will be shortened. But the resistance effect will now only last 15 seconds instead of last forever

  • Increased the explosion range and DMG to monsters of the barrel carried by [Rogue Arsonist] when destroyed by players, and removed its explosion DMG to players.


[h3]Weapons[/h3]
  • [h3]New Weapons[/h3]
    [h3][Poisonous Ghost][/h3]
    Weapon Type: Melee Weapon
    Does not apply to dual-wield
    +1 use for weapon skill when you hit enemies 12 times continuously in 10s
    Weapon Skill: release a blade wave that penetrates the enemy (Blade wave deals additional damage based on the enemy's current HP)
    Exclusive Inscription:
    1)+100% Lucky shot chance on the next hit after landing shot twice
    2)Weapon skill deals +45% DMG for each enemy it passes through
    Unlock Requirement: Kill [Elite Catfish Warrior] 3 times


    [h3][Fire Tower][/h3]
    Weapon Type: Melee Weapon
    Does not apply to dual-wield
    Weapon Skill: Unleash a fire wheel
    Exclusive Inscription: +100% Lucky shot chance on the second-phase attack when attacking enemies with more than 50% HP
    Unlock Requirement: Kill [Lantern Spirit] 50 times


  • [h3]Balance adjustments:[/h3]
    [Woodpecker]
    Changed to semi-automatic firearm
    Increased RoF (300->1000)
    Increased projectile speed (180->210)
    Increased CritX (3X->3.5X)
    Reduced magazine capacity (16->12)
    Reduced reload speed (180->160)
    Slightly increased vertical recoil
    Improved the accuracy of the initial alignment when scope is on
    Reduced the deceleration effect when scope is on (15%-> 10%)

    [Golden Bow]
    Longer the charge, higher the weapon DMG
    Reduced basic damage (300->200)
    Reduced CritX (4X-> 2.5X)
    Increased projectile speed

    [Flowing Light]
    Optimized game feel of weapon skills release after reloading
    Increased basic damage (490-> 550)
    Increased the damage percentage of a single stabbing with weapon skill (80%->100%)

    [Star Devourer]
    Added special effect that change with the number of bullets in the magazine

    [Aura of Venom]
    Optimized game feel while firing

    [Concealed Ammo]
    CritX of the weapon skill is now fixed at 1x

  • Optimized the idle animation of the weapon when character is moving


[h3]Talent 2.0 & Reincarnation Difficulty[/h3]
  • Unused soul essences will be retained, you can allocate them in "Talent" page
  • Added some talents, and adjusted positions of talents
    *Note: After update, all soul essences will be returned, please re-allocated your talents in "Talent" page*
Added [Reincarnation] Difficulty
  • Unlock Requirement: Clear nightmare difficulty once
  • *Each time you pass the reincarnation difficulty, you will unlock the next level of reincarnation difficulty. Currently reincarnation difficulty has 7 levels.

  • There are two new NPCs in reincarnation difficulty:
    Spiritual Remnant: appear at the entrance of each act in reincarnation difficulty, you can consume soul essences to obtain spiritual blessing which will enhance your attributes
    Phantom Peddler: randomly appear in stages of reincarnation difficulty, you can consume soul essences to buy enhanced weapons and occult scrolls

  • 【Splinter Orb】
    When casting Energy Orb, two additional energy orbs are launched to the left and right of the main energy orb at the same time


[h3]Occult Scrolls[/h3]
    New Normal Scrolls:
  • [Effective Split]
    Quality: Normal
    Effect: Randomly get 2 occult scrolls and cannot discard them
    Unlock Requirement: Kill [Elite Corrupt Monk] 1 time
  • [Mysterious Chest]
    Quality: Normal
    Effect: Randomly get 1-3 occult scrolls when picking up this scroll. (Extremely small chance of obtaining cursed scrolls)
    Unlock Requirement: Kill [Dragon Qian] 1 time
  • [Good and Evil]
    Quality: Normal
    Effect: +15% Lucky shot chance if you don't own any cursed scroll; +15 max shield/armor for each cursed scroll you own
    Unlock Requirement: Unlocked by default


    New Cursed Scrolls:
  • [Clumsy Throw]
    Effect: When using the secondary skill, its consumption has a 50% chance to increase by 1
  • [Moldy Bun]
    Effect: Recover random HP when obtaining buns
    Note: Effect can be offset by [Gourmet]
  • [Broken Gun]
    Effect: 15% chance to cause only 1 DMG upon hitting an enemy
  • [Sabotaged Magazine]
    Effect: 20% chance of losing 1 additional ammo in magazine for each shot


[h3]New Achievements[/h3]
  • Victory of Tao: Win a game as Tao
  • Sword Storm: Summon more than 10,000 flying swords with Tao
  • Pacified Serpent: Defeat Abyssal Serpent for the first time
  • Drown Into Nightmare: Complete nightmare difficulty for the first time
  • 1 Life Clear: Complete any difficulty without spending any soul essence to revive


[h3]Levels[/h3]
  • Added a new vault in [Duo Fjord]
  • Optimized 3 routes in [Longling Tomb-Stage 4]
  • Adjusted the seal-guarding challenge in [Duo Fjord]
  • Adjusted some stairs in [Anxi Desert] to make them less steep
  • Optimized a route in [Duo Fjord-Stage 2]
  • Reduced the AoE of lightning trap
  • Adjusted the trap locations in different difficulty
  • Optimized the random selection procedure of vaults


[h3]Daily Challenges[/h3]
  • Added a new special effect [Inevitable Freeze] in the theme [Elite Sniper]
    [Inevitable Freeze]: The next shot will freeze enemies for 1.5s every 6s
  • Adjusted the special effect [Exploding Bullet] in the theme [Elite Sniper]
    Original: Killing an enemy will cause an explosion.
    New: Cause an explosion when the monster is hit twice or killed (explosion range and damage is positively correlated with CritX)
  • Adjusted one of the main effects of the theme [Crystal Seeker]
    Original: Gain 1 stack after picking up a crystal (up to 5 stacks). Grants +10% Reload Speed, +10% Rate of Fire & +20% Lucky Shot Chance for each stack, and guarantees critical hits at maximum stacks. The more stacks you have at once, the faster stacks decay.
    New: Gain 1 stack after picking up a crystal (up to 5 stacks). Grants +9% Reload Speed, 8% Rate of Fire & +15% Lucky Shot Chance for each stack, and guarantees critical hits at maximum stacks. The more stacks you have at once, the faster stacks decay.
  • The new talent [Golden Touch] is not available in the daily challenge theme [Economic Pressure]


[h3]User Interface[/h3]
  • Improved the vault icons on the minimap to distinguish the finished vaults from the unfinished ones
  • Re-added the V-sync option in game setting
  • Simplified some ascensions' introductions that are too wordy
  • Improved the item color to make the items with different rarity more distinguishable
  • Improved the quality of the copper icon
  • Rearranged the peddler's items to make the occult scrolls always be listed in the last slot


[h3]Special Effects & Models[/h3]
  • Optimized the model and animation of [Lei Luo]
  • Optimized the special effect of [Lei Luo]'s [Chain Lightning] in third person perspective
  • Optimized the special effect of the challenge event [Trigger slow-down effect once getting close to the monster] in [Longling Tomb]
  • Fixed some special effects that could obstruct players' view
  • Optimized explosion effect caused by the scroll [Explosive Bullets]


[h3]Others[/h3]
  • Adjusted the amount of soul essence needed to revive yourself


[h3]BUG Fixes[/h3]
  • Fixed an issue where the models of [Qing Yan] and [Lei Luo] are too vague in the hero selection
  • Fixed the incorrect data in [Qing Yan]'s ascension [Last Stand]
  • Fixed an issue where the cooldown of the primary skill may not work as intended when using [Ao Bai] or [Qing Yan] with the occult scroll [Energy Storage]
  • Fixed an issue where the model of downed [Lei Luo] is not translucent
  • Fixed the abnormal amount of armor recovery with [Qing Yan]'s ascension [Regen Hit]
  • Fixed an issue where the [Crown Prince]'s smoke grenades generated by [Acidominance - Lv.3] is not functioning.
  • Fixed an issue where the [chain lightning] caused by the ascension [Lightning Governor] would falsely receive DMG bonus when [Lei Luo] carries the scroll [No Retreat] with secondary skill count not being 0
  • Fixed an issue where the mark could float in the air when marking [Golem] with some weapons
  • Fixed an issue with the weapon [Talisman] only attacking the weak spots on the left of the [Yoruhime-Maru] (In the phase of main-cannon attacks)
  • Fixed an issue with the weapon [Double Caliber] recovering 4 ammo under certain circumstances
  • Fixed an issue with [Argus] where the number of bullet holes are inconsistent with the actual number of projectiles when hitting barriers
  • Fixed inconsistent charging sound with the animation of [Pupil]
  • Fixed abnormal reloading animation of [Hell] under certain circumstances
  • Fixed the abnormal rotation of the model of [Hell] when dropped
  • Fixed an issue where activating dual-wield would putting down the hero’s left hand twice when equipped with the weapon [Hell]
  • Fixed an issue where the shot count of [Perfect Sixth] could be increased by charging [Dual Fang] and [Fire Dragon]
  • Fixed an issue where the stacks of [Qing Yan]'s ascension [Hail of Bullets] could be consumed by charging [Dual Fang]
  • Fixed an issue where the charging process of [Dual Fang] could trigger [Genesis]
  • Fixed an issue with the inscription "+5% DMG (up to 100%) for 6s when triggering elemental effect.(The duration time will also be reset for each trigger)" where the DMG bonus is not applied to the triggering hit
  • Fixed an issue where DMG would be transmitted twice upon triggering shock effect
  • Fixed an issue where players may get stuck at the setting when teammates interact with the seal in a seal-guarding level
  • Fixed an issue where players cannot continue the dialogue when using controller in a seal-guarding level
  • Fixed an issue where after returning to the lobby, the HP bar of the seal in a seal-guarding level doesn’t disappear as intended
  • Fixed an issue where the goblet could fall into the floor in [Tingzhou Bay]
  • Fixed an issue where players could get stuck in [Duo Fjord-Stage 1]
  • Fixed a model clipping issue with the vault portal in [Anxi Desert-Stage 1]
  • Fixed an issue where players can jump out of the map by exploiting traps in [Desert Ruins]
  • Fixed an issue where the chests that let you pick 1 of 3 scrolls may offer fewer scrolls to choose from
  • Fixed disconnection issue with Rapoo™ V600 controller
  • Fixed an issue where players may lose the ability to interact when reviving a teammate, during which the teammate disconnects
  • Fixed an issue where the camera move speed when using a controller is influenced by current frames per second
  • Fixed an issue where the name bar [Peddler] is missing
  • Fixed an issue where [Elite Henchman]'s skill of slamming his shield can deal DMG twice to the enemy in front of him
  • Fixed an issue where the blade aura of [Elite Catfish Warrior] can be seen behind a wall
  • Fixed abnormal diving animation of [Wind God]
  • Fixed an issue where players may fail to reload weapons with both the scrolls [Genesis] & [Advanced Depot]
  • Fixed an issue where the [Arms Dealer] could still accumulate ammo consumption when no ammo is consumed
  • Fixed an issue where the scroll [Hidden Treasure] could reward players when they break the cracks of the vaults
  • Fixed an issue where the scroll [Untold Effort] fails to double the consumption of secondary skills
  • Fixed an issue where the scroll [Bullet Light] could be triggered and recover ammo even though reserve ammo is not consumed
  • Fixed an issue with the monsters [Fire Lizard], [Lightning Lizard] & [Venomous Lizard] where the special effect of attack is missing when they target the portals
  • Fixed an issue where players cannot trigger the scroll [Deft Hands] upon destroying the homing stones launched by [Golem]
  • Fixed an issue with the [Piercing Flame]'s exclusive inscription "+100% weapon DMG for each enemy the bullet pierces" where the count could be added up multiple times when carrying the scroll [Fish or Bear Paw]
  • Fixed an issue where the effect of the scroll [Mid-Air Strike] is not applied to [Leap] of [Qing Yan]
  • Fixed an issue where the Peddler is missing one item slot in the daily challenge theme [Unavoidable Confrontation] and [Vlad's Dream]
  • Fixed an issue where the red chests aren't spawn as intended in the daily challenge theme [Unavoidable Confrontation]


[h3]6/18 Additional Update: [/h3]
After the major update went live, we have received lots of feedback regarding the model design of the new heroine [Tao]. Your voice is heard and we are currently investigating into it as we improve the design of the new heroine in the near future. Thank you all for your feedback.
  • Fixed an issue where players may still take DMG after defeating [Abyssal Serpent]
  • Fixed an issue where sound effect may still remain after clearing the boss fight of [Abyssal Serpent] and returning to the main menu.
  • Fixed an issue where [Abyssal Serpent] could not be unlocked in the [Logbook]
  • Fixed an issue where [Abyssal Serpent] might keep diving and will stop attacking players after they are revived.
  • Fixed an issue where after finishing the tutorial, players may encounter infinite loading when attempting to create a new archive.
  • Fixed an issue where players may not switch weapons while owning [Genesis]
  • Fixed an issue where the weapon skill of [Flowing Light] would be automatically interrupted when it triggers the scroll [Genesis]
  • Fixed an issue where the background music may become abnormally inaudible
  • Fixed an issue where some nicknames/IDs are censored unintentionally
  • Fixed an issue where players may get stuck in [Duo Fjord - Stage 2]
  • Optimized some descriptions of some talents
  • Optimized explosion special effect of [Crown Prince]'s primary skill [Energy Orb]
  • Fixed an issue where the count of consumed ammo recorded by the occult scroll [Arms Dealer] is abnormally increased when players use spray weapons.
  • Fixed an issue where players can see teammates when playing the CG animation of [Abyssal Serpent]
  • Fixed an issue where players cannot revert the action of upgrading talents under certain circumstances
  • Fixed an issue where players may not be knocked down when HP is 0
  • Fixed an issue where the achievements [Powerful Fire] and [Deft Move] can be unlocked upon destroying small cannons of [YORUHIME-MARU]
  • Fixed an issue where players must discard the scroll [Good and Evil] and pick it up again to receive additional bonus to max Shield/Armor from other sources


[h3]6/19 Additional Update:[/h3]
  • Fixed an issue where players may get stuck when standing near the portal and killing the [Abyssal Serpent]
  • Fixed an issue where players may encounter infinite loading when interacting with a vault portal with the game switching level at the same time
  • Fixed an issue where casting the weapon skill of [Flowing Light] without it being fully charged would trigger glitches
  • Fixed an issue where players may fall into the sea when standing next to the stage portal in [Duo Fjord - Stage 3]
  • Fixed an issue where after the talents are reset and daily challenge mode is unlocked again, entering the mode for the first time may lead players to normal mode


[h3] 6/21 Additional Update: [/h3]
  • Fixed an issue where the game may crash when players purchase item(s) from a peddler, then interact with the peddler again
  • Fixed an issue where logs are not visible in Player Information
  • Fixed an issue where the game won't tell you what occult scrolls you have obtained from buying the scroll [Mysterious Chest] or [Effective Split] from a peddler
  • Fixed an issue where players may be pushed out of the map by being attacked by [Abyssal Serpent]


[h3]6/22 Additional Update: [/h3]
  • Fixed incorrect description of [Bloody Ammo]
  • Fixed incorrect bonus from the enhanced weapon affixes [Lucky] & [Critical]


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