1. Gunfire Reborn
  2. News

Gunfire Reborn News

Update notes - 11/12/2020

[h2]Gunfire Reborn 11.12 Update Announcement[/h2]

Hello everyone!
In this update, we have updated skill effects of the random boss "Golem", added a team settlement interface, and fixed some bugs.

Due to the adjustment of our development schedule, the update roadmap, which was originally planned to be released this week, will be postponed to mid-December. Sorry for the delay. However, new mainline levels, new heroes and new bosses are already on the development schedule, and the new game mode "Daily Challenge" is expected to be updated at the end of this month. Thank you for your understanding and support. Please stay tuned for the mid-December release.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are the details of this update:[/h3]

[h3]UI Interface:[/h3]
  • Optimized the game settlement interface, and added the interface information display when team settlement
  • Optimized some icons in [Monster Gallery]
  • Optimized the model of Yoruhime-Maru in [Monster Gallery]


[h3]Special Effects & Models:s[/h3]
  • Optimized the skill performance of Golem
  • Optimized the ballistic effect and charging effect of [Dual Fang]


[h3]Sound Effects:[/h3]
  • Optimized the sound effects playback levels so that the player hears more distinct sounds for monsters that are attacking them


[h3]BUG Fixes:[/h3]
  • Fixed the issue that weapons with inscription “when loading an empty magazine, Reload Speed +55%” had abnormal reload speed
  • Fixed the issue that the weapon skills of [Talisman] can attack the guardian seal
  • Fixed the mismatch between the fist skill warning and damage range of [Golem]
  • Fixed the issue where monsters had a chance to overlap with the seal after being knocked back, causing players to be unable to attack the monster in the Guardian Seal level


Follow us to get more latest game information:
Gunfire Reborn Twitter(EN) Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook(CN) Gunfire Reborn YouTube

Update notes - 11/5/2020

[h2]Gunfire Reborn 11.5 Update Announcement[/h2]

Hello everyone!
In this update, we have updated parts of special effects resources, and fixed some bugs. We will announce the update roadmap next week.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are the details of this update:[/h3]

[h3]UI:[/h3]
  • Optimized the icon of the occult scroll "Deft Hand"
  • Optimized the icon of the Monster Logbook


[h3]Levels:[/h3]
  • Increased the chance to enter the Vault of Elite Lobster


[h3]Monsters:[/h3]
  • Adjusted the healing received by [Defensive] enhanced monsters, down to previous 20%
  • Optimized the visual effects of "Elite Catfish Warrior" during dash


[h3]Special Effects & Models:[/h3]
  • Optimized the special effects of the waterfall in Duo Fjord-Stage 1
  • Optimized the special effects of the portal in Eternal Palace-Final stage


[h3]Weapons:[/h3]
  • Optimized the projectile of the weapon "Dual Fang"


[h3]BUG Fixes:[/h3]
  • Fixed the issue that if players jump when carrying some weapons, left arms will be abnormally shown
  • Fixed the issue that teammates can't see marked items
  • Fixed the issue that if players receive attack when visiting Peddler, there is remain of special effect on the screen
  • Fixed the issue that players probably can't forge Gemini Inscription "Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and RoF +25%" at the craftsman
  • Fixed the issue that if "Hell" has the inscription "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", reload speed is abnormal
  • Fixed the issue that for the inscription "When loading an empty magazine, Reload Speed +55%", actual reload speed is abnormal
  • Fixed the issue that the inscription "When loading an empty magazine, Reload Speed +55%" doesn't apply to "Sting"
  • Fixed the issue that once players defeat the BOSS in Eternal Palace-Final stage, dropped items are over the pillars
  • Fixed the issue that if [Immortal] Bombers, Exploding Lantern Spirits explode themselves, they still stand on the same place
  • Fixed the issue that "Elite Catfish Warrior" may traverse players with dash
  • Fixed the issue that the status icon of the scroll "Preemptive Strike" is incorrect
  • Fixed the issue that the actual damage buff of the scroll "Elemental Convergence" is incorrect
  • Fixed the issue that weapon's charge will be interrupted if players cancel dual-wield


[h3]11/6 Additional Update:[/h3]
  • Fixed the issue that game may crash after players defeat Elite Catfish Warrior


Follow us to get more latest game information:
Gunfire Reborn Twitter(EN) Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook(CN) Gunfire Reborn YouTube

Update notes - 10/30/2020

[h2]Gunfire Reborn 10.30 Update Announcement[/h2]

Hello everyone!
In this update, we have added a random boss named Golem, a weapon named Dual Fang, five occult scrolls, an elite monster and new challenge events.

We will release the update roadmap in November, and inform you of the update plan from EA version to the 1.0 official version. It is certain that new random boss, heroes, stages, and gameplay will be in the plan. We will update the “Daily Challenge” gameplay in the version at the end of next month.

The new boss Golem is still in the testing period, therefore, we need more feedback to determine the next optimization direction. Please give us more time to work on it.

We will appreciate if you can give us some feedback and suggestions regarding this update. Wish you all have fun!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are the details of this update:[/h3]

[h3]Monsters[/h3]
  • [h3]New Boss:[/h3]
  • Golem
    The giant puppet made with the essence of mountains as the core possesses the ability to control earth and rocks.
    Unlock: Kill [Lu Wu] 5 times


  • [h3]New Elite Monster:[/h3]
  • Elite Lobster
    Rare individuals among Arrogant Lobsters, which can launch continuous attack through their claws


[h3]Weapons[/h3]
  • [h3]New Weapon:[/h3]
  • Dual Fang
    Continuous shooting after the charge, and the attack alternates between corrosion and fire
    Unlock: Kill [Elite Lobster] once


  • [h3]New Inscriptions:[/h3]
    1. Dual Fang Exclusive Inscription: During shooting, +40% elemental effect chance for each second (up to 400%, reset after stopping fire)
    2. Goshawk Exclusive Inscription: The bullet will automatically attack enemy's weakness
    3. +20% CritX on Crit Hit (The bonus can stack but will be reset on Normal Hit/Miss)
    4. +5% DMG (up to 100%) for 6s when triggering elemental effect.(The duration time will also be reset for each trigger)
    5. +5% RoF (up to 75%) for 2s whenever triggering Crit Hit
    6. +5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit
    7. Lucky Shot chance +40%,RoF -25%
    8. +50% Lucky Shot chance for next shot after killing an enemy
    9. +100% projectile speed, +15% lucky shoot chance
    10. When scope is on, continuously increase weapon DMG(up to 100%)
    11. +80% weapon DMG on next hit after making Crit Hit 2 times in a row


[h3]New Occult Scrolls[/h3]
  • Extra Surprise
    Quality: Normal
    Unlock: instantly unlock
    Killing enemies has a chance to drop supplies for secondary skills


  • Energy Sandals
    Quality: Rare
    Unlock: Kill [Elite Corrupt Monk] three times
    Store 5 points of energy for each Dash, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)


  • Skill Booster
    Quality: Rare
    Unlock: Kill [Desert Worm] 30 times with a Crit.
    Store 1 point of energy for each Crit, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)


  • Capacity Overdraft
    Quality: Rare
    Unlock: Kill [Bandit Gunner] 50 times
    The secondary skill can still be used when the number of uses is insufficient, but each use will cause DMG to you


  • Energy Storage
    Quality: Legendary
    Unlock: Kill [Golem] once
    Primary Skill Capacity +1, but cooldown +30%


[h3]Levels[/h3]
  • Added New Challenge Events:
    (1) Decrease movement speed for a short time whenever your shield/armor breaks!
    (2) Delay monster's death time when it is killed!
    (3) Monster will cure other monsters around based on lost HP
    (4) All monsters will constantly recover HP
    (5) When the monster gets hurt for the first time, it can immunize DMG and manipulation for a short time
    (6) Trigger slow-down effect once getting close to the monster
    (7) Fewer monsters remains, stronger attributes they have
    (8) Elite Lobster appears

  • Added New Levels:
    (1) Trap Vault
    Added Spike Trap, Corrosion Spout and Spinning Fire Trap

    (2) Expanded the route of Shoreside Valley
    (3) Expanded the route of Longling Tomb-Stage 3, Anxi Desert-Stage 1 and Anxi Desert-Stage 2


[h3]Others[/h3]
  • Optimized the aiming performance of Bandit Tactician
  • Optimized the special effect of Hell
  • Adjusted the gameplay and skill mechanism of Elite Catfish Warrior


  • Adjusted the scroll "Penetration Bullet":
    Previous: Crits deal DMG directly to enemy's HP rather than Shield or Armor (Except for elites and bosses)
    Now: Crits deal 50% DMG directly to enemy's HP rather than Shield or Armor

  • Redo [Healing] Enhanced monster:
    New Feature: Recover HP for monsters within 10m once every 10s. HP recovery amount will be 20%/50%/100% of their max HP

  • Redo [Immortal] Enhanced monster:
    New Feature: When receiving deadly attack, enhanced monster itself will be invincible for 5s, -100% damage taken; It will explode after that and deal damage within 5m

  • Adjusted one Gemini Inscription:
    Previous: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +30%
    Now: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +25%


[h3]BUG Fixes[/h3]
  • Fixed the issue that traps won't show up in elite and nightmare difficulty
  • Fixed the issue that there will be unusual special effects when shooting at the chest with Double Caliber
  • Fixed the issue that traps won't deal any damage to players
  • Fixed the issue that invisible wall will block the bullet in Shoreside Valley
  • Fixed the issue that the stats of enhancement at the craftsman is incorrect
  • Fixed the issue that the texture of Burning Effect is incorrect
  • Fixed the issue that unlocked items are abnormally marked as "New"
  • Fixed the issue that picking up bun will interrupt weapon's charge
  • Fixed the issue that Scalpel can't trigger the inscription "Projectile +0.2 for every enemy killed (resets after reload)"
  • Fixed the issue that after firing Bone Dragon, projectile will disappear once players switch weapons
  • Fixed the issue that switching fire mode of weapons very quickly may cause unusual RoF
  • Fixed the issue that if players constantly fire single shot, reload of weapons like gloves will be abnormally interrupted
  • Fixed the issue that if players use Sunder to shoot at the lightning field created by Lightning Blast, the lightning field will abnormally disappear
  • Fixed the issue that Scalpel won't deal any damage if players use leap with Qing Yan and switch weapon's fire mode at the same time
  • Fixed the issue that single damage is too high so monsters won't be killed normally
  • Fixed the issue that the buff of the scroll "Elemental Convergence" stacks incorrectly
  • Fixed the issue that the scroll "Coins of Life" is invalid
  • Fixed the issue that notice of the scroll "Last Stand" is incorrect
  • Fixed the issue that the scroll "Wait for Good" won't trigger "Hawkeye Sight" and "Penetration Bullet"
  • Fixed the issue that when Hell has the inscription "Magazine Capacity +100%, Reload Speed -30%" and "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", if players reload immediately after killing monsters, the number of ammo players reload is inconsistent with the actual requirement
  • Fixed the issue that if players reload when firing Hell, the display of the remaining number of ammo in the magazine is incorrect


[h3]10/30 Emergency Bug Fixes:[/h3]
  • Fixed the issue that new BOSS Golem's slam may not deal any damage
  • Fixed the issue that when scroll-unlock window pops up, background UI is absent
  • Fixed the issue that players can't destroy some barrels in Anxi Desert-Stage 1
  • Fixed the issue that the challenge event "Delay monster's death time when it is killed!" is abnormal
  • Fixed the issue that Qing Yan's ascension "Hail of Bullets" still consumes ammo


Follow us to get more latest game information:
Gunfire Reborn Twitter(EN) Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook(CN) Gunfire Reborn YouTube

Update notes - 10/22/2020

[h2]Gunfire Reborn 10.22 Update Announcement[/h2]

Hello everyone!
In this update, we have fixed some bugs. We will bring you with new BOSS, weapons, Occult Scrolls and new routes for some levels in the update next week. Stay tuned!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]BUG Fixes[/h3]
  • Fixed the issue that players being knocked down will be pushed out of the map by rolling stones
  • Fixed the issue that after Qing Yan uses leap, the view zooms in abnormally
  • Fixed the issue that Ao Bai's dual-wield can't deal any damage under certain circumstances
  • Fixed the issue that monsters will slide under certain circumstances
  • Fixed the issue that Seal won't receive any close combat damage under certain circumstances
  • Fixed the issue that traps won't deal any damage under certain circumstances


[h2]Coming next week![/h2]


Follow us to get more latest game information:
Gunfire Reborn Twitter(EN) Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook(CN) Gunfire Reborn YouTube

Update notes - 10/15/2020

[h2]Gunfire Reborn 10.15 Update Announcement[/h2]

Hello everyone!
In this update, we have added the ability to crawl after being knocked down in team mode, and fixed some bugs. There will be new boss, weapons, inscriptions and elite monsters in the update at the end of this month, please stay tuned.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Interface UI[/h3]
  • Added the display of occult scrolls Preemptive Strike and Merciless Combo in status bar
  • Added the display of occult scroll Triple Comeback with remaining times in status bar
  • Added “Dragon Qian” into Monster Logbook


[h3]Sound Effects[/h3]
  • Updated death voice for Spear-Thrower, Foot Soldier, Grenadier and Longbowman


[h3]Other Systems[/h3]
  • Added the ability to crawl after being knocked down in team mode:
    When players are knocked down in a multiplayer game, they can crawl slowly so other teammates can revive them in a safe position. Players who are being revived can still crawl, and the revival will be interrupted when the distance between players and their teammates exceeds the maximum distance


[h3]Monsters[/h3]
  • Increased HP of Elite Corrupt Monk and its mirror image


[h3]Bug Fixes[/h3]
  • Fixed the issue that for Exclusive Inscription "80% chance to create a fire ball to hit nearby enemies whenever you make a Crit Hit", fire ball won't attack Yoruhime-Maru and its cannons
  • Fixed the issue that if Elite Spearman is locked by Energy Orb, its flying axe thrown after spin will also be locked

  • Fixed a series of issues related to White Shark's hook:
    1)White Shark's hook may not disappear if multiple hooks hit the player at the same time
    2)After White Shark knocks down players with hook, players' HP is back to the full and they won't get killed
    3)White Shark may be stuck after using the hook
    4)Players hooked by White Shark may be unable to move

  • Fixed the issue that when Elite Beetle charges at some location, the model will be abnormally pulled back
  • Fixed the issue that if players are killed, there is a loss of sound at the checkout page
  • Fixed the issue that the sound plays at abnormal speed when shooting Big Hippo
  • Fixed the issue that if players enter the vault, the model of dead teammate will appear at the entrance of the portal
  • Fixed the issue that if players revive the teammate through peddler, teammate will show up in the first room incorrectly
  • Fixed the issue that Rainbow doesn't deal damage to the enemy penetrated by the ray
  • Fixed the issue that the mark of Rainbow and Dragonchaser won't disappear under certain circumstances
  • Fixed the issue that the special effect of charge is abnormal when players dual-wield Shrieker and Bone Dragon
  • Fixed the issue that if players use secondary skill or switch weapon when using the weapon skill of Lightning Blast, the lightning field will be created on the ground
  • Fixed the issue that "Interrupt Charging" hotkey won't stop the charge
  • Fixed the issue that Fu of Talisman's weapon skill will disappear
  • Fixed the issue that the model of Talisman may be displayed incorrectly
  • Fixed the issue that if players switch to another weapon when current weapon's scope is on, and then switch back, the model of current weapon won't be displayed
  • Fixed the issue that if players carry the scroll "Advanced Depot", the inscription "+10% Lucky Shot Chance for every 10% ammo consumed in the total magazine capacity(Max 100%, reset after reload)" doesn't take effect after player's revival

  • Fixed the issue that Star Devourer's RoF is abnormally low since players carry the scroll "Skateboarder"
  • Fixed the issue that picking up the bun will interrupt the reload or weapon skill
  • Fixed the issue that the amount of ammo is displayed incorrectly when using the weapon skill of Concealed Ammo
  • Fixed the issue that Airbag will consume the layer of Phantom Skin and Lightless Shield
  • Fixed the issue that Brief Respite can be triggered indefinitely after revival
  • Fixed the issue that if players carry the scroll "Spirit Feline" with Qing Yan, they may get hurt when using leap
  • Fixed the issue that players can unlock the achievement "Wave-like Subtle Step" without meeting the requirement
  • Fixed the issue that there is lag when interacting with peddler/craftsman
  • Fixed the issue that there is lag when reloading Hell
  • Fixed the issue that for Gemini Inscription "Weapon 1&2 combine their CritX bonus but -50% Stability", if players pick it and the scroll "Hawkeye Sight" in dfferent order, the final critX will be different


[h3]10/17 Additional Update:[/h3]
  • Fixed the issue that the count of achievement "Combat Medic" couldn't be accumulated
  • Fixed the issue that the resolution cannot be modified
  • Fixed the issue that the talent "Benevolence" is invalid


Follow us to get more latest game information:
Gunfire Reborn Twitter(EN) Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook(CN) Gunfire Reborn YouTube