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Gunfire Reborn Attends 2025 Steam China Showcase!

[p]Hi, folks! The 2025 Steam China Showcase is now live![/p][p]From now until 10:00 AM on July 29 (UTC-7), the base game and DLCs of Gunfire Reborn are available at a limited-time discount.[/p][p][/p][p]During the event, we will also host developer livestreams—feel free to visit our Steam Store Page to watch them.[/p][p]Additionally, we plan to share more news about upcoming DLC and the new Season in August. [/p][p]Stay tuned!  [/p][p][/p][p]---Gunfire Reborn Studio[/p][p][/p][p][/p][p]Gunfire Reborn Official Website[/p][p]Gunfire Reborn Mobile Official Website [/p][p]Gunfire Reborn Twitter [/p][p]Gunfire Reborn Discord [/p][p]Gunfire Reborn Reddit [/p][p]Gunfire Reborn Facebook [/p][p]Gunfire Reborn YouTube[/p]

Update Notes - 7/11

[p]Hi, folks! In this update, we've made some adjustments to the gameplay of Hero \[Xing Zhe], added the Talisman Record function, and fixed some known issues in the game. Thanks for your feedback and suggestions! [/p][p][/p][p]---Gunfire Reborn Studio[/p][p][/p]
Season
[h2]Season Gameplay[/h2]
  • [p]We have added the Talisman Record function. You can check the Talisman Affix information now![/p]
  • [p]In Endless Journey and Boundless Dream, Talisman Merchants will appear more frequently[/p]
[p][/p][p][/p]
Hero
[h2]\[Xing Zhe] Adjustments[/h2][p][/p][h3]Talent[/h3][p]\[Proficient Trick][/p][p]Original Effect:[/p][p]When \[Essence Chain] hits the same enemy, obtain 1 extra \[Qi] stack, up to 2 stacks[/p][p]New Effect:[/p][p]+1 \[Qi] stack per enemy hit with \[Essence Chain]. After 2 hits on the same enemy, +1 extra \[Qi] stack for subsequent hits on that enemy[/p][p][/p][h3]Spiritual Blessing[/h3][p]\[Want Them All][/p][p]Original Effect:[/p][p]Soul Strike can obtain both bonus effects of Main Weapon and Second Weapon[/p][p]New Effect:[/p][p]+200% total bonus from Assaulter, Generalist and Breacher talents. two weapon of different types share their bonuses; Soul Strike can obtain both bonus effects of Main Weapon and Second Weapon[/p][p][/p][p]\[Primordial Unity][/p][p]Original Effect:[/p][p]\[Qi] capacity doubled. +5% Lucky Shot Chance per Weapon level. At max \[Qi]: Shot costs 1/6 \[Qi] stacks, for each additional 1 stack cost, +100% this shot's Lucky Shot bonus from this Spiritual Blessing[/p][p]New Effect:[/p][p]\[Qi] capacity doubled; +1 \[Qi] stack per 4s; +5% Lucky Shot Chance per Main Weapon Level. While \[Qi] stacks are above 50% of maximum, gain benefits equal to max stacks[/p][p][/p][h3]Ascension[/h3][p]\[Shifting Stars][/p][p]Original Effect:[/p][p]+3/6/9 \[Qi] capacity. Level 3 Effect: +1 \[Qi] capacity additionally per 2 Ascension Level[/p][p]New Effect:[/p][p]+4/8/12 \[Qi] capacity, \[Qi] stacks cannot fall below 1/3/5. Level 3 Effect: +1 \[Qi] capacity per 3 Ascension Level[/p][p][/p][p]\[Concentrated Essence][/p][p]Original Effect:[/p][p]15%/30%/30% chance to gain 2/2/3x stacks when gaining \[Qi]. Level 3 Effect: Obtain 1 \[Qi] stack when participating in defeating an enemy[/p][p]New Effect:[/p][p]14/20/30% Chance to refund cost of \[Qi] on shot. Level 3 Effect: Obtain 1 \[Qi] stack when participating in defeating an enemy[/p][p][/p][h3]Spiritual Link[/h3][p]\[Mighty Firearm][/p][p]Original Effect:[/p][p]+5 Main Weapon Level[/p][p]New Effect:[/p][p]+15% Main Weapon Level[/p][p][/p][p]\[Total Mastery][/p][p]Original Effect:[/p][p]Increases the bonuses from the talents Assaulter, Generalist, and Breacher by 50%[/p][p]New Effect:[/p][p]+2% Lucky Shot Chance per Main Weapon Level[/p][p][/p][h3]Spiritual Goblet[/h3][p]\[Ultra Luck][/p][p]Original Effect:[/p][p]Obtained weapons have at least 2 exclusive Inscriptions; +5 Weapon Level[/p][p]New Effect:[/p][p]Obtained weapons have at least 2 exclusive Inscriptions; +30% Weapon Level[/p][p][/p][p][/p]
Bug Fixes
  • [p]Fixed the issues where some Weapon Inscriptions were ineffective[/p]
  • [p]Fixed the issue where the \[Talisman carry-in] function would turn the original affix into a random affix[/p]
  • [p]Fixed the issue where Lyn's Ascension \[Moon Chaser] was ineffective[/p]
  • [p]Fixed the issue where Affix display was abnormal when reforging Talismans[/p]
  • [p]Fixed the issue where Shrieker could not trigger Ascension \[Chill Accumulation][/p]
  • [p]Fixed multiple known issues in the game[/p]
[p][/p][p][/p][p]Gunfire Reborn Official Website[/p][p]Gunfire Reborn Mobile Official Website[/p][p]Gunfire Reborn Twitter[/p][p]Gunfire Reborn Discord[/p][p]Gunfire Reborn Reddit[/p][p]Gunfire Reborn Facebook[/p][p]Gunfire Reborn YouTube[/p]

Update Notes - 7/5

[p]Hello everyone! In this update, we've fixed several in-game issues—thanks for all your feedback and suggestions! Additionally, we will continue to monitor and evaluate your feedback on [Xing Zhe], and relevant mechanics will be optimized in future updates as needed.[/p][p][/p][p]---Gunfire Reborn Studio[/p][p][/p]
Bug Fixes
  • [p]Fixed the issue where Affixes could behave abnormally during Talisman Reforge under certain circumstances[/p]
  • [p]Fixed the potential issue with the weapon [Arc Light][/p]
  • [p]Fixed the issue where the Talisman could not be taken out under certain circumstances[/p]
  • [p]Fixed the display issue when buying a Talisman under certain circumstances[/p]
  • [p]Fixed multiple known issues in the game[/p]
[p][/p][p][/p][p]Gunfire Reborn Official Website [/p][p]Gunfire Reborn Mobile Official Website [/p][p]Gunfire Reborn Twitter[/p][p]Gunfire Reborn Discord [/p][p]Gunfire Reborn Reddit [/p][p]Gunfire Reborn Facebook [/p][p]Gunfire Reborn YouTube [/p]

Update Notes 7/4: Mid-Season Update for Season 5!

[p]Greetings![/p][p]In this update, we have introduced a random affix gameplay for Season 5 \[Arcane Talisman], as well as the Talisman Affix carry-in/carry-out function in Season level 35.[/p][p]We've also made gameplay adjustments to Hero \[Xing Zhe] and Weapons \[Bone Dragon] and \[Flowing Light]. Additionally, the season selection entry now allows \[Lyn] and \[Momo] in Season 1 and 2.[/p][p]The Summer Sale is ongoing! From June 26th 10:00 to July 10th 10:00 (UTC-7), Gunfire Reborn and its DLCs are available at a limited-time discount. Thank you for your attention and support—enjoy the game![/p][p][/p][p]---Gunfire Reborn Studio[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
Season
[h2]Season Gameplay[/h2][p]When the Season Level reaches 35, you will unlock the Talisman Affix gameplay and the Talisman Affix carry-in/out function.[/p][p]The Affixes will be unlocked when the Talisman upgrades to Legendary quality. You can reforge Talisman's Affixes at the Talisman Merchant. After runs, you can select a Talisman with Affixes to take out and use it in the next run.[/p][p][/p][h2]Season Selection[/h2][p]You can now select \[Lyn] and \[Momo] to play the contents of Season \[Arcane Ascensions] and \[Destiny Mechanism][/p][p][/p]
Hero
[h2]\[Xing Zhe] Adjustments[/h2][p]We've adjusted the gameplay of \[Xing Zhe], including Skills, Talents, Ascensions, and Spiritual Blessings[/p][p][/p][h3]Skill[/h3][p]\[Essence Chain][/p][p]Old Effect:[/p][p]Draw out Soul Essence from your bracelet, dealing 500 normal DMG to up to 4 enemies in front, and extracting their souls to enhance your weapon. +2 temporary Weapon Levels for the next 6s[/p][p]New Effect:[/p][p]Draw out Soul Essence from your bracelet, dealing 500 normal DMG to up to 4 enemies in front, and extracting their souls to enhance your weapon. Gain 1 stack of \[Qi] for each enemy affected by Essence Chain, up to 6 stacks[/p][p][/p][p]Qi: Each stack of \[Qi] grants Weapon +1 Temporary Level. Each shot or \[Cudgel] consumes 1 stack[/p][p][/p][h3]Talent[/h3][p]\[Enhanced Artifact][/p][p]Old Effect:[/p][p]+200 Essence Chain DMG[/p][p]New Effect:[/p][p]+200 Essence Chain DMG, +50% Soul Strike DMG[/p][p][/p][p]\[Proficient Trick][/p][p]Old Effect:[/p][p]+50% Soul Strike DMG[/p][p]New Effect:[/p][p]When \[Essence Chain] hits the same enemy, obtain 1 extra \[Qi] stack, up to 2 stacks[/p][p][/p][h3]Ascension[/h3][p]\[Converged Flows][/p][p]Old Effect:[/p][p]Upon killing enemies or dealing DMG with Essence Chain, the next 5 shots consume no ammo[/p][p]New Effect:[/p][p]+1 additional Weapon Level per 2 \[Qi] stacks[/p][p][/p][p]\[Ancient Etching][/p][p]Old Effect:[/p][p]A Normal/Rare/Legendary Inscription is added to your weapon, which takes effect when the weapon is enhanced by Essence Chain[/p][p]New Effect:[/p][p]Weapon obtains 1 extra Normal/Rare/Legendary Inscription, active only with \[Qi] stacks[/p][p][/p][p]\[Concentrated Essence][/p][p]Old Effect:[/p][p]+3/6/9 temporary Weapon Levels, +2/4/6s duration of Essence Chain. Level 3 Effect: For every enemy affected by Essence Chain, +1 additional temporary Weapon Level[/p][p]New Effect:[/p][p]15%/30%/30% chance to gain 2/2/3x stacks when gaining \[Qi]. Level 3 Effect: Obtain 1 \[Qi] stack when participating in defeating an enemy[/p][p][/p][p]\[Shifting Stars][/p][p]Old Effect:[/p][p]+25%/50%/75% Lucky Shot chance for the next shot every 3/3/2s. Refresh the cooldown upon defeating an enemy[/p][p]New Effect:[/p][p]+3/6/9 \[Qi] capacity. Level 3 Effect: +1 \[Qi] capacity additionally per 2 Ascension Level[/p][p][/p][p]\[Aura Protection][/p][p]Old Effect:[/p][p]Increases Max Shield and DMG Resistance after defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks[/p][p]New Effect:[/p][p]Increases Max Shield and DMG Resistance after participating in defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks[/p][p][/p][h3]Spiritual Blessing[/h3][p]\[Weapon Mastery]->\[Primordial Unity](Xing Zhe)[/p][p]Old Effect:[/p][p]+200% total bonus from Assaulter, Generalist and Breacher talents. Both weapons equipped share their bonuses[/p][p]New Effect:[/p][p]\[Qi] capacity doubled. +5% Lucky Shot Chance per Weapon level. At max \[Qi]: Shot costs 1/6 \[Qi] stacks, for each additional 1 stack cost, +100% this shot's Lucky Shot bonus from this Spiritual Blessing[/p][p][/p][p]\[Essence Drainer][/p][p]Original effect:[/p][p]+1 extra temporary Weapon Level for every enemy affected by it. For every Weapon Level of the current weapon, +40% Essence Chain DMG[/p][p]New effect:[/p][p]-30% Essence Chain cast time. +40% Essence Chain DMG per weapon level[/p][p][/p]
  • [p]Fixed the description error of Ascension \[Flame Forged][/p]
[p][/p][p][/p]
Weapon
[h3]\[Flowing Light] Adjustments[/h3]
  • [p]Weapon Skill Adjustments[/p]
[p]Up to 3 charge stages, each stage thrusts forward 5 times[/p][p]Thrust range: 7m→16m[/p][p]Charge time: 0.9s→0.7/1.1/1.5s (varies by stage)[/p][p][/p]
  • [p]Weapon Skill Handling Optimization[/p]
[p]Added a reticle UI to show charge progress[/p][p]Adjusted charge thrust effects and sounds[/p][p][/p][h3]\[Bone Dragon] Adjustments[/h3]
  • [p]Base Weapon Stats Adjustments[/p]
[p]Base DMG: 680→250[/p][p][/p]
  • [p]Weapon Mechanics Adjustment[/p]
[p]Shoots a gravity orb that pulls in nearby enemies and triggers multiple explosions on hit[/p][p][/p]
  • [p]Gravity Orb Effect Adjustment[/p]
[p]Old Effect:[/p][p]Continuously pulls in nearby enemies for 1s, then explodes[/p][p]New Effect:[/p][p]Continuously pulls in nearby enemies for 2s, with stronger pull, and explodes every 0.5s[/p][p][/p]
  • [p]Exclusive Inscription Adjustments[/p]
[p]Old Exclusive Inscription Effect:[/p][p]Increased pull strength; enemies pulled to the center of the gravity orb take 100% increased final DMG[/p][p]New Exclusive Inscription Effect:[/p][p]Enemies pulled to the center of the gravity orb take 100% increased final DMG[/p][p]New Exclusive Inscription Added:[/p][p]Every 3 hits trigger 1 additional enhanced explosion with +100% DMG and +4m AoE[/p][p][/p][p][/p]
Interface & UI
  • [p]Added toggle option for Talisman visual and sound effects in the \[Talisman] section of the Backpack interface[/p]
  • [p]Added search function for Occult Scroll Gallery [/p]
[p][/p][p][/p]
Bug Fixes
  • [p]Fixed multiple issues in the game[/p]
[p][/p][p][/p][p]Gunfire Reborn Official Website[/p][p]Gunfire Reborn Mobile Official Website [/p][p]Gunfire Reborn Twitter [/p][p]Gunfire Reborn Discord [/p][p]Gunfire Reborn Reddit [/p][p]Gunfire Reborn Facebook [/p][p]Gunfire Reborn YouTube[/p]

Tavern Chat #009:Mid-Season Update & New Stages Preview

[p]Hi folks![/p][p]Season 5 "Arcane Talisman" has been live for over a month! How's the new Season treating you?[/p][p]We're thrilled to see all the creative build ideas shared in the community — combos like Charge Talisman with Stealth or Meteor are so cool :)[/p][p]Of course, if you've discovered other interesting Talisman builds, please share them in the comments! We'd love to see your ideas![/p][p]On another note, we plan to offer a two-week Summer Discount. The base game and all DLCs will receive discounts from June 26th 10:00 to July 10th 10:00 (UTC-7). Thank you for your long-term support and love! [/p][p][dynamiclink][/dynamiclink][/p][p][/p]
Season 5 Mid-Season Update
[p]In the upcoming Mid-Season Update, we will introduce the following content:[/p][p][/p][h2]Talisman Affixes[/h2][p][/p][p]In the update arriving in a few weeks, all Talismans upgraded to Legendary quality will acquire 3 random affixes. These affixes will expand Talisman build possibilities — such as enhancing Talisman effects, improving trigger efficiency, or additionally triggering Power Gem effects in slots…[/p][p][/p][p][/p][p]Unsatisfied with your affixes? You can reforge them at the Talisman Merchant to optimize your build.[/p][p][/p][p][/p][p]When an adventure ends, you can save current Talisman affixes to the Talisman Vault for use in future runs.[/p][p][/p][h2]Hero Adjustments[/h2][h3]Xing Zhe[/h3][p]We're adjusting the Ascensions for Xing Zhe's \[Heavenly Arm] faction. After the update, the damage of Xing Zhe's held weapon (excluding Soul Strike) will be improved.[/p][p][/p][h2]Weapon Adjustments[/h2][h3]Bone Dragon[/h3][p][/p][p]We're optimizing Bone Dragon's delayed damage activation, while keeping its core ability to continuously pull and cluster enemies. Therefore, the adjusted Bone Dragon will retain its suction effect and trigger multiple explosions during the pulling process, dealing continuous multi-hit damage to enemies.[/p][p][/p][h3]Flowing Light[/h3][p][/p][p]We've focused our adjustments on Flowing Light's weapon skill and attack range. The number of consecutive attacks from its skill now increases with charge duration—reaching up to 15 hits at full charge. This creates a brief burst phase, making it more effective than before at dealing with groups of enemies directly in front of you.[/p][p][/p][p][/p]
Season 6 New Stages Preview
[p]Planned for autumn, the Season 6 update will expand Act 3 with new branching stages (Act 3-2 and 3-3).[/p][p][/p][p]The new Act 3 branches will feature more distinct areas and multi-layered terrain. These stages will offer greater mobility and positioning space for agile players. [/p][p][/p][p][/p][p]More oceanic enemies will join the battle, while existing foes like Corrupt Monk, Catfish Man, and Catfish Grunt will change...
[/p][p][/p][p]We will also add a unique new mechanism to the stages – you might leverage it to swiftly reach elevated areas or escape pursuing enemies![/p][p][/p][p][/p]
Development Progress
[p]We're currently deep in development on the Mid-Season Update, new stages, new Season, and DLC expansions. We'll be rolling out more development insights soon – stay tuned![/p][p]See you next time![/p][p][/p][p]---Gunfire Reborn Studio[/p][p][/p][hr][/hr][p]All visuals reflect a development build and are not representative of final quality[/p][p][/p][p][/p][p]Gunfire Reborn Official Website[/p][p]Gunfire Reborn Mobile Official Website [/p][p]Gunfire Reborn Twitter [/p][p]Gunfire Reborn Discord [/p][p]Gunfire Reborn Reddit [/p][p]Gunfire Reborn Facebook [/p][p]Gunfire Reborn YouTube[/p][p][/p]