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Update Notes 12/22: Embark on "Boundless Dream"

What’s up, Folks!
Here comes the new update! In this update, we introduce a new (part of...) option for [Bizarre Dream] called [Boundless Dream]: After defeating the final boss of [Hyperborean Jokul], you can continue your adventure. [Endless Journey] will now be adjusted to a separate mode option and matching queue. Additionally, this update brings avatars, emotes system, and adjustments to some Spirit Blessing. Hope you will enjoy them!
Besides, we plan to launch the new limited-time gameplay framework mentioned before in January. It requires a bit more time for optimizing and polishing, so please stay tuned!
From December 21st to January 4th (UTC-8), "Gunfire Reborn" and its DLC will have a special offer. Thank you once again for your attention and support : )

--Gunfire Studio

[h2]Stage[/h2]
[h3][Bizarre Dream][/h3]
New options: [Boundless Dream], In [Boundless Dream], as long as the heroes stand, their adventure will never cease

In [Boundless Dream]
  • Enemies will become stronger increasingly, and their DMG resistance will continue to increase
  • Recycling occult scrolls and golden goblets will provide certain bonuses
  • Golden goblets dropped by non-boss enemies are corrupted by demonic energy, and can only be used to replace existing ascensions with new ones
  • The frequency of Spiritual Remnant will decrease, and the Training Master will no longer appear
  • When carrying a certain number of occult scrolls, refreshing the shop and obtaining occult scrolls will no longer be limited to those not already carried
[Endless Journey]
  • Changed to a separate option under Reincarnation Level 9, no longer part of the [Bizarre Dream]
  • Matching queue changes; after selecting [Endless Journey], you will only be matched with players who have also chosen [Endless Journey]
  • CD reduction in recycling bonuses is adjusted to a maximum of 90%
[Spirit Link]

    Removed [Double Powder]

    New-Added [Refined Powder]
    • Essential: Spirit Blessing [Combat Elite], Ascension [Explosion Enhancement] level 3
    • Optional: Ascension [Precise Detonation], [Explosion Maniac], [Sustained Firepower]
    • Effect: +5% exploration DMG for every 1 meter of explosion AoE

[h3]Other Stages Optimization[/h3]
  • Added some random routes of Vaults and stages in [Longling Tomb], [Anxi Desert] and [Hyperborean Jokul]


[h2]Spiritual Blessing[/h2]
[h3]Effect Adjustments[/h3]
[Lightning Messenger]
  • Old: After dealing a crit hit, inflict Shock effect on the inflicted enemy and all enemies within 3m; When Lei Luo attacks an enemy affected by Shock effect, increases Weapon and Skill DMG by 100%
  • New: After dealing a crit hit, inflict Shock effect on the inflicted enemy and all enemies within 3m; When Lei Luo attacks an enemy affected by Shock effect, increases Weapon and Skill DMG by 200%
[Smogbound Zone]
  • Old: +40% [Smoke Grenade] effective range, +5s duration; +20% DMG Resistance when you or your teammate is in the area of smoke grenade
  • New: +40% [Smoke Grenade] effective range, +5s duration; +20% DMG Resistance when you or your teammate is in the area of smoke grenade. +50% elemental DMG taken and +100% elemental effect chance of enemies when they are in the area of smoke grenade
[Elemental Maestro]
  • Old: Gain a buff for 4s every 10s. Grants +100% Elemental DMG and guarantees Elemental Effects with the buff
  • New: Elemental DMG won't get affected by the defense type. +60% total DMG to enemies in 2 types of elemental effect. +90% total DMG to enemies in 3 types of elemental effect
[Flame Dance]
  • Old: +30% Weapon DMG and +5% enemy DMG taken when inflicting the Burning Effect on the enemy (up to 10 stacks)
  • New: +30% DMG and +5% enemy DMG taken when inflicting the Burning Effect on the enemy (up to 10 stacks)
[Energy Draining]
  • Old: After casting [Spiritual Flame] , enter [Burn Out] state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out
  • New: Recover 2 energy when inflicting Burning Effect. After casting [Spiritual Flame], enter [Burn Out] state. +300% Weapon DMG, +20% Attack Speed, +20% Movement Speed, but consume 5 energy per second. +100% energy consumption, +50% bonus effect for every 5s in [Burn Out] (up to 4 times). It ends when re-casting [Spiritual Flame] or energy runs out
[Raging Inferno]
  • Old:+15% base DMG of [Spiritual Flame] for every enemy hit by it (-10 stacks when missed, up to 30 stacks). Recover 1 energy for every 2m moved
  • New: +45% Base DMG of [Spiritual Flame] for hitting one enemy with [Spiritual Flame] which consumed over 30 energy (up to 10 stacks, last for 90s). Restore 1 energy for every 2m move
[Mecha Crash]
  • Old: [Mecha Drop] deals extra DMG that is equivalent to Nona's Weapon DMG. -1s cooldown of [Mecha Drop] when reloading. +300% total DMG of next [Mecha Drop] after casting it 2 times
  • New: +50% total DMG of [Mecha Drop]. The DMG of the next 3 pistol shots after using [Mecha Drop] will be stored and dealt in the next [Mecha Drop]. -0.5s cooldown of it for every enemy hit by the pistol
[Sword Mastery]
  • Old: +50% RoF while using [Swords Out], and you can stack Blade Heart even when [Swords Out] is on cooldown
  • New: +50% RoF while using [Swords Out], +1 extra stack of Blade Heart (up to 3) for next [Sword Out] for every 2 stacks of Blade Heart obtained. You can gain stacks of Blade Heart even when [Swords Out] is on cooldown
[Thorny Bloom]
  • Old: For every [Fatal Bloom] you gained, +40% [Fatal Bloom] Base DMG for 30s, up to 30 stacks. Deal one more Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes
  • New: +160 base DMG of [Fatal Bloom] for each use of it for 30s (up to 10 stacks). When the mark disappears, [Fatal Bloom] will strike the enemy twice again. +100% total DMG of these two strikes every time the enemy recieved DMG from Flying Sword while being marked


[h3]Removed Spiritual Blessing[/h3]
[One Dog Army]

[h3]New Spiritual Blessing[/h3]
[Combat Elite]
  • Effect: No longer suffer movement speed reduction from Special Ammo Weapons. +25% total explosion DMG when dual-wielding for every meter of explosion AoE. -0.5s duration of Dual-Wield for every explosion DMG dealt. When not dual-wielding, -3 CDs of Dual-Wield every reload or use of [Explosive Grenade]


[h2]Weapons[/h2]
[h3][Revealer][/h3]
  • Replaced with a brand new reloading animation


[h2]Enemies[/h2]
[h3][Lu Wu] was adjusted in Reincarnation Level 9:[/h3]
  • Shield cap bonus reduced from 200% to 100%
  • Increased interval between summoning Bombers


[h2]UI[/h2]
  • Added avatars and emotes system, which can be accessed by clicking on the avatar in the main interface or the preparation room
  • DMG exceeding 1 billion will be displayed in an abbreviated form
  • Added a feature to recycle occult scrolls in the team information interface and the backpack interface
  • Optimized the rescue interaction; the rescue function will now automatically activate upon button release, without the need for a long press


[h2]System[/h2]
  • Added the feature to add Steam friends in-game


[h2]BUG Fixes[/h2]
  • Fixed an issue where players’ save was improper under certain circumstances
  • Fixed an issue where players were stuck at Notes Interface and not able to enter the game under certain circumstances
  • Fixed an issue where Lei Luo’s ascension [Gifted Man] did not grant a weapon DMG bonus for defeating enemies by crit hits beyond 15 meters under certain circumstances
  • Fixed an issue where the RoF bonus from Qing Yan’s ascension [Last Stand] was not effective
  • Fixed an issue where the explosion AoE of weapons not currently holden was improper occasionally while dual-wielding
  • Fixed an issue where the screen effects of [Storm Chaser] remained on the screen under certain circumstances
  • Fixed an issue where [Dragon Breath] fired improperly under certain circumstances
  • Fixed an issue where the powered arc tracking distance of [Thunder Storm] was improper under certain circumstances
  • Fixed an issue where [Enhanced·Premium Membership] and [Extravagant Consumption] were improper when copper coins reached the cap
  • Fixed an issue where the [Enhanced·Thunder Screen] was improper under certain circumstances
  • Fixed an issue where [Devil's Covenant] was not effective in [Spiritual Assault]
  • Fixed an issue where the Backup Energy task in [Mission From Above] ended prematurely under certain circumstances
  • Fixed an issue where the progress of the Aggressive Firepower task in [Mission From Above] was improper under certain circumstances
  • Fixed an issue where players could not proceed to the next stage in [Endless Journey] under certain circumstances
  • Fixed an issue where Imprinted weapons through [Transcendent Arsenal] were lost under certain circumstances
  • Fixed an issue where weapons could not be stored after being imprinted through [Transcendent Arsenal] under certain circumstances
  • Fixed an issue where the amount of Soul Essence which was required for Spiritual Goblet refreshment, displayed improperly in [Spiritual Assault] under certain circumstances
  • Fixed multiple issues where players may get stuck in some places of [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul]
  • Fixed an issue where players could not pick up items dropped in certain locations of [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul]




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Update Notes - 12/1

Hello, everyone!

In this update, we have addressed and fixed some of the bugs reported in the game. Thank you for your feedback and suggestions!

---Gunfire Studio

[h2]Bug Fixes[/h2]
  • Fixed the issue of some text translations.
  • Fixed the issue of heroes could not exit the game in certain situations when being knocked down.
  • Fixed the issue of the Spiritual Blessing [Variable Scrolls] where upgrading the Enhanced Occult Scrolls in the backpack would not inherit the stack count of [Dual-edge], [Veteran] and [Extravagant Consumption].
  • Fixed the issue of the abnormal dual-wielding firing in certain situations with [Dragon Breath].
  • Fixed the issue of abnormal boss draw in some cases in [Endless Journey].
  • Fixed the issue of abnormal stages displayed in [Endless Journey].
  • Fixed the issue of the option of Cursed Scrolls could not be selected for Peculiar Chests in some cases.
  • Fixed the issue of various areas in [Hyperborean Jokul] that could potentially cause players to get stuck.
  • Fixed the issue of abnormal display in the third-person view for rescue progress in certain situations.
  • Fixed the issue of abnormal entry into the Talent interface after unlocking a new hero for the first time.
  • Fixed the issue where the Golden Goblet interface could not be closed in certain situations.




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November 27th Emergency Patch Notes

What's up, folks!

In this update, we fixed several bugs. Thanks for the feedback!

---Gunfire Studio

[h2]Bug Fixes[/h2]
  • Fixed the issue of getting stuck on the announcement interface and being unable to enter the game in certain situations.
  • Fixed the issue where progress in [Endless Journey] could not be saved in certain situations.
  • Fixed the issue where in some cases, the Golden Goblet did not increase the stacks of buff after being recycled in [Endless Journey].
  • Fixed the issue of abnormal countdown in [Endless Journey] in certain situations.

[h2]November 28th Emergency Patch Notes[/h2]
[h3]Bug Fixes[/h3]
  • Fixed the issue of getting stuck on the announcement interface and being unable to enter the game in certain situations.
  • Fixed the issue where progress in [Endless Journey] could not be saved in certain situations.


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November 24th Emergency Patch Notes

Hello everyone! In this update, we have addressed some issues related to the [Endless Journey] and robot teammates. Since yesterday's update, we have received significant feedback and suggestions regarding the [Endless Journey]. Currently, the [Endless Journey] is a challenging mode with high difficulty and various restrictions (thus only available from level 9 of Reincarnation). The development team has also noticed the player community's requirement for more freedom in the game, so please give us some time to refine solutions. If you have more ideas and suggestions for the new version, feel free to continue providing feedback, and we will carefully evaluate each opinion for timely adjustments in subsequent updates.

--Gunfire Studio

[h2]Bug Fixes[/h2]
  • Fixed the issue where monsters would not die in certain situations, causing the game to be stuck.
  • Fixed the issue where the shield of the Robot Teammate controlled by the host could not recover after continuous host transfers.
  • Fixed the issue where if the host was Nona after continuous transfer, the Robot Teammate controlled by the host did not have a Iron Wing.
  • Fixed the issue of abnormal skill release for [Li] caused by [Dragon Breath].
  • Fixed the issue with the abnormal third-person view display for rescue progress.
  • Fixed the issue of some interfaces being unable to scroll in controller mode.
  • Fixed the issue in the [Endless Journey] where the displayed DMG Resistance of monsters exceeded the 90% limit.
  • Fixed the issue in [Anxi Desert - First Stage] where the Peddler and Craftsman overlapped under certain circumstances.




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Update Notes - November 23: "Endless Journey" begins, three new weapons debut!

Hello, everyone!
In this update, we bring you the brand-new gameplay mode —— [Endless Journey] in the [Bizarre Dream]. After defeating the final boss of the [Hyperborean Jokul], you can choose to embark on an endless adventure, exploring the limits of the levels within a limited time. At the same time, this update also introduces three new weapons: [Revealer], [Dragon Breath] and [Storm Chaser]. We wish you all a great time playing!
Considering compatibility with the difficulty and pace of the battles, [Endless Journey] is currently only available from the level 9 of Reincarnation. There are still many aspects of [Endless Journey] that need improvement. If you encounter any unsatisfactory situations during your experience, we hope you can provide timely feedback, and we will continue to polish and optimize this gameplay mode in subsequent updates.

From November 22nd to November 29th, the main game and DLC of Gunfire Reborn will be available at a limited-time discount. Once again, thank you for your attention and support :)

—Gunfire Studio


[h2]Stages[/h2]
[h3][Bizarre Dream][/h3]
Added a new option in [Bizarre Dream]:
  • Endless Journey (Only available in Reincarnation level 9): After defeating the final boss of [Hyperborean Jokul], players can choose to embark on an endless adventure, exploring the limits of the levels within a limited time.

In the [Endless Journey]:
  • Enemies will become stronger, and their DMG resistance will continuously increase.
  • The non-cursed scroll carrying limit is 60, and recycling scrolls can provide certain bonus enhancements.
  • The Golden Goblet has been corrupted by demonic energy and can only replace existing ascensions with new ones. Besides, players can recycle excessive golden goblets to obtain extra bonus effect.
  • The Peddler, Craftsman, and Spiritual Remnant appearances will be reduced, while the Phantom Peddler and Training Master will no longer appear.
  • The Vault will no longer open, and defeating non-boss enemies will no longer drop coins and essences.
  • A new countdown system is introduced, starting at 10 minutes, and completing levels will add a certain duration.
  • After the countdown ends, players can still challenge the current boss, but the portal to the next act will be permanently closed.

Adjustments to some tasks in [Mission from Above]:
  • Each time a weapon is used to achieve a defeat/assist, the time limit for the [Weapon Forge] series tasks will be refreshed.

[h3]New Stages:[/h3]
  • [Longling Tomb], [Anxi Desert], and [Hyperborean Jokul] have added some Vaults and random routes.


[h2]Weapons[/h2]
[h3]New weapons:[/h3]
  • [Dragon Breath]
    Weapon type: Launcher
    Can it be dual-wielded: Yes
    Weapon description: Causes an explosion when hitting enemies. The weapon enters a charging state after firing.
    Weapon skill: Activating at a specific time will complete the charge early and make the next shot penetrate enemies.
    Exclusive Inscription: Each activation of the weapon increases the stack by 1 (up to 3 stacks, the stack is cleared if activation fails). At full stacks, the weapon's explosion count +1.
    Unlock method: Defeat [Flame Bomber] 20 times.
  • [Revealer]
    Weapon type: Rifle
    Can it be dual-wielded: Yes
    Weapon skill: Hitting enemies multiple times while aiming puts them in a vulnerable state: all weapon damage will trigger a critical hit.
    Exclusive Inscription 1: The more times the enemy's weak spot is hit, the stronger the effect of its vulnerable state.
    Exclusive Inscription 2: When hitting an enemy in a vulnerable state, +80% chance of a critical hit for this shot.
    Unlock method: Critically defeat [Desert Coyote] 15 times.
  • [Storm Chaser]
    Weapon type: Melee weapon
    Can it be dual-wielded: Yes
    Weapon description: Moving forward for a period of time will enter the "Accelerate" state: increase movement speed and weapon damage. Stopping forward, moving left or right, or moving backward will cause the "Accelerate" state to disappear.
    Exclusive Inscription: Maintaining the "Accelerate" state gradually increases the chance of a critical hit, up to 100%. Reset when exiting the "Accelerate" state.
    Unlock method: Defeat [Catfish Warrior] at close range 15 times.


[h2]Occult Scrolls[/h2]
[h3]Effect adjustments:[/h3]
  • [Blazing Hoop]
    Original effect: Every 10 seconds, cast a flame pulse around, dealing 200 Fire DMG to enemies, causing Burning Effect for 3 seconds.
    New effect: Every 6 seconds, cast a flame pulse around, dealing 350 Fire DMG to enemies and causing Burning Effect. For each awakening level, the damage increases by 50 points.
  • [Enhanced·Blazing Hoop]
    Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a flame pulse around, dealing 200 Fire DMG and causing Burning Effect for 3 seconds to enemies touched.
    New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a flame pulse around, dealing 350 Fire DMG and causing Burning Effect to enemies. For each awakening level, the damage increases by 50 points.
  • [Realm of Corrosion]
    Original effect: Every 10 seconds, cast a corrosion pulse around, causing Decay Effect to enemies touched, lasting 5 seconds.
    New effect: Every 6 seconds, cast a corrosion pulse around, dealing 350 Corrosion DMG to enemies and causing Decay Effect. For each awakening level, the damage increases by 50 points.
  • [Enhanced·Realm of Corrosion]
    Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a corrosion pulse around, causing Decay Effect to enemies touched.
    New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a corrosion flame pulse around, dealing 350 Corrosion DMG and causing Decay Effect to enemies. For each awakening level, the damage increases by 50 points.
  • [Magnetic Coil]
    Original effect: Every 10 seconds, cast an electromagnetic pulse around, causing a Shock Effect to enemies touched, lasting 6 seconds.
    New effect: Every 6 seconds, cast an electromagnetic pulse around, dealing 350 Lightning DMG to enemies and causing a Shock Effect. For each awakening level, the DMG increases by 50 points.
  • [Enhanced·Magnetic Coil]
    Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release an electromagnetic pulse around, causing Shock Effect to enemies touched.
    New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release an electromagnetic pulse around, dealing 350 Lightning DMG and causing Shock Effect to enemies. For each awakening level, the DMG increases by 50 points.


[h2]Monster[/h2]
  • Elite Mandrill Cavalry: Adjusted the time required for Elite Mutant Penguin to return to mounted status from 30 seconds to 60 seconds.


[h2]UI[/h2]
  • Added a current weapon indicator to the team information panel.
  • Optimized the controller interaction experience for some interfaces.


[h2]System[/h2]
  • Added the Offline Hosting Functionality for Teammates Leaving.
    Teammates leaving the game in the middle of the game will not reduce the difficulty of the game, but will automatically replenish robot teammates; the team leader can check this function on the pre-battle interface.

    P.S. The application scenario of robot teammates is currently limited to taking over teammates who leave; after the function is polished and stabilized, we may support players in adding robot teammates to team battles before the start.


[h2]Bug Fixes[/h2]
  • Fixed the issues where [Perfect Sixth] would be stacked by non-shooting weapons skills such as [Radioactive Gauntlet] and [Lightning Blast].
  • Fixed the abnormal color of the explosion effect of [Glimmering].
  • Fixed the issue where [Glimmering], with the inscription "Return ammo to the magazine on miss" could not return ammo when the bullets did not hit.
  • Fixed the issue where electric orbs of [Thunder Storm] blocked other projectiles of weapons or skills.
  • Fixed the issue of Gemini inscription "(Gemini) weapon 1&2 share magazine capacity. Gain 1 stack every second while firing, and 2 stacks on hitting enemies. Reloading -50% the number of stacks. The max number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage" not changing the maximum stack with the shrinking magazine.
  • Fixed the issue where the inscription "+50% Elemental Effect Chance upon hitting an enemy. (Up to +500%, resets on a miss.)" would be reset by non-damage type weapon skills.
  • Fixed the issue where the [Aggressive Firepower] task and the scroll [Sabotaged Magazine] coexisted without promptly deducting the non-main weapon magazine quantity.
  • Fixed the issue that the [Last Stand] in [Ascension Fusion] could not be triggered through [Flesh and Bones].
  • Fixed the issue where the self-harm effect would cause the [Voltaic Aegis] stack to decrease.
  • Fixed the issue where [Xing Zhe] will draw the discarded exclusive inscription when having the [Ancient Etching] with [Thunder Storm] and [Justice] in hand.
  • Fixed the issue where [Xing Zhe], holding [Thunder Storm], showed the wrong weapon type in the main skill icon.
  • Fixed the issue that [Xing Zhe]'s Soul Strike and [Qian Sui]'s Tidal Aspis could not trigger [Elemental Magazine].
  • Fixed the issue with the temporary dash charges of Qian Sui's talent [Irrepressible Surge] being abnormally consumed.
  • Fixed the issue where [Zi Xiao] could not reset Occult Scrolls in certain situations.
  • Fixed the issue where the effects of the [Shrine of Recovery] would not disappear when removing the Occult Scroll during its activation.
  • Fixed the issue with the incorrect target selection for the talent [Enhanced · Thunder Step].
  • Fixed the issues in [Basement of Longling], [Anxi Desert], [Shoreside Valley], and [Snowy Fairyland] where in some locations items could not be picked up.
  • Fixed the issues in [Anxi Desert], [Duo Fjord], and [Hyperborean Jokul] where players could get stuck in multiple locations.


[h2]November 23rd Emergency Update Announcement[/h2]
  • Fixed the issue where with only one human player remaining in the team, there was a chance that the UI for robot teammates would not be displayed.
  • Fixed the malfunctions of some interface controller shortcut buttons.
  • Fixed the issue where players cannot return to the previous room in the [Anxi Desert - Third Stage] under certain situation.
  • Fixed the issue where in some situations, the effects and damage of [Falling Star] disappeared after its release by [Zi Xiao].
  • Fixed the issue of damage loss caused by the Spiritual Ascension [Blooming Blade] in the Spiritual Assault.



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