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Patch Notes 1.3.8

[p]We’re excited to roll out update 1.3.8 for Coromon on Steam, featuring several quality-of-life improvements, balance changes, and stylish new skins for both your Coromon and character. [/p][h2]Game Updates[/h2]
  • [p]Scorching Sands now always triggers a heatwave during battle[/p]
  • [p]Escape Flashes are available in shops after reaching Donar Island[/p]
  • [p]XP Chips become available in shops upon arriving at Ixqun[/p]
  • [p]The Rebirth Trait will now be activated on higher difficulty modes (limited to one time)[/p]
  • [p]Fixed an issue with a spawn point in the Mescher Realm[/p]
  • [p]Skill Flashes can no longer be sold[/p]
  • [p]Using the LuxBoard now contributes to your step count[/p]
  • [p]Various minor bug fixes and general improvements[/p]
[h2]Style Shop Updates[/h2][p]For your Coromon[/p]
  • [p]Plasma Lumon: crackling with high-voltage flair[/p]
[p][/p]
  • [p]Koi Flowish: elegant, aquatic, and serene[/p]
[p][/p]
  • [p]Swamp Ruptius & Swamp Mooby: mud-soaked and menacing[/p]
[p] [/p][p]For your character[/p]
  • [p]Spinner-inspired outfits to match your Coromon-catching passion[/p]
[p][/p]
  • [p]The Chalchiu outfit adds a splash of elemental finesse[/p]
[p][/p]
  • [p]New Visor and Fancy Glasses styles[/p]
[p][/p][h2]Balance Updates[/h2][h3]Stat Adjustments[/h3]
  • [p]Tinshel, Sanscale, and Seraphace lines: base stats improved[/p]
[h3]Trait Availability Changes[/h3]
  • [p]Moffel line can now get Motivated instead of Escapist[/p]
  • [p]Kyreptil line: now eligible for Good Aim[/p]
  • [p]Swurmy line: no longer compatible with Inner Fire[/p]
  • [p]Seraphace line: now eligible for Creeping Stare[/p]
  • [p]Ruptius line: can now get Fully Rested[/p]
  • [p]Houndos line: can now gain Sharp Claws[/p]
  • [p]Shimshell line: can now gain Fast Metabolism[/p]
  • [p]Sanscale line: can now gain Escapist[/p]
  • [p]Armado line: can now gain Caffeinated instead of Thick Skin[/p]
  • [p]Taddle line: can now gain Gourmand[/p]
  • [p]Droople line: can now gain Water Cooled instead of Gourmand[/p]
[h3]Skill Learnset Changes[/h3]
  • [p]Taddle line: now learns Empowering Grounds and Splatter, but doesn’t learn Splash anymore[/p]
  • [p]Purrgy line: now learns Bewitch[/p]
  • [p]Ruptius line: now learns Side Swap and Inversal[/p]
  • [p]Sanscale line: now learns Illusion Burst[/p]
  • [p]Tinshel line: now learns Ignore Pain and Backstab[/p]
  • [p]Lumon line: now learns Spark Disc[/p]
  • [p]Droople line: now learns Upshift[/p]
  • [p]Moffel line: now learns Mud Ball[/p]
  • [p]Seraphace line: now learns Horror Mask[/p]
  • [p]Lunarwulf line: now learns Frantic Mask[/p]
[h3]Skill Flash Access[/h3]
  • [p]Frantic Mask: now available to Lumon, Lemobi, Moffel, Pyrochick, Buzzlet, and Silquill lines[/p]
  • [p]Horror Mask: now available to Purrgy and Droople lines[/p]
  • [p]Power Nap: now available to Decibite and Cubzero lines[/p]
  • [p]Zen Cure: now exclusive to Slitherpin, Lumon, Buzzlet, and Nibblegar lines, still naturally learned by Flowish line[/p]
  • [p]Rubber Web: now exclusive to Fiddly, Mino, Lunarpup, Silquill, and Arcta lines[/p]
  • [p]Spectral Lattice: now exclusive to Houndos, Lunarpup, Silquill, and Arcta lines[/p]
  • [p]Splash: now exclusive to the Swampa and Fiddly line, still naturally learned by the Cubzero line[/p]
  • [p]Ninja Stance: nog longer learned by Decibite line[/p]
  • [p]Moffel and Decibite lines: no longer learn Reconstruct[/p]
  • [p]Toxic Cloud: now available to Kyreptil line, but no longer to Droople line[/p]
[h3]Trait Updates[/h3]
  • [p]Motivated: updated stat decreases when enhanced[/p]
  • [p]Fast Metabolism / Fast Metabolism+: now increase Sp. Atk by 1 stage (was 2)[/p]
  • [p]Soul Eater: now boosts based on the user’s highest stat instead of opponent’s[/p]
  • [p]Glacial Affinity / +: damage boost capped at 20% / 30%[/p]
  • [p]Conductor, Flare Intake, and Inner Fire: now apply 25% damage reduction in their base Trait[/p]
  • [p]Tough Feet: now blocks all entry hazard effects (not just damaging ones)[/p]
  • [p]Tough Feet + / ++: now recover 10% / 20% SP, but no longer remove hazards[/p]
  • [p]Brave Trait: no longer affected by Menacing Trait or Scary Vision Skill[/p]
  • [p]Escapist++: now boosts Speed and Accuracy by 1 stage (was Speed +2)[/p]
  • [p]Disrupting Aura / + /++: now depletes 5 / 7 / 7 SP instead of 2 / 5 / 5[/p]
  • [p]Fully Rested + /++: now reduces 50 / 60% instead of 60 / 75% damage[/p]
  • [p]Thick Skin++: now blocks Cut damage instead of Poison[/p]
[h3]Skill Updates[/h3]
  • [p]Detonate: power increased from 130 to 135 and accuracy from 85 to 90[/p]
  • [p]Frantic Mask: no longer always goes last[/p]
  • [p]Mud Ball: power increased from 50 to 75, SP cost increased from 4 to 6[/p]
  • [p]Ghastly Nap: now lowers Evasion instead of Accuracy[/p]
  • [p]Horror Mask: health cost decreased from 25% to 15%[/p]
  • [p]Frigid Barrier: now always goes first[/p]
  • [p]Cloud Burst: now lowers Evasion instead of Accuracy[/p]
  • [p]Cloud Burst: power increased to 55, accuracy increased to 100[/p]
  • [p]Power Nap: now applies Curse instead of Drowsy[/p]
  • [p]Frost Feathers: now does physical damage and makes contact[/p]
  • [p]Shared Fate and Final Gift now fail when used consecutively[/p]
  • [p]Iceberg Sweep now always goes last[/p]