Demo version 0.1.4
Demo version 0.1.4 is now released.
-Perrin now has a stack of spare Gauntlets to give to trainers when he upgrades their Gauntlets. This should prevent trainers worrying that their Coromon are not in good hands.
-Coromon with conditions like Shock, Burn etc. will be cured of their condition after 4 battles, whether they participate in the battle or not. This counter includes the battle in which the condition was inflicted.
-Passing Jebediah's first quiz now rewards a nice item, the Lazy Gem. This item gives some XP to the Coromon holding it, if it did not participate in the battle. Trainers which already completed the quiz can find this item in their inventory.
-The Potentiflator and Traitifier progress will now be shown when talking to Oleg or Roman.
-Professor Larch finally shared his research data: You can now see which Coromon appear in areas in the world map. Click on a town or route to see the Coromon population of that area.
-Dialogs in which you may spend Gold (like Shops, Potentiflator, Traitifier) now show your available Gold.
-Improved dialog flow when emojis are used.
-Silquil now evolves at level 15, and Moffel now evolves at level 17.
-A possible soft lock at Power Tower floor 2 should no longer be possible, and solved for players who experienced this.
-Improved feedback mechanism from Mr. Mind's security measure at Power Tower floor 4.
-When the prologue is completed, players can now take the train back home to visit their mother, and redo their hair in front of their mirror.
-Added a number of new hairstyles.
-Lowered cave encounters some more.
-Improved shop layout for better pathing to the register.
-Added a setting for mobile to hide the movement input.
-Possible fix for games freezing right before a trainer battle.
-Minor improvements and fixes.
-Perrin now has a stack of spare Gauntlets to give to trainers when he upgrades their Gauntlets. This should prevent trainers worrying that their Coromon are not in good hands.
-Coromon with conditions like Shock, Burn etc. will be cured of their condition after 4 battles, whether they participate in the battle or not. This counter includes the battle in which the condition was inflicted.
-Passing Jebediah's first quiz now rewards a nice item, the Lazy Gem. This item gives some XP to the Coromon holding it, if it did not participate in the battle. Trainers which already completed the quiz can find this item in their inventory.
-The Potentiflator and Traitifier progress will now be shown when talking to Oleg or Roman.
-Professor Larch finally shared his research data: You can now see which Coromon appear in areas in the world map. Click on a town or route to see the Coromon population of that area.
-Dialogs in which you may spend Gold (like Shops, Potentiflator, Traitifier) now show your available Gold.
-Improved dialog flow when emojis are used.
-Silquil now evolves at level 15, and Moffel now evolves at level 17.
-A possible soft lock at Power Tower floor 2 should no longer be possible, and solved for players who experienced this.
-Improved feedback mechanism from Mr. Mind's security measure at Power Tower floor 4.
-When the prologue is completed, players can now take the train back home to visit their mother, and redo their hair in front of their mirror.
-Added a number of new hairstyles.
-Lowered cave encounters some more.
-Improved shop layout for better pathing to the register.
-Added a setting for mobile to hide the movement input.
-Possible fix for games freezing right before a trainer battle.
-Minor improvements and fixes.