Coromon Demo v0.1.1
Demo version 0.1.1 is now released
-The receptionist now offers the option for a less extended training course for more experienced trainers.
-Added a setting to enable window scaling.
-Added Settings and Quit button to the title screen.
-New icons for "Delete savegame" button on the title screen and "Return to title screen" button in the game menu.
-Type effectiveness can now also be seen in the Coromon details popup when clicking its nametag.
-Adjusted Type Efficiency of some types. We did this to prevent wild Coromon in the first routes to be super effective against starters:
--Cut is now 2x against Electric, and 0.5x against Ghost.
--Heavy is no longer 2x against Electric.
-Trapped Coromon have their Speed lowered, making Constrict more useful.
-Skill buttons show whether they will be very effective or not effective with a small color indicator.
-Renamed a number of Skills.
-Sleeping Coromon restore some SP per turn.
-Increased flashlight visibility, and removed flashlights. You now get a cool helmet with the same functionality.
-Traitifier is no longer limited to once per Coromon.
-Wild Coromon drop the Gold which they robbed from you on fainting. Sweet revenge!
-Added a custom background for Voltgar.
-Minor improvements and fixes.
-The receptionist now offers the option for a less extended training course for more experienced trainers.
-Added a setting to enable window scaling.
-Added Settings and Quit button to the title screen.
-New icons for "Delete savegame" button on the title screen and "Return to title screen" button in the game menu.
-Type effectiveness can now also be seen in the Coromon details popup when clicking its nametag.
-Adjusted Type Efficiency of some types. We did this to prevent wild Coromon in the first routes to be super effective against starters:
--Cut is now 2x against Electric, and 0.5x against Ghost.
--Heavy is no longer 2x against Electric.
-Trapped Coromon have their Speed lowered, making Constrict more useful.
-Skill buttons show whether they will be very effective or not effective with a small color indicator.
-Renamed a number of Skills.
-Sleeping Coromon restore some SP per turn.
-Increased flashlight visibility, and removed flashlights. You now get a cool helmet with the same functionality.
-Traitifier is no longer limited to once per Coromon.
-Wild Coromon drop the Gold which they robbed from you on fainting. Sweet revenge!
-Added a custom background for Voltgar.
-Minor improvements and fixes.