Demo version 0.1.9 build notes
Demo version 0.1.9 is now released.
-We changed the way you catch Coromon on Insane. You now get the LuxLure device. You can use this item once per area to trigger an encounter with a Coromon species you don't have yet. The Coromon can be any species from the area you are in. You will also see an icon in the top right of the screen if you can catch a new Coromon in the area you are in.
-Added an active effect to the Illuminate Trait. You can activate Illuminate in dark caves to temporarily light up the area. Try it with your Lumon or Lampyre!
-Added a Bind Trait option to the quick bind menu.
-The Type Effectiveness manual can now also be selected in the Item Bind menu.
-SP is now a stat which can also be increased using Potential bonus stat points. You can put at most 26 points in it at the moment.
-Added Condition Scents: these items have a 50% chance to apply a condition to wild Coromon you encounter. You can find some in a chest in Radiant Park, or in your inventory if you already opened the chest.
-The fusebox can no longer one-shot you, but instead will leave you with 1HP if your Coromon would have fainted. Damage dealt when your Coromon is at 1HP will cause your Coromon to faint.
-Swurmy now has a secondary evolution condition, which can allow them to evolve early. Can you discover what it is?
-Shops now clearly show how much gold you will receive when using a coupon.
-When a Coromon increases its max HP or SP on level-up, its current HP or SP will now increase as well.
-Buffed the Potentiflator by increasing the chance to grow more than 1 Potential value.
-Added a button to Squad menus with which you can quickly check which Coromon have which held items.
-Added a button to the Squad dropdown menu to quickly give or move around held items between Coromon. You can hold this button to remove a held item.
-Added an option to the settings to move around GUI elements within a certain area on touch devices.
-Added an option for "Keyboard Only" controls.
-Minor improvements and fixes.
-We changed the way you catch Coromon on Insane. You now get the LuxLure device. You can use this item once per area to trigger an encounter with a Coromon species you don't have yet. The Coromon can be any species from the area you are in. You will also see an icon in the top right of the screen if you can catch a new Coromon in the area you are in.
-Added an active effect to the Illuminate Trait. You can activate Illuminate in dark caves to temporarily light up the area. Try it with your Lumon or Lampyre!
-Added a Bind Trait option to the quick bind menu.
-The Type Effectiveness manual can now also be selected in the Item Bind menu.
-SP is now a stat which can also be increased using Potential bonus stat points. You can put at most 26 points in it at the moment.
-Added Condition Scents: these items have a 50% chance to apply a condition to wild Coromon you encounter. You can find some in a chest in Radiant Park, or in your inventory if you already opened the chest.
-The fusebox can no longer one-shot you, but instead will leave you with 1HP if your Coromon would have fainted. Damage dealt when your Coromon is at 1HP will cause your Coromon to faint.
-Swurmy now has a secondary evolution condition, which can allow them to evolve early. Can you discover what it is?
-Shops now clearly show how much gold you will receive when using a coupon.
-When a Coromon increases its max HP or SP on level-up, its current HP or SP will now increase as well.
-Buffed the Potentiflator by increasing the chance to grow more than 1 Potential value.
-Added a button to Squad menus with which you can quickly check which Coromon have which held items.
-Added a button to the Squad dropdown menu to quickly give or move around held items between Coromon. You can hold this button to remove a held item.
-Added an option to the settings to move around GUI elements within a certain area on touch devices.
-Added an option for "Keyboard Only" controls.
-Minor improvements and fixes.