1. Coromon
  2. News

Coromon News

Demo version 0.0.11

Demo version 0.0.11 is now released for Steam
-Improved visibility for stairs in Thunderous Cave.
-Lowered encounter rates in Thunderous Cave slightly further.
-You're now allowed into Radiant Park after picking a starter. If you capture a Coromon before going to Professor Alder, he will no longer explain how to capture a Coromon.
-Kacey no longer gives Recall items on Insane difficulty, instead giving their value in Gold.
-Recall is also no longer available in shops on Insane.
-Fixed Power Talons not updating the target's HP bar.
-Voodoo got a slight nerf and should be used less often by AI. It now also says more clearly that Coromon outside of battle get damaged when that happens.
-Added a handbook about weather effects.
-Gave a Sand move to Moffel: Sandball (40 power, 100 accuracy, 10% chance for accuracy loss, unlocks at level 7). Note that your Moffel or Digmow's selected skills could be changed.
-Gave an extra Fire move to Mino: Ignite, unlocked at level 19, which instantly Burns the target. Note that your Mino's selected skills could be changed.
-Potential distribution popup now shows the name of the Coromon.
-Fixed Coromon getting added to the Database before they were send out in battle.
-Fixed Treadmill walking bug.
-Fixed a number of minor bugs & typos.

Demo version 0.0.10

Demo version 0.0.10 is now released for Steam (other platforms will follow)
-Added Auto Run option in settings screen.
-Added the default keyboard control binding window to the settings screen.
-Added new reward for The Buzzlet Collector Quest (The ones Nikola needs now have to be of Potential 15).
-Removed the function where the player is moving an extra spot after the player stopped running.
-Most 'yes' and 'no' answers can now be quick-selected by using the Use or Back button on your controller. Let us know if some are missing.
-The room with the fusebox in Thunderous Cave now has a checkpoint.
-Your item amounts now update while still in the shop screen.
-Minor bugfixes & updates.
-Canul Fruit now has a 30% chance (up from 20%) to inflict a condition.
-Added a 'Shift' button to the on-screen keyboard, for easy capitalisation.
-Added trainers to the Battle Grounds at the Lux Solis Campus after defeating the Titan and having returned to the Lab. (You can find them when your quest says you should go through the Soggy Swamp.)

Demo version 0.0.9 is now released for Steam Windows and MacOS (other platforms will follow)
-Fixed Trainer Hub healing monitor.
-Opened up the fusebox room after completing the quest.
-Adjusted volume of certain loud sound effects.
-Adjusted Combi Cake prices to reflect SP cake price drop.
-The Beezel harassing Perrin can now be caught.
-Bugfixes and balances for a number of skills which weren't working as intended.
-Added explanation of savedata modification when starting on Hard or Insane.
-Shop now has a cancel option.
-Potent (x2) and Perfect (x4) Coromon give more XP upon defeating them.
-Added the six Swurmies to Hayville before they escaped.
-Fixed some typos and map errors.
-Reorganised some items: renamed Quest items to Key Items, and switched a number of items between the Key Items and Other categories. So if you lost some items, check the different tab

Demo version 0.0.8 is now released for Steam Windows (other platforms will follow)
-Fixed Vetegarian Trait not working, which broke in version 0.0.7.
-Added an option to Rest during battle, whenever you miss out on some sp.
-Halved Potentiflator & Traitformator cost.
-Trainer Hub healing area received a nice makeover.
-Lowered amount of gold lost when blacking out.
-Fixed Glacier description.
-Slightly increased Treadmill speed.
-Jebediah stands ready to challenge you again, once you meet the requirements. The reward will be worth it...

Demo version 0.0.7 is now released for all platforms
-Lowered encounter ratings in all areas.
-You now gain XP for catching Coromon, 50% of what you would earn defeating them.
-Tons of balance changes to skills, energy costs, power and accuracy.
-Added percentages to skill descriptions when they did not yet said it.
-Changed the values for the text speed settings.
-Type names added to the Type Manual.
-Added missing indicator which shows number of remaining Coromon for a trainer.
-LuxPhone sfx should now be normal again - this file was corrupted.
-Cut some dialogue from the prologue.
-Changed accuracy values from Clumsy Power (-20% to -10%) and Twilight (-15% to -10%)
-Coromon with the Escapist trait will now escape quicker
-The postman now decides to go to Hayville for its escort.
-Fusebox now discharges when hit by a non-electric skill, as intended.
-Added one-time controls explanation popups for keyboard navigation clarification.
-Increased Flashlight duration.
-Balanced some trainers.
-Adjusted prices of some items.
-Removed gold penalty when losing from Dexter.
-Added a number of extra (hidden) items for you to find, including a very exclusive piece of headgear...