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Coromon Discord Q&A

Join our Discord here - https://discord.gg/H2byTXd

Meet the team and ask us anything you want to know about Coromon. We released a demo at the start of this year. Thanks to your feedback we already improved the demo a lot! And we're always open to more feedback! Do you have some great suggestions or questions? Or do you just want to chat? Come hang out in our Discord!

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Demo version 0.1.14 build notes

Demo version 0.1.14 is now released

-Added language selection to settings. The currently available languages are English, German, French and Brazilian Portuguese. Thanks to everyone that helped translating!
-Added a sparkling Coromon for you to catch in Thunderous Cave F1, it's oozing with anticipation!
-Added new Magnetic and Stinky Traits, which are available for the new Coromon
-Added Antidote as active Trait available for the Swurmy line
-Improved pixel rendering, which should make the game look better on specific devices
-Added "Continue on Normal Difficulty" when losing all of your Coromon on Hard or Insane
-When using a Spinner you won't have to select a target anymore when there's just one wild Coromon
-Once you've reached the Power Tower checkpoint at the top, you can freely take the elevator up to any floor
-Mr. Mind was getting bored, and is awaiting you for a rematch!
-Minor improvements and fixes.

Demo version 0.1.12

Demo version 0.1.12 is now released.

-You are now able to capture wild Coromon in horde battles without first knocking one out. Or you can capture both!
-LuxLure will no longer lure more than one Coromon at a time.
-Armado has undergone a visual overhaul.
-Someone at Donar Island might be able to help you to upgrade your Patterbit...
-We've adjusted the rates at which Coromon awaken their potential at every Potential level. We did this in order to make the difference between a Standard and Perfect Coromon more noticable on lower levels as well as higher levels. This could mean you will get more bonus points on a next Potential level-up.
-The Coromon Summary now also shows the Potential Level when you're viewing the Potential Stats.
-Added a setting to show the actual Spinners which hold your Coromon. This only changes the Spinner icons at the start of a battle, next to your avatar.
-Minor improvements and fixes.

Demo version 0.1.9 build notes

Demo version 0.1.9 is now released.

-We changed the way you catch Coromon on Insane. You now get the LuxLure device. You can use this item once per area to trigger an encounter with a Coromon species you don't have yet. The Coromon can be any species from the area you are in. You will also see an icon in the top right of the screen if you can catch a new Coromon in the area you are in.
-Added an active effect to the Illuminate Trait. You can activate Illuminate in dark caves to temporarily light up the area. Try it with your Lumon or Lampyre!
-Added a Bind Trait option to the quick bind menu.
-The Type Effectiveness manual can now also be selected in the Item Bind menu.
-SP is now a stat which can also be increased using Potential bonus stat points. You can put at most 26 points in it at the moment.
-Added Condition Scents: these items have a 50% chance to apply a condition to wild Coromon you encounter. You can find some in a chest in Radiant Park, or in your inventory if you already opened the chest.
-The fusebox can no longer one-shot you, but instead will leave you with 1HP if your Coromon would have fainted. Damage dealt when your Coromon is at 1HP will cause your Coromon to faint.
-Swurmy now has a secondary evolution condition, which can allow them to evolve early. Can you discover what it is?
-Shops now clearly show how much gold you will receive when using a coupon.
-When a Coromon increases its max HP or SP on level-up, its current HP or SP will now increase as well.
-Buffed the Potentiflator by increasing the chance to grow more than 1 Potential value.
-Added a button to Squad menus with which you can quickly check which Coromon have which held items.
-Added a button to the Squad dropdown menu to quickly give or move around held items between Coromon. You can hold this button to remove a held item.
-Added an option to the settings to move around GUI elements within a certain area on touch devices.
-Added an option for "Keyboard Only" controls.
-Minor improvements and fixes.

Demo version 0.1.7

-A new Coromon is howling in Thunderous Cave BF1... Try to find it and check out its evolution as well!
-Increased maximum Coromon level in the demo to 25.
-Added the option to rename your Coromon from the menu. You can also use this to remove nicknames by leaving the input field empty.
-Improved Coromon Storage.
-Added "Easy Battles" setting. When this is enabled you will be asked if you want to switch out your Coromon when an opponent's Coromon fainted. Enabling this setting on Hard or Insane will flag your savedata as "Impure", making the savedata ineligible to unlock achievements. Note that there are no achievements in the demo.
-Added a question to see the summary of a new Coromon after capturing one.
-Added a setting to turn off this question, as well as an option to turn off the nickname question.
-Releasing a Coromon or losing a Coromon on Hard/Insane will now place the item they were holding back in your inventory.
-The Database now also shows the known locations of a Coromon. Use the Interact button to toggle between the description and the known locations.
-The worldmap popup showing the Coromon in that area now hides Coromon you have not yet encountered.
-Pressing the back button on Andoid devices now shows a confirm popup instead of exiting the game.
-Minor improvements and fixes.