Version 1.600 is LIVE!
[h3]The latest update features changes to the Gamepad to streamline gamepad user player experience! Many more adjustments as well as fixes! Please take a look below:[/h3]
[h2]MANUAL FIRE COMPARISON[/h2]

[h2]BUMPER JUMPER COMPARISON[/h2]

[h3]GENERAL FIXES AND CHANGES[/h3]
[h3]CHIP ADJUSTMENTS[/h3]
Worm Hole Chip has received a buff.
[h3]GUN MOD ADJUSTMENTS[/h3]
Master Blaster
[h2]MANUAL FIRE COMPARISON[/h2]


[h2]BUMPER JUMPER COMPARISON[/h2]


[h3]GENERAL FIXES AND CHANGES[/h3]
- FIXED | An audio bug would occur near save stations with boom boxes that would cause the sound to crackle.
- FIXED | Gamepad's inputs would be ignored if it was not detected as player 1. Now, whatever gamepad is touched last becomes the primary controller.
- ADDED | VFX were added to player bullets to better indicate the visual distance they travel.
- ADJUSTMENTS | Changes to Gamepad controls for a better player experience. Mini-Map is changed for both M&K and Gamepad.
- ADJUSTMENTS | Tablet System overhauled for Gamepad.
- ADJUSTMENTS | Player Invulnerability Window decreased from 1.2 sec --> 1 sec
- ADJUSTMENTS | Repulsor Ability has been buffed.
- Repulsor Bullet now destroys energy bullets it comes in contact with.
- Repulsor Bullet now destroys energy bullets it comes in contact with.
- MISC | Other adjustments, changes and fixes.
[h3]CHIP ADJUSTMENTS[/h3]
Worm Hole Chip has received a buff.
- Bonus Health, Atomic Energy, and overheat cool-down occurs when taking the worm hole.
- Every consecutive heal will put Bek in a vulnerable state for 1.5 sec (stacked). While in this state Bek receives double the intended damage. That means double damage attacks now do quadruple damage. Be careful when using it!
- Dispatching enemies has a chance of spawning an enzyme.
[h3]GUN MOD ADJUSTMENTS[/h3]
Master Blaster
- Damage has been decreased from (*20 per hit --> 12 per hit*).
- Range has seen a minor increase.
- Damage has increased from (*4 per hit* -->
- 8 per hit*). This increases its potential damage from (*8 --> 16*).
- Range has seen a minor increase.
- Damage has decreased from (*15 per hit* -->
- 12 per hit*).