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BioGun News

Version 1.21 is LIVE!

Version 1.21 is LIVE! Restart Steam to receive the changes immediately.

  • ADJUSTMENTS | Optimized sprite sizes for Lung sprites in hopes to create faster loading times in the biome.
  • REMOVED | v1.110 added memory management code that may have unintentionally caused black screens. More specifically the room of the Lungs Dooper Spawn boss.
  • MISC | Other adjustments, changes and fixes.

Version 1.110 is LIVE!

Version 1.110 is LIVE! Restart Steam to receive the changes immediately.

  • ADDED | Collision detection to Zor Alpha fight to prevent players from going through the bottom floor.
  • ADDED | Collision detectors to reset the player in case they get stuck inside the moving platforms for the Zor Alpha boss fight.
  • ADJUSTMENTS | Diro Core health slightly increased and Defib sequence triggers at 65% health. Previously it triggered at 50% health.
  • FIXED | Elevator lift would not reset in the Academy.
  • FIXED | Purchasing too quickly could result in having negative Globs.
  • FIXED | Reset button UI for the race would not remove itself and would stack until leaving the room.
  • FIXED | End game teleporting mechanic would cause the room where you would teleport from to hide its UI.
  • FIXED | Ecology Achievement would trigger 2 scans earlier than intended.
  • FIXED | TractMaw Tendrils would not appear at the start of the fight when rematching the boss.
  • MISC | Other adjustments, changes and fixes.

Version 1.106 is LIVE!

Version 1.106 is LIVE! Restart Steam to receive the changes immediately.

  • ADDED | Bosses defeated with Critical Blaster will have a star on their Scan Image.
  • ADDED | Bath Icon to the Nanolitho Lab.
  • ADDED | Bath Icon to Bladder above Boss.
  • ADDED | Beks fainting animation has received some changes.

  • ADJUSTMENT | Final boss Enzyme Platforms have received a visual change to make the Super Charge attack a bit more understandable.

  • FIXED | A reset positioner was missing in a room in the Gallbladder which could lead to a softlock.
  • FIXED | Master Blaster stats didn't fully reflect it's nature with the stat bars.
  • FIXED | Activating Rush Enzyme with a ceiling directly above you had the chance of rising you into the collision causing the player to get stuck inside the ceiling.

Version 1.105 is LIVE!

Version 1.105 is LIVE! Restart Steam to receive the changes immediately.

  • FIXED | Some gate collision detectors were slightly off in their positioning which could cause the player to get reset by touching a gate. Even worse, players could get soft locked if there wasn't a reset positioner in the room. I have reworked the system so that only Timed Gates and VERY specific gates have this detector system.
  • FIXED | Boss Health Bars would not disappear in the training room when the mini-game would end.

  • MISC | Other adjustments, changes and fixes.

Version 1.104 is LIVE!

Version 1.104 is LIVE! Restart Steam to receive the changes immediately.

  • ADJUSTMENT | Adjustment to Necrologist Achievement. (previously if you obtained the Lift Key it would disqualify you from obtaining this achievement.)
  • FIXED | Gates have a new collision detection that prevents players from getting stuck in them. V1.103 introduced this but also introduced them visually when they should be invisible.