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BioGun News

Version 1.102 is LIVE!

Version 1.102 is LIVE! Restart Steam to receive the changes immediately.

  • ADDED | Additional background story telling.

  • ADJUSTMENT | Gionomas trigger collisions.
  • ADJUSTMENT | Changes made to Gamepad detection system. My hope is that this will allow any controller plugged in to immediately function. No need for it to be P1.

  • FIXED | A transition point in the lungs would lead to black screen.
  • FIXED | Phlegm's Icon would not disappear after rescuing him.
  • FIXED | Prevented a boss from softlocking the player by not dropping a key item if the player faints just as a boss is defeated while the screen is fading out.
  • FIXED | Duplication Glitch
  • FIXED | Squaggle enemies were not scannable in a few rooms.
  • FIXED | Injection Zone next to Broncore would only register and stay on map when visiting the town instead of when first entering room.
  • FIXED | Heart Clue rooms on the map were not visually functioning as intended. The changes I made will effect new players mainly unless current players that have gotten past this part revisit the clue rooms.

  • MISC | Other adjustments, changes and fixes.

Version 1.101 is LIVE!

Version 1.101 is LIVE! Restart Steam to receive the changes immediately.

  • FIXED | Sometimes trying to perform a jump immediately after a dash would not register.

  • FIXED | Gionoma and Floculops bosses did not have their flags set correctly for the "I'm the Boss" achievement. The only saving grace for those who have killed these two bosses before this patch went live is if you are also doing the "High Risk Surgery" achievement since I am able to track if the player still has the High Risk achievement active. All you need to do is walk into Gionoma and Floculop's rooms to trigger their flags on. If you do not have the "High Risk Surgery" achievement active then at this time it will require a reset. Apologies for this.

  • MISC | Other adjustments, changes and fixes.

Version 1.100 is LIVE!

Version 1.100 is LIVE! Restart Steam to receive the changes immediately.

ADDED | Notification for Steam Deck users on boot up.

FIXED | DiroCore would not spawn its DNA after defeating it.
FIXED | Gumbo NPC Icon was floating off in space after rescuing him.
FIXED| Lung NPC icons to map.
FIXED | Achievement "Passing the Torch" did not trigger after a certain point in the game.
FIXED | Ecologist Achievement would trigger prematurely. Hoping the change I made on the backend corrects this.

MISC | Other adjustments, changes and fixes.

Version 1.09 is LIVE!

  • Version 1.09 is LIVE! Restart Steam to receive the changes immediately.

  • ADDED | Gamepad detection now displays the name of the controller that is acting as player one. This should help players understand which device has taken over when their gamepad is not working. Our engine is looking for the primary controller. If your gamepad is not the only controller plugged in, the game may not recognize it as the primary gamepad and your inputs will not be registered since its looking for the primary gamepads inputs only.

  • ADDED| Lung NPC icons to map.

  • ADDED | If the player saved while a notification was popping on the screen the game would crash. I've now added in measurements to prevent notifications from popping up while near save stations.

  • FIXED | Cell Tower Nerve Strands collision may have had their collisions disabled depending on when you entered or left the room.

  • FIXED | Some unexpected duplicate Rese/Respawn locations were located outside of the layout.

  • MISC | Other adjustments, changes and fixes.

Version 1.08 is LIVE!

Version 1.08 is LIVE! Restart Steam to receive the changes immediately.

  • ADDED | Added collision checks to areas that could have the potential of getting you stuck inside the walls or floors (like when you get squished by lifts and other fun mechanics)
  • ADDED | When Connecting or Disconnecting a Gamepad, a notification will pop up. There are two numbers on there. The top number represents the ID of the controller, example: 1 = Player one. and the bottom number represents how many controllers the game has detected. It is my hope that with this new notification pop up we can figure out what may be happening to players whos controllers aren't being detected.
  • FIXED | Academy Training Room Chest automatically will unlock if you have beaten the high score when revisiting the room. This fix applies to players that got to the room before update v1.05
  • FIXED | Pressing DPad Right to open Tablets menu would also eat the pre-selected Tablet.
  • ADDED | For those who were stuck in the Spine pre-V1.06 and used an Emergency Out tablet to escape. They would not be able to go back to the Spine since they didn't interact with the Injection Zone there. I've now forced the game to add that injection zone ONCE you reach the moment you need to head back.
  • FIXED | Cestoda Boss (Tape Worm - Womb) did not drop their Reward for some that continued their Early Access save files. Going back to the room will respawn the reward on the floor.
  • FIXED | HogHeaven Cosmetic was not equip-able on Gamepad.
  • Other misc. adjustments and fixes.