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BioGun News

Version 1.110 is LIVE!

Version 1.110 is LIVE! Restart Steam to receive the changes immediately.

  • ADDED | Collision detection to Zor Alpha fight to prevent players from going through the bottom floor.
  • ADDED | Collision detectors to reset the player in case they get stuck inside the moving platforms for the Zor Alpha boss fight.
  • ADJUSTMENTS | Diro Core health slightly increased and Defib sequence triggers at 65% health. Previously it triggered at 50% health.
  • FIXED | Elevator lift would not reset in the Academy.
  • FIXED | Purchasing too quickly could result in having negative Globs.
  • FIXED | Reset button UI for the race would not remove itself and would stack until leaving the room.
  • FIXED | End game teleporting mechanic would cause the room where you would teleport from to hide its UI.
  • FIXED | Ecology Achievement would trigger 2 scans earlier than intended.
  • FIXED | TractMaw Tendrils would not appear at the start of the fight when rematching the boss.
  • MISC | Other adjustments, changes and fixes.

Version 1.106 is LIVE!

Version 1.106 is LIVE! Restart Steam to receive the changes immediately.

  • ADDED | Bosses defeated with Critical Blaster will have a star on their Scan Image.
  • ADDED | Bath Icon to the Nanolitho Lab.
  • ADDED | Bath Icon to Bladder above Boss.
  • ADDED | Beks fainting animation has received some changes.

  • ADJUSTMENT | Final boss Enzyme Platforms have received a visual change to make the Super Charge attack a bit more understandable.

  • FIXED | A reset positioner was missing in a room in the Gallbladder which could lead to a softlock.
  • FIXED | Master Blaster stats didn't fully reflect it's nature with the stat bars.
  • FIXED | Activating Rush Enzyme with a ceiling directly above you had the chance of rising you into the collision causing the player to get stuck inside the ceiling.

Version 1.105 is LIVE!

Version 1.105 is LIVE! Restart Steam to receive the changes immediately.

  • FIXED | Some gate collision detectors were slightly off in their positioning which could cause the player to get reset by touching a gate. Even worse, players could get soft locked if there wasn't a reset positioner in the room. I have reworked the system so that only Timed Gates and VERY specific gates have this detector system.
  • FIXED | Boss Health Bars would not disappear in the training room when the mini-game would end.

  • MISC | Other adjustments, changes and fixes.

Version 1.104 is LIVE!

Version 1.104 is LIVE! Restart Steam to receive the changes immediately.

  • ADJUSTMENT | Adjustment to Necrologist Achievement. (previously if you obtained the Lift Key it would disqualify you from obtaining this achievement.)
  • FIXED | Gates have a new collision detection that prevents players from getting stuck in them. V1.103 introduced this but also introduced them visually when they should be invisible.

Version 1.103 is LIVE!

Version 1.103 is LIVE! Restart Steam to receive the changes immediately.


  • ADDED | 3 New enemies have been added to the game world.
  • ADDED | 4 new scans have been added to the Scans Menu.
  • ADDED | Late game Fast Travel Mechanic implemented.
  • ADDED | Gamepad Notification Prompt for SteamDeck.

  • ADJUSTMENT | A few level design adjustments have been made to encompass the new enemies.
  • ADJUSTMENT | Gamepad detection code has received a few tweaks to streamline the gamepad detection process.
  • ADJUSTMENT | Master Blaster Mod (Pre-Chip) has received a few adjustments. The cost to upgrade has increased from 25 to 50.
  • ADJUSTMENT | Super Mod slight alterations to Damage variation.
  • ADJUSTMENT | Removed the extra "????" in the Missions Menu.

  • FIXED | Solid Swine cosmetic left the bands floating in the air when unequipped.
  • FIXED | Accidently removed an expression that prevents decimal numbers from showing for the Scans % value. This could result in showing a very large number. (infinity %)
  • FIXED | Bladder Boss (Tract Maw) would sometimes stop attacking.
  • FIXED | Bit Mod did not gain Atomic Energy from shooting enemies.
  • FIXED | Koble boss would sometimes move below the layout in the Training Area.
  • FIXED | Rush Enzymes could be used to fly through Orange Crystal Walls.
  • FIXED | Pause Menu (Gamepad) did not display the Tablet Menu and Overdrive Systems in the correct locations.
  • FIXED | When landing in an electrical pit at a very specific spot in one of the lower right lung rooms, the player could get soft locked.
  • FIXED | Pig of Many Hats achievement would fire off 1 hat sooner than it should have.
  • FIXED | Loading into your file after Scanning and defeating the final boss will now keep them in your Scans page.
  • FIXED | SFX % in Pause menu would often display as "Text".

  • MISC | Other adjustments, changes and fixes.