Friday Progress Report 390
We are finishing our commissions, soon we will be back to working on Edengrall fulltime, and the money we saved should keep us working on it for a few months even if the sales remain weak. In the worst case we will find another commission mid 2025 and work part time again, whatever happens we are not giving up.
There will be very little progress during december, but after we finish our side jobs we will resume work on 2 main things:
-Removal of placeholders
-Preparing for exploration update
We want to finally get rid of the placeholder gathering locations (the mine and the wooden cart near the town's entrance) by adding proper mining nodes and cuttable trees, the work on mining nodes is halfway done, the Pickaxe is mostly implemented, but we still need some more work to get it in the game.
The exploration update need 3 main things:
-Adaptation of the grass system to allow dynamic load and unload (this will take a long time by itself)
-Proper LOD models for all plants using the imposter system (halfway implemented)
-Dynamic loading and unloading of terrain (might also take a while)
The expansion of the map will probably impact the performance, so in the worst case we will also need to optimize the game further, and squeezing more FPS out of the game is getting harder and harder.
After the exploration update we will also unlock the temperature and food spoiling mechanics, there will be a few special containers to keep food from spoiling, but the greenhouse mechanic will probably take a while to implement.
We expect to finish these by mid 2025, after that we want to finish the Fairy Colony and the special movement options they unlock.
There will be very little progress during december, but after we finish our side jobs we will resume work on 2 main things:
-Removal of placeholders
-Preparing for exploration update
We want to finally get rid of the placeholder gathering locations (the mine and the wooden cart near the town's entrance) by adding proper mining nodes and cuttable trees, the work on mining nodes is halfway done, the Pickaxe is mostly implemented, but we still need some more work to get it in the game.
The exploration update need 3 main things:
-Adaptation of the grass system to allow dynamic load and unload (this will take a long time by itself)
-Proper LOD models for all plants using the imposter system (halfway implemented)
-Dynamic loading and unloading of terrain (might also take a while)
The expansion of the map will probably impact the performance, so in the worst case we will also need to optimize the game further, and squeezing more FPS out of the game is getting harder and harder.
After the exploration update we will also unlock the temperature and food spoiling mechanics, there will be a few special containers to keep food from spoiling, but the greenhouse mechanic will probably take a while to implement.
We expect to finish these by mid 2025, after that we want to finish the Fairy Colony and the special movement options they unlock.