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Friday Progress Report 398

Sorry it took more than "just a few days", replacing the placeholders led to some bothersome bugs, but it should all be working now.



V0.74.0.0 ~ 17.01.2025 ~ Unity 2020.3.46f1

Features:
Mining Pick implemented (will appear in your inventory on older saves)
Permanent gathering spots for stone, limestone and clay added
Metal, Quartz and Salt now spawn as mineable nodes inside caves and around cliff faces.
Added new rare critter that spawns during spring nights at grasslands

Changes:
The buildable forge and Eduron's Forge now use the new crafting system, the forge recipes are also different now.
Wild plants that are not ready to be harvested now notify you with a message when you have the sickle equipped
Placeholder skills for crafting have been removed and replaced with Smelting and Smithing skills.
Placeholder mining skills have been replaced with Mining and Pickaxe skills
Tutorial step 13 remade it now asks the player to harvest wild forageables, it also shows the player where to find them.
Tutorial step 14 removed for now, it will be remade and re-added on next update.
Cement is now made at the Forge using limestone
Tart now requires Jam, Fruit, Conserve or Gelatin as filling, instead of accepting all solids
Vastly optimized the grass cutting algorithm
Old mine replaced by the new mining system

Bugfixes:
Fixed the lighting for placed critters
Fixed a null pointer bug related to some placed critters