Friday Progress Report 399
We have started the work on the new trees, they will be cuttable, plantable, grow over time, be affected by wind and change colors with the seasons, we are unsure if fruit tress will come in this update or not, depends how hard it will be to implement, but i think it will work out.

We have started the tests on the new shader for the leaves using simple bushes. The shader can turn a very simple topology into fluffy leaves, here how the test bush model looks like without the custom shader.

This will not only make modeling a lot easier, but will halve the size and complexity of the models used, in comparison, this is the model we are using for bushes currently

We also got the Axe model done and I made the animations, haven't tested them yet ingame, but should be working

The trees we are making will slowly grow in the grasslands and in forest biomes and will be the source of wood, so players won't need the placeholder cart anymore.
Other than the trees we have fixed a few bugs this week and added a new critter, you can find the Sllia on shallow waters during autumn

We have started the tests on the new shader for the leaves using simple bushes. The shader can turn a very simple topology into fluffy leaves, here how the test bush model looks like without the custom shader.

This will not only make modeling a lot easier, but will halve the size and complexity of the models used, in comparison, this is the model we are using for bushes currently

We also got the Axe model done and I made the animations, haven't tested them yet ingame, but should be working

The trees we are making will slowly grow in the grasslands and in forest biomes and will be the source of wood, so players won't need the placeholder cart anymore.
Other than the trees we have fixed a few bugs this week and added a new critter, you can find the Sllia on shallow waters during autumn
