1. Edengrall
  2. News
  3. Friday Progress Report 402

Friday Progress Report 402



Full tree trunk collision working, you can stand in the branches just fine. The collision only exists when the player is nearby, so it shouldn't affect performance.

Right now my brother is working on the LOD models, we are using an Impostor system, where the LOD model is a dynamic billboard instead of a simplified model, which is even more efficient (but very hard to set up), when he is done we will check how many trees we will be able to have existing in the world at once, but looks like large forests will be possible.

As for which trees we will have, at first there will be 3 dynamic and 2 permanent types

The dynamic trees will grow in the wild and the player will be able to plant them eventually:
-Edenian Lightwood (on the picture) for Softwood
-Dark Oak (background) for Darkwood
-Apple Trees as our first fruit trees.

Permanent trees will exist on the world at fixed positions and cannot be destroyed or added.
-Ladrasil are the fairy trees, these magical trees will have more relevancy when the fairy colony mechanic is fully implemented, they will also be points of interest useful for nativation when the map is expanded due to their unique appearance, here how the trunk looks like (leaves for it are not implemented yet)

-The other tree will be Trees of Wisdom, a magical variant of the apple tree that only exists inside the city of Edengrall, they will replace all the random birch trees inside the city gardens, and they will produce seedless fruits during early summer. These trees were created with alchemy by the founders of Edengrall and the secrets for recreating them is lost with their disappearance.

We need at least two more weeks to get something playable out.