Friday Progress Report 403

Added the Carpentry table, the Carpentry skill, the Forestry skill and the Lumberaxe tool skill, as well as removed all the old placeholder gathering skills (the ones that used the cart by the town's exit).
Trees will be dropping logs and you will have to process them in the carpentry table (craft your own or use the one near Mint's shop.
This week most of the work went towards getting the LOD working, each tree has 3 levels of detail, full details on cluseup, impostors (dynamic billboards) when at midrange and simple billboards at long range.
The problem setting up the LOD is that the trees change colors and grow, so we need to take all of that into consideration and make a system with dynamic LOD that reflects the current state of the tree, and that took the whole week.
Bamboo plants have been changed to drop bamboo instead of wood planks, right now the only use for bamboo is splitting it into sticks at the carpentry table, but we have plans for bamboo building pieces for a nice beach property look.
We have decided to split this update into parts, the first one will probably launch in two weeks, it will have Dark Oak for hardwood, Edenian Lightwood and Birch for softwood. We will add the Ladrasil as a permanent landmark, all the old placeholder tress will be removed. The new wood working skills will be added and the old placeholder skills will be removed.
Tree Update part 2 will include the fruit trees, including the trees of wisdom growing golden apples inside Edengrall and apple tree seeds in the shop.