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Friday Progress Report 407



Tree Update Part 1 is here!

Edengrall finally has actual trees, right now only non-fruit trees are implemented, but we are working on the fruit trees to release them in the following weeks.



The most basic features of the trees are done, they grow slowly, can be cut down, change colors based on season and lose leaves on winter. Their trunks have collision and you can climb on them.

The features we will develop next are: flowering, fruiting, growth of mushrooms and residing critters (beetles, bees, etc) and planting new tree by collecting their sapplings.

We also added a new feature: Shipwreck crates and barrels, they use the same Scavenging skill as the treasure mounds, but the tool required is the axe instead of the shovel.



We are now taking a short break, but we will soon go back to work to finish the tree update with at least 12 new fruit trees.

Changelog v0.75

Features

Added Trees as a renewable source of wood!
Added wild bushes for decoration
Added a new tool, the Lumberaxe
Added new skills for Forestry, Lumberaxe proficiency and Carpentry
Added Carpentry Table (Trees drop logs that must be processed into the Carpentry Table)
Added a new critter, the Shonshon
Added option to mute eating sounds
Sunflower flowers are now harvestable and edible


Changes

Changed the large trees around the map into magical Ladrasil trees
Removed all old skill related placeholders
Changed the tutorial to reflect the placeholder removals
Changed how the water well work, there is no longer a skill related to water extraction
Added Shipwreck crates and barrels to certain spots in the beach for easy wood and materials
Greatly reduced forage penalty on wild crops to 10% quality loss


Fixes

Improved spawnable rotation variance
Fixed the player character walking in place while talking, if you spoke to someone while running
Fixed the player character facing the world orign instead of the object they are interacting with occasionally
Fixed the clothes cabinet on custom characters, it lets you change your custom model
Fixed a small error relating to deleting transforms
Increased the speed required to produce sliding particles
Improved Daily recap report handling