1. Edengrall
  2. News
  3. Friday Progress Report 410

Friday Progress Report 410

We are working on mushrooms, vines and other forageables that will grow on adult trees, the hard part here is balancing optimization with visuals, we want them to be visible from far away, but this would mean every tree would have to be scanned from far away instead of only when the player is close.



Right now every tree near the player is checked for possible forageables as we also need to check them for collision, but this is being pretty heavy on the performance, so we are looking for alternatives, this can probably be solved with multithreading, but multithreading has to be managed very carefully to avoid bugs, so it takes extra testing before we can release it.

Not much more to report this week, I did finish modeling and the step 1 preparation for all the fruit trees, but there is still a lot more steps before they can be added to the game, also the part that makes fruit work still has to be done.