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Friday Progress Report 411

The game is still lacking depth, and adding more land won't help with that, so we are delaying the Exploration update to add more depth to the gameplay and finish some half-done features.

Custom Difficulty:
A third difficulty option where you can pick and choose what gets enabled and disabled.
This would let us bring some features we disabled for now as the player has little options to deal with them like food spoilage and temperature.

Survival Features:
Hunger, Drowning, Wounds and other ways to get a game over in Survival mode to give it more consequence, getting a game over would bring up the same screen you get if you fail to pay the debt, but instead of being thrown in sandbox, you can just go into a custom difficulty and disable only a few Survival mechanics.

Town Favour, Respect and NPC Favors:
Respect is a second relationship bar, the first being Friendship, respect is earned by doing certain actions the NPC approves, for example Mint likes when you become a good woodworker, Reiko likes when you pay your debts and help other citizens and Sasha likes when you gain Friendship with other citizens.
Town Favor is a resource, earned by completing NPC quests, trading with NPCs, and doing any action that would earn respect with an NPC, you can use this resource to buy:
NPC Favors, these are special actions an NPC can do for you, spending Town Favor, some examples of Favors are Marie giving you a stamina injection for instant stamina recovery once a day, or Reiko cooking something special for you, Favors are unlocked at different respect thresholds.

Events and Festivals:
We want to make at least 2 or 3 kinds of festivals to give the town more life, something like a cooking or fishing competition, we need to change a few things on the NPC AI to make it happen.

Weather:
Rainy days at least, we might leave storms for later, this could also come with an overhaul to the skybox to make it more stylized matching the artstyle better. Working during rainy days will cost extra stamina.

Fairy Village:
The biggest feature in this list, this will bring more fairies, fairy breeding, automation and more integration with other features like crops, cooking and critter catching as well as the other 5 movement spells.

This is the bulk of what we want to implement before expanding the map, it will probably take the rest of the year to do it all, so exploration is now a 2026 feature.

On this week progress, there wasn't much, we are getting the tree forageables done, it is taking time, we managed to get some multithreading working, so the game will use different CPU cores to search for nearby trees and apply their forageables (mushrooms and such), and we might just use this same system to make the fruits, so maybe we won't need to implement even more systems to finally finish this feature.