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Friday Progress Report 147

Turnip, Potato, Carrot, Wheat, Barley, Rye, Oats, Clover, Cabbage, Lettuce, Corn, Tomato, Strawberry are mostly done, animations, data (planned) , drops (some crops have multiple harvestable parts), i just need to finish the .xml for each crop that will control all the crop data, i will do all crops at once, so this will be done after the new ones.

And the 8 last crops were choosen:

Soybeans: 3 harvestables: Sprouts, Edamame and Soybeans, jokes aside soy is a very versatile plant, and required to make Tofu, Soy Sauce and Miso.
Greenbeans: 2 harvestables: Sprouts and Beans
Beets: 2 harvestables: Beet Greens and Beet Root
Sugarbeet: Sugarbeet is one of the two crops that can be used to make Sugar (Sugarcane is the other, not implemented yet)
Cucumber: Generic summer crop, need trellis
Grapes: the crop that requires the most investment right now, need large trellis and 60 days to grow
Onion: Very quick to raise, very versatile
Garlic: Very useful spice

The data for those has been researched and planned already, I am now making the models.

The final game will have more than 100 crops, but right now we have to focus on those 20.

I also started planning the UI, this is what i have in mind for the crop tooltip (shows when you mouseover on crops)

My brother is finishing the new crop tile system, the tiles adapt to the terrain, allowing the creation of large fields over hills and non-flat land, we don’t have anything pretty to show right now since we are using placeholders for now.