Friday Progress Report 162
I made those models this week, feels good to make some new items, they still lack animations and functionality, I will make them into prefabs, so implemented functionality will apply to all existing copies, so i could start filling in the interiors with those now even without animations or functionality.

I made a sign for the INN, i will need to make one for every shop later, it will make easier for the player to know what is where.

My brother finally made some progress and switched from grass to UI. We are migrating our UI from XML Layout (Unity Asset) to UI Toolkit (Experimental Unity Feature), the Toolkit is much easier and faster to develop, it is also incredibly good performance-wise, right now we have the Main UI made in the Toolkit, but everything else still uses the old system.
After some testing we confirmed the new system is great for nesting dynamic tooltips, which is a feature we need for our tooltips since they are so big, with this the player will be able to close parts of the tooltip he doesn’t need and mouseover item references inside the tooltips to open that item tooltip.
The only problem right now is that translating text in the new tooltip requires workarounds, since UI Toolkit is a new experimental feature it is not complete, so we will either have to wait a bit for the feature or use one of the not-so-elegant workarounds.
For next week I will either make more furniture, add functionality to the ones already made or start remaking the UI in the new system, my brother will be back to trying fixing the grass. (argh!)


I made a sign for the INN, i will need to make one for every shop later, it will make easier for the player to know what is where.

My brother finally made some progress and switched from grass to UI. We are migrating our UI from XML Layout (Unity Asset) to UI Toolkit (Experimental Unity Feature), the Toolkit is much easier and faster to develop, it is also incredibly good performance-wise, right now we have the Main UI made in the Toolkit, but everything else still uses the old system.
After some testing we confirmed the new system is great for nesting dynamic tooltips, which is a feature we need for our tooltips since they are so big, with this the player will be able to close parts of the tooltip he doesn’t need and mouseover item references inside the tooltips to open that item tooltip.
The only problem right now is that translating text in the new tooltip requires workarounds, since UI Toolkit is a new experimental feature it is not complete, so we will either have to wait a bit for the feature or use one of the not-so-elegant workarounds.
For next week I will either make more furniture, add functionality to the ones already made or start remaking the UI in the new system, my brother will be back to trying fixing the grass. (argh!)