Friday Progress Report 168
Sorry I could not finish the shop and workshops interiors yet, I needed more assets, and wanted them to be accurate so i had to research, i finished the 3 last rooms of the second floor, made the smithy and most of the carpenter shop, 4 shops remain, will be done next week.

Tailor workshop left (missing spinning wheel, gonna make today)
Smithy assistant room in the middle
Smithy room right (he is a golem, thats why his bed is weird)

Forge, Anvil, Crafting table and Whetstone are done and rigged, they can be animated when we make them interactable.

The carpenter shop mostly has furniture piled on, I haven’t finished most of the tools here yet.

For the tailor I made this loom, despite being a simple model it has a ton of movable parts, so I haven’t rigged it yet since I wanted to speed it up, I might make the rig and animate if we implement tailoring as a feature in the far future.
Only a few more assets are needed, so I will finish it this week and move to the INN.
My brother is finishing up a editor he made to create UI behaviors (will make coding new UI much faster and simpler), he is also improving the implementation of the farming system features so we can have more plant Traits types to make plants more unique and interesting.

It is possible that we will be able to release this and some other stuff we use as modtools in the future.

Tailor workshop left (missing spinning wheel, gonna make today)
Smithy assistant room in the middle
Smithy room right (he is a golem, thats why his bed is weird)

Forge, Anvil, Crafting table and Whetstone are done and rigged, they can be animated when we make them interactable.

The carpenter shop mostly has furniture piled on, I haven’t finished most of the tools here yet.

For the tailor I made this loom, despite being a simple model it has a ton of movable parts, so I haven’t rigged it yet since I wanted to speed it up, I might make the rig and animate if we implement tailoring as a feature in the far future.
Only a few more assets are needed, so I will finish it this week and move to the INN.
My brother is finishing up a editor he made to create UI behaviors (will make coding new UI much faster and simpler), he is also improving the implementation of the farming system features so we can have more plant Traits types to make plants more unique and interesting.

It is possible that we will be able to release this and some other stuff we use as modtools in the future.