Friday Progress Report 169
Southern shops second floor

Southern shops first floor

Northern shops second floor

Northern shops first floor

Spinning wheel on the tailor shop

Firewood cutting area in the carpenter shop exterior

I also started making furniture for the INN, this is the kitchen

And here the dining area/tavern

Basement with several supplies

Top view for the first floor

And basement

Right now we have furniture for the Library/Museum, Shop district and the first two floors of the INN/Tavern, but we noticed these objects are starting to affect performance, so before continuing we will optimize the furniture, there are several different things we can do to improve performance, from lowering polycount to some more complex methods my brother can try later, so we won’t add more interiors for a while.
Until the optimizations are done I will be doing two things: improving the assets so they are more optimal and I will start working on the new Trailer, which will contain several new character animations that we can re-use in the game later when AI is implemented.
My brother has finished the functionality of the Plant and Soil tooltips, but he scrambled the elements again and I will have to pretty it up before I can show you guys, he has zero aesthetic sense… This is what the plant tooltip is supposed to look like, will be like this next week after I fix it.

He is now working on the cooking utensil tooltip, which tells the player when something like an Oven is being used and if the food inside is done or even if it is burning.

Southern shops first floor

Northern shops second floor

Northern shops first floor

Spinning wheel on the tailor shop

Firewood cutting area in the carpenter shop exterior

I also started making furniture for the INN, this is the kitchen

And here the dining area/tavern

Basement with several supplies

Top view for the first floor

And basement

Right now we have furniture for the Library/Museum, Shop district and the first two floors of the INN/Tavern, but we noticed these objects are starting to affect performance, so before continuing we will optimize the furniture, there are several different things we can do to improve performance, from lowering polycount to some more complex methods my brother can try later, so we won’t add more interiors for a while.
Until the optimizations are done I will be doing two things: improving the assets so they are more optimal and I will start working on the new Trailer, which will contain several new character animations that we can re-use in the game later when AI is implemented.
My brother has finished the functionality of the Plant and Soil tooltips, but he scrambled the elements again and I will have to pretty it up before I can show you guys, he has zero aesthetic sense… This is what the plant tooltip is supposed to look like, will be like this next week after I fix it.

He is now working on the cooking utensil tooltip, which tells the player when something like an Oven is being used and if the food inside is done or even if it is burning.