Friday Progress Report 188
To make sure more players can check out the game with lower spec computers we are making new configurations in the grass shader, we will have a low grass mode, a very low grass mode and a no-wild grass mode for those willing to sacrifice all wild grass for extra FPS

(No change in FPS on my pc, but you will notice a difference if you are on low specs)
The LOD also groups up grass far away into large billboards, this saves up a lot more of performance. the lower density grasses still have some problems
I have made icons for 13 new plant traits, 3 more to go, and then… the new feature coming to plants… diseases!

Diseases will start to trigger when a plant buffer is consumed past 50%, so if you take good care of your plants they never get diseases.
At 50% buffer (yellow border icon) there will be a tiny chance of triggering a disease up to 10% per hour when the buffer is fully consumed (red border icon) . This is for any buffer, be it water, nutrient or temperature. Resilience will also have a big role in stopping diseases, right now it only increases the buffers a bit.
Diseases will occupy trait slots, and will consume existing traits if there is not more space (the new cap will be 9 traits), so make sure you keep your plants in top condition! It is easy now, but when temperature starts influencing plants this will become much harder, the player will have more tools later on, so we will make sure everything is balanced out.



(No change in FPS on my pc, but you will notice a difference if you are on low specs)
The LOD also groups up grass far away into large billboards, this saves up a lot more of performance. the lower density grasses still have some problems
I have made icons for 13 new plant traits, 3 more to go, and then… the new feature coming to plants… diseases!

Diseases will start to trigger when a plant buffer is consumed past 50%, so if you take good care of your plants they never get diseases.
At 50% buffer (yellow border icon) there will be a tiny chance of triggering a disease up to 10% per hour when the buffer is fully consumed (red border icon) . This is for any buffer, be it water, nutrient or temperature. Resilience will also have a big role in stopping diseases, right now it only increases the buffers a bit.
Diseases will occupy trait slots, and will consume existing traits if there is not more space (the new cap will be 9 traits), so make sure you keep your plants in top condition! It is easy now, but when temperature starts influencing plants this will become much harder, the player will have more tools later on, so we will make sure everything is balanced out.