1. Edengrall
  2. News
  3. Friday Progress Report 164

Friday Progress Report 164

Shopping Edition

I made signs for every shop in the shopping district, the INN, Library and Clinic



The Tavern one you guys already knew, but the Clinic and the Library are new.



The Bathhouse is also getting signs, but just for male and female bath.

I also planned the layout of the shops, there are a total of 10 slots in the shopping building, starting from the top:



And here is the bottom floor:



Here more info on each shop, keep in mind none of those are implemented yet!

General Store (Cat Tails)

Owner: Catgirl*

Will contain most item variation, you buy most crop seeds here.

Smithy & Mechanic (Brass Bolts)

Owner: Dwarf*
Employee: Human Girl*

Here you buy and upgrade most tools, later on when we add some sort of automation (like sprinklers/pipes) this will also be the place to buy them.

Tailor (Tailor Made)

Owner: Bianca

When we have time to make more clothing for Adam this is where you will buy it.

Fishery (Hook, Line & Sinker)

Owner: Sharkgirl*

Fishing equipment and fresh fish here.

Capenter & Furniture (The Main Branch)

Owner: Mint

Furniture for the player house when we add the option to buy/build one.

Magic Shop (Arcanum)

Owner: Devilgirl

Magical items will take a long while to be actually used in game, this place will also sell alchemy stuff in the future.

Flower Shop (Groom & Bloom)

Owner: Mothgirl*
Employee: Anna

Flowers and flower seeds here.

Bakery (Bready Good)

Owner: Bunnygirl*
Employee: Yui

Delicious bread and some ingredients.

Cafe (Maid in Heaven)

Owner: Harpy*
Employee: Angelgirl*

Using special milk supplied by Momo’s ranch and special eggs this place makes the most expensive and exquisite meals.


Characters with * are not done yet.

The reserved slot will be for the player, you will be able to purchase that house and open a shop in there, but if the building is kept for sale for 2 years another NPC will buy it.

My brother is still working on grass, but at least he managed to fix one of the biggest problems the system had, when changing the terrain around grass, all the local grass would flicker and freeze the screen for a few frames, now everything is very smooth, no more flickering. He also made rectangular grass changers, which are elements used to change which kind of grass exist in an area (before there were only spherical ones)

So yeah… the Grass saga continues… we are not out of the boat yet…