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Friday Progress Report 221



Made all the 320+ windows, these are prefabs instead of being part of the building mesh, so they can animated and are much better for optimization. Still have to make a model for doors and the tall windows.



We added all the rooms and put them in a graph, my brother made a simple algorithm to create connections between the rooms based on proximity, while it worked on 80% of the cases, about 20% of the connections are wrong and I will have to fix it manually... this might take a while.



Once the connections are fixed and assigned proper weights for better pathing I will set the ownership of the rooms and the NPCs will finally be able to understand where they are and how to move through the city properly.