Friday Progress Report 220
I made meshes for all regions adjacent to Edengrall, the new area total is 1.5km x 1.5km

The new meshes are not converted into biomes yet, so they are not technically ingame, we have to optimize the grass and test the impact of the new zones before adding them, if they are not in the game by the December release they will be on the first major patch.

If you look carefully you will notice different shades of green in some grassland areas, those are different soil types, some hard to reach places will have better soil, so making a farm directly outside the town is no longer the most effective, you can choose many different places for your farm, each will have advantages and disadvantages.

The water also has different biomes, beach, deep ocean and reef waters will affect the types of fish when we add fishing

Here the total planned area, the whole island will be 5km x 5km, so right now we only have 9% of the map done.
On the AI part my brother is finishing the algorithms required for the NPCs to move between rooms taking in consideration doors and the ownership of rooms, so NPCs won’t move through a room they don’t own or open doors they don’t have keys for.

The new meshes are not converted into biomes yet, so they are not technically ingame, we have to optimize the grass and test the impact of the new zones before adding them, if they are not in the game by the December release they will be on the first major patch.

If you look carefully you will notice different shades of green in some grassland areas, those are different soil types, some hard to reach places will have better soil, so making a farm directly outside the town is no longer the most effective, you can choose many different places for your farm, each will have advantages and disadvantages.

The water also has different biomes, beach, deep ocean and reef waters will affect the types of fish when we add fishing

Here the total planned area, the whole island will be 5km x 5km, so right now we only have 9% of the map done.
On the AI part my brother is finishing the algorithms required for the NPCs to move between rooms taking in consideration doors and the ownership of rooms, so NPCs won’t move through a room they don’t own or open doors they don’t have keys for.