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Friday Progress Report 212

Final bugfixes, release this week

Right now the final issues being fixed are:

-Collision problems with trellis

-Some crops are not working (mostly soy)

-Maul not working properly for destroying some buildings

And some other minor problems, this might take about two days to fix, we will upload the demo as soon as these are solved, then we will try to gather some more feedback and check for more bugs before uploading the new demo on Steam



And we have implemented seed stack merging, before stacks of seeds with different traits were unstackable, now we made a system that merges the stacks, averages quality and merges traits, the system is not random, trait merging follow the following rules:

First we check for trait level, the highest level wins

If both have the same level we check for chance of spawning, the most common trait (highest chance of spawning) wins

If both have the same chance of spawning we check for chance of mutating, the most stable (lowest chance of mutation) wins

If both have the same chance of mutating we use trait ID as tie breaker

There is no randomness involved.

When the demo is done it will first be available at our devblog, we will polish it a bit more before uploading here on Steam.