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Friday Progress Report 218

Finished the rooms and all the reforms in the city, now replacing the old mesh of the city in the main scene, I do have to replace the materials and scripts manually, so it takes a while.



After the basic AI is implemented I will start filling several XML files assigning which room belongs to who, which are public and what are their functions.

We decided to not go with a crappy hardcoded AI, but with the system we intend to have in the release.

Our AI will work on a needs and tasks system instead of rigid schedules.

Each NPC will have different needs, preferences and personality traits and moods that affect the priorities of their tasks.

A lazy character that is not feeling well might decide to skip work if their economic situation is not at risk, a hard worker that is enjoying work might extend their shift, the personality traits of the NPCs can be accessed and modded through XML files.

We also want to make sure the NPCs react to the player actions, specially when the player builds something, being productive in Edengrall is a very good thing, and hard workers gain respect with most citizens without needing to interact with them as long as they observe your progress.

The relationships with the player are split in up to 3 different bars.

Friendship: Improves with positive interactions with the player.

Respect: Improves upon observing the player progress, being irresponsible (overworking until you fall Ill) may cause loss of respect), helping with community projects also increase respect.

Love: Capped by both friendship and respect, only marriage candidates can earn Love towards the player, each eligible bachelorette will earn Love in slightly different ways.

Gifting will work differently than in most farming sims. Edengrall citizens have a culture of returning favors, if you hand out a gift the receiver will be indebted to you and will feel pressured to return a gift of equal value, for this reason handing out gifts is not something done by strangers, citizens will only accept gifts if you are already close friends and not more than once per week.

Citizens going through hard times will be more likely to accept gifts of charity and in those cases you will be able to let them know there is no need to return the favor.