1. Edengrall
  2. News
  3. Friday Progress Report 217

Friday Progress Report 217

The map reforms are done, materials fixed, all buildings optimized and proper collision and LOD meshes split, now we are adapting the city for the AI, I am creating simple polygons to indicate for the AI where every room is, so the NPCs will be able to find the correct room or zone to do whatever they need.



Meanwhile my brother is setting up the Navmeshes, this is what the NPCs use to know where they can move and how to reach the place they need to go, we did a quick test with 100 entities moving through the city and they managed to move through properly without any drops to FPS



We will probably have simplified npcs moving through the rooms with test schedules by next week.