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Friday Progress Report 211

New demo is almost done, unfortunately we found more bugs than we fixed this week, so we might need a bit more time.



Crop alerts now show as icons, these icons use ECS and burst compiling, so their impact on performance is basically zero, we will be using this system for more stuff in the future.

While testing these I found a watering based glitch that causes crops tiles to stay irrigated permanently, we are working on it.



This is the new start screen, now it is actually looking like a game!

And finally went back to working on Catarina, finished her dress, ears and added tail



My brother’s computer is still being repaired (seems like several components were damaged, not just the videocard), but he is managing to work on the old laptop.