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Friday Progress Report 194

Trailer scenes done

Now only need to make the music and write a light script of text that will pop up, much less than last trailer, that was a clusterfuck.

On the development side my brother is now making the consumable items, trait-affecting chemicals, fertilizers and such. There won’t be many at release and the player will have to buy them from the shop, but we want to implement Alchemy one day and allow the player to make his own items.

Right now the planned items are (names are subject to change, suggestions welcome):

Pos-Up
Increases 1 level of a random positive trait, but damages plant by 10 health.
Neu-Up
Increases 1 level of a random neutral trait. Requires at least one non-maxed neutral trait.
Neg-Up
Increases 1 level of a random negative trait, heals plant by 10 health.
Pos-Down
Decreases 1 level of a random positive trait, heals plant by 10 health.
Neu-Down
Decreases 1 level of a random neutral trait. Traits at level 0 are removed.
Neg-Down
Decreases 1 level of a random negative trait, but damages plant by 10 health.
Healing Elixir
Heals a damaged plant by 5 health points.
Chaos Elixir
Mutates a random trait, removes the effect of Stasis Elixir.
Stasis Elixir
Grants Gene-Lock trait, stops all other traits from mutating or changing levels, requires an empty trait slot.
Nu Fertilizer
Increases the nutrient Nu in the target soil tile by 50.
Ka Fertilizer
Increases the nutrient Ka in the target soil tile by 50.
Pi Fertilizer
Increases the nutrient Pi in the target soil tile by 50.