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Friday Progress Report 234

The shops have been reworked, now they have limited stock and flexible item pricing, the lower the stock the higher the price. Stocks stabilize weekly, which means every week they return to the default values.

Also the player can now sell any goods (except their the tools), so farming can be profitable without cooking, but make sure you don’t overflow the market, or the prices of your products will drop.



This is just stage 1 of the economy reform, we are still far away from a proper simulated economy as we just implemented supply, but not demand, in future updates the shop supplies will not stabilize automatically and will require action from the AI and the player.

The initial cutscene is almost done too.

The map extension has failed for now, the grass system cannot support multiple maps as it stands right now and need a proper dynamic load/unload system before we can add the surrounding areas to Edengrall.