Friday Progress Report 238
Two weeks for release, we wanted to release a new demo version today, but we found more problems with the pathfinding, the default’s Unity system is really bad, so we replaced the whole thing, it seems to be working very well, before the pathing would break halfway through some parts of the city, now we can extend a path from one side of the map to the other.
The new pathing is taking roads in considerations, smoothing all the weird zig-zag they did before on the old system.

I am a bit late when it comes to new crops, I had to take 2 days off due to health issues, but I am fine now.
The mint plant is modeled, textured and animated, I just need to set up the xml, merge the animations with our scripts and do some finishing touches. You will be able to collect leaves during Vegetative, Budding and Flowering stages without killing the plant.

Most spice plants will be similar, letting you take leaves during several stages.
The new pathing is taking roads in considerations, smoothing all the weird zig-zag they did before on the old system.

I am a bit late when it comes to new crops, I had to take 2 days off due to health issues, but I am fine now.
The mint plant is modeled, textured and animated, I just need to set up the xml, merge the animations with our scripts and do some finishing touches. You will be able to collect leaves during Vegetative, Budding and Flowering stages without killing the plant.

Most spice plants will be similar, letting you take leaves during several stages.