LAUNCH DAY
Today is Launch day!
We launched a patch yesterday with several bug fixes and the implementation of the save patch system, so if you played the game before we recommend starting a new game, from now on we will try as much as possible to make patches save-compatible.

Features:
NPCs can now plant crops based on a calendar
Cutting grass can now give random seeds
Added a compass
Added the Sage plant
Save Versioning Implemented, earlier version saves might not work, but should from this point onwards
Changes:
Fixed the sun position
Added feedback when you can't eat some items
Improved NPC AI on fast speeds
NPCs will now actually try to resume what they were doing after save/load
Cooked items are automatically named just like quest items
Cooked items can now be eaten from the tool bar
Rewrote bug reporting to use Unity's Cloud Services
Bugfixes:
Fixed pots not working or making particles when destroyed
Fixed an issue with raw preparation, removing the raw penalties using cooking points
Fixed being able to eat items being fermented
Fixed not getting secondary recipe items, like the stock from boiled
Fixed multiple issues when playing with grass disabled
Fixed multiple grass crop related issues.
Also there will be a 15% launch discount for a week.

Basil plant is being worked on, should be done by next patch.
We launched a patch yesterday with several bug fixes and the implementation of the save patch system, so if you played the game before we recommend starting a new game, from now on we will try as much as possible to make patches save-compatible.

Features:
NPCs can now plant crops based on a calendar
Cutting grass can now give random seeds
Added a compass
Added the Sage plant
Save Versioning Implemented, earlier version saves might not work, but should from this point onwards
Changes:
Fixed the sun position
Added feedback when you can't eat some items
Improved NPC AI on fast speeds
NPCs will now actually try to resume what they were doing after save/load
Cooked items are automatically named just like quest items
Cooked items can now be eaten from the tool bar
Rewrote bug reporting to use Unity's Cloud Services
Bugfixes:
Fixed pots not working or making particles when destroyed
Fixed an issue with raw preparation, removing the raw penalties using cooking points
Fixed being able to eat items being fermented
Fixed not getting secondary recipe items, like the stock from boiled
Fixed multiple issues when playing with grass disabled
Fixed multiple grass crop related issues.
Also there will be a 15% launch discount for a week.

Basil plant is being worked on, should be done by next patch.