Friday Progress Report 241
Following our roadmap plans we have focused this week on bugfixing, specially on the bug report feature which is in the 3rd iteration at this point, but should work properly now.
Phase 1 – Post Launch
Main Focus: bugfix, having more people play the game will expose bugs and problems we didn’t find ourselves, we expect to have plenty hairy bugs to fix in the following weeks after launch
Other Content: I will be adding new crops while my brother manages the bugs, if we need new assets or other UI QoL changes I will do that instead.

The Stevia plant is halfway done, I took more creative freedoms in making this plant because I wanted it to look more bushy
Next week will be more of the same, the bug list is still quite long.
After we are done with the more serious bugs we want to implement new Crop traits:
-Pot Trained: the plant is adapted to vases, lower nutrient use while in a vase by 25/50/75/100%
-Adjacency effects: does not work in vases, affect all adjacent plots (companion plants)
-Auto-sow: automatically sow seeds in the same spot after a kill harvest, also speed first two stages by 10/20/30/40%
-Traits that affect tastes and nutrition of ingredients
-Traits that add ingredient effects or tags
After these we are either going to look into workshop support or a remake of the cooking UI
Also I want to thank everyone making content and posts about the game, even if this first week was very disappointing sales-wise I am glad that the few fans we have are so dedicated, It is very satisfying to know someone enjoys the game we are making.
Phase 1 – Post Launch
Main Focus: bugfix, having more people play the game will expose bugs and problems we didn’t find ourselves, we expect to have plenty hairy bugs to fix in the following weeks after launch
Other Content: I will be adding new crops while my brother manages the bugs, if we need new assets or other UI QoL changes I will do that instead.

The Stevia plant is halfway done, I took more creative freedoms in making this plant because I wanted it to look more bushy
Next week will be more of the same, the bug list is still quite long.
After we are done with the more serious bugs we want to implement new Crop traits:
-Pot Trained: the plant is adapted to vases, lower nutrient use while in a vase by 25/50/75/100%
-Adjacency effects: does not work in vases, affect all adjacent plots (companion plants)
-Auto-sow: automatically sow seeds in the same spot after a kill harvest, also speed first two stages by 10/20/30/40%
-Traits that affect tastes and nutrition of ingredients
-Traits that add ingredient effects or tags
After these we are either going to look into workshop support or a remake of the cooking UI
Also I want to thank everyone making content and posts about the game, even if this first week was very disappointing sales-wise I am glad that the few fans we have are so dedicated, It is very satisfying to know someone enjoys the game we are making.