Friday Progress Report 242
We are releasing two new branches for development builds, Beta and Nightly
Nightly is the most recent build, mostly untested and unstable, treat this as an Alpha, use by your own risk, save corruption is possible.
Beta is the more stable development build, but still less stable than default.

To access the new branches right click the game in your Steam library and go into Properties

From there go to Betas and select it from the drop down menu, select None to drop out back into the default, keep in mind jumping between untested versions is very likely to break saves. So keep a backup of your default branch saves, we will no longer update the game without announcing a new build first, builds will only go into default branch when tested now.

Also we are preparing 22 new plant traits, their unique effects require new implementations, so they will take a few weeks to go live, but once they do crop selection will become much more interesting, the biggest changes will be crops affecting adjacent soil tiles, modifications on the harvestables and the autosow trait which automatically spreads seeds on the plant tile when it is harvested.
Nightly is the most recent build, mostly untested and unstable, treat this as an Alpha, use by your own risk, save corruption is possible.
Beta is the more stable development build, but still less stable than default.

To access the new branches right click the game in your Steam library and go into Properties

From there go to Betas and select it from the drop down menu, select None to drop out back into the default, keep in mind jumping between untested versions is very likely to break saves. So keep a backup of your default branch saves, we will no longer update the game without announcing a new build first, builds will only go into default branch when tested now.

Also we are preparing 22 new plant traits, their unique effects require new implementations, so they will take a few weeks to go live, but once they do crop selection will become much more interesting, the biggest changes will be crops affecting adjacent soil tiles, modifications on the harvestables and the autosow trait which automatically spreads seeds on the plant tile when it is harvested.