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Friday Progress Report 171

The character tooltip is finished until we add AI, when we do it the tooltip will have more info.



The icon is the corner shows the current mood, right now all girls are locked in "happy" mood, there are several happy icons since they change based on personality type, as you can see above Sasha's happy mood has the "energetic happy" variant.



Reiko is the more serious type, her icon is the default (neutral happy)



Yui is quiet and easygoing, her icon is the "calm happy", I want to add variations of each mood icon (sad, angry, etc...). None of the icons are hard coded to each character, they are applied to each character based on their personality.



We started setting up the personality properties of each girl, the AI system will use these to give them different reactions to each situation. But right now these are just used to choose the mood icon.

My brother is implementing plant Traits now, this is the final big feature needed to finish the agriculture system.

I bought an animation pack and started modifying the animations to fit better our models, since they were made for characters with slightly different proportions, most of them are fine, but some will need a lot of work.